How Hogwarts Legacy 2's Common Room Lives Up to Its Name

With the recent announcement that it is gathering great anticipation, Hogwarts Legacy 2 Now that it's officially in the works, fans have been wondering what exactly the sequel could bring. The first game has already been praised as the ultimate Hogwarts experience, offering everything from magic lessons to exploring Hogsmeade to mastering the Unforgivable Curse.




And while the original hogwarts legacy It currently stands head and shoulders above other games when it comes to immersive Wizarding World experiences, and one feature that could go a long way in making the sequel more immersive and more in line with the series' most enduring and important theme: friendship. there is.

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Hogwarts Legacy 2's Room of Requirement may better resemble the source material with one bold feature.

The Room of Requirement was one of Hogwarts Legacy's most satisfying inclusions, but the sequel could take it up a notch with one overhaul.

Hogwarts Legacy 2 should make the common room a more centralized hub

The foyer is your first glimpse into the lifestyle of another home.

The original game received widespread praise upon release for its creative integration of the unique common rooms of each Hogwarts house. Griffyndor's is very similar to the common areas seen in the Harry Potter films, while the Slytherin, Ravenclaw and Hufflepuff common rooms provided a refreshing new look at how the remaining three-quarters of Hogwarts students live. From Slytherin's gloomy dungeon beneath the lake, to Ravenclaw's majestic academic study tower, to Hufflepuff's cozy little nook in the castle next to the kitchen, each common room is a beautiful representation of their home. But this is about the scope of the features at the gameplay level.


The common room is fantastic for rowhounds and serious Potterheads, but as a place for gaming it's a fairly ordinary borderline space. It's the type of place where players can sprint while moving to other, more important locations. This is a shame because the foyer is a very distinctive location. hogwarts legacy Represents a major position in the life of a Hogwarts student. To that end, the sequel could and should make the break room a more central hub.

Provides a place in each common room for important NPCs for post-quest conversations

in hogwarts legacyEach house has three named NPC companions that the player character will grow to interact with and eventually become friends with. These are some of the best written characters in the game and provide some of the most touching moments in the entire title. But once that quest line is over, it pretty much disappears. Sure, you can find them randomly as you wander around the castle, but individuals are difficult to track down, and even if the player does manage them, the characters aren't interesting enough to speak of anymore. It's as if he has become a shell of his former, well-written self.


The answer is simple. The idea is to give NPCs a permanent home in a common room where they can find and interact with them on a regular basis. Marvel: Midnight Sons You do great work by building relationships with your colleagues. The game features a huge, expansive cast of beloved Marvel characters to engage in combat, but die-hard fans will find some of the game's most valuable content in the quiet conversations available between more bouts of on-the-nose gameplay. there is.

A case in point is the game's interpretation of Eddie Brock/Venom. midnight sun This may be the best adaptation of Venom, and fans get a chance to explore that relationship by having time to sit down and talk to Eddie between missions. Players will be able to form a bond with Eddie and Venom through these conversations. hogwarts legacyThe sequel could really be used to help the player's fellow students feel like real people they went to school with.


It's no secret that a deeper follower system for the original was in the works at this point. hogwarts legacy But it was cut due to time constraints. I hope the developers can incorporate this into the sequel, using the common room as a sort of hub where all the NPCs hang out and wait for players to pick them up for other adventures.

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