How to Defeat Terra Dome Boss in Pragmata

Traveling to various parts of the moon pragmataYou will eventually pass through Terra Dome. It is designed to visually recreate the Earth's flora and all its density.

And to maintain an area of ​​that size you also need a suitably large gardener. And that's where the garden keeper boss comes in and tries to get rid of you as nothing more than a weed.

Where do gardeners fight?

Hugh looks up at the Terrarium at Terra Dome in Pragmata.

As the name suggests, The Garden Keeper battles in Terra Dome.. They are found at the far end of the terrarium area. The boss arena is accessed through a hole in the ground, so be careful not to accidentally go down there if you haven't already returned to the shelter to restock.

You can do this even after the game is over. Come back here and fight them again If you're really eager for a rematch.

Hugh and Diana in front of the Red Zone gates of Pragmata.

Pragmata: Red Zone Guide Completed

Unlock countless hard-earned rewards by completing a series of optional challenges in the Red Zones of Pragmata. Specifically it would be Pure Lunum.

How to beat the gardener

Hugh delivers a critical strike against the Garden Keeper in Pragmata.

The Gardener is an agile boss. It may not be as big as Creator Boss, but Still incredibly broadYou have the freedom to move around the stadium with ease.

Here's a quick breakdown of all their moves:

move

explanation

shock mine

The boss places a series of mines around the arena. Contact will cause it to lock in place for a few seconds and may cause a trapped tail grab.

catch the trapped tail

If they approach Hugh while the boss is stuck in a shock mine, the boss will grab them and deal damage. You can avoid this problem by completing the hacking minigame with Diana.

Leaping Pincer Swipe

The most used attack by the boss. They quickly kneel at you and move to the side, slashing with their pincers. This may be followed by another pincer swipe of the Arm Slam.

arm slam

The boss uses all of his arms to strike right in front of him. It attacks a fairly wide range.

wide tail spin

The boss will back off and then spin around on its tail to attack most of the arena. When the tail approaches, avoid it. If you dodge too early, you can still take damage.

tail shock explosion

The boss stabs his tail into the ground, causing a red circle to appear. It explodes after a while, causing high damage. Both the initial sting and the explosion cause damage.

lightning attack

When a boss's health drops below half, it will sometimes stand still and raise its tail in the air to unleash a series of lightning bolts that rain down on the arena for a few seconds.

aerial tail laser

The boss jumps out of the arena and climbs onto an unreachable wall. They will fire laser prongs that spread outward. This move cannot be canceled, so just dodge until the attack ends.

missile

While mounted on the wall, the boss will typically fire missiles after the second laser shot. This can be redirected to deal small damage to the boss.

The boss Access to most moves in the entire fightLightning and Laser moves only become active once your health drops below half.

Many of the Garden Keeper's movements Two damage levels or follow-up attacksTherefore, dodging timing is very important. That's why it's important to keep in mind when the attack lands. The wide range of these attacks means that a poorly timed dodge can still take a toll.

They also three weaknessesIt is the most difficult to reach places that cause the most damage. This is as follows:

  • head – Least damage
  • bottom – moderate damage
  • tail – The damage is the greatest.

This means that any area it attacks will deal good damage, especially the closer it is, with the tail taking the most damage. During certain attacks such as Tail Shock Explosion, All attacks must be focused on the tail This is because you are pinned to the ground for a few seconds.

After the boss's health falls below half, They also expand the hacking matrixIt adds impassable nodes and error nodes and usually gets bigger. that Code Generators and Stickybombs Weapons are great for dealing with this, but Overdrive Protocol is also great in a pinch.

Beyond this, combat maintains a steady rhythm. If you can avoid it with good timing, Then the rest of the fight becomes simple. Beating them will earn you another Shelter License Key and the ability to proceed to the next area.

Hugh and Diana photographing the first mini cabin figures at Pragmata.

Pragmata: Mini Cabin Figure Location Guide

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