Everything about every myth confirmed so far

Laufey, God of War It centers around a new protagonist and a completely new cosmology. As Santa Monica Studio explains, Everywhen is the birthplace and destination from which all the magic returns. It is a transcendental realm beyond the afterlife that players already know, a place where gods and creatures from different mythologies come together in what seems like an unlikely harmonious coexistence. Considering that this is the default setting: Laufey, God of WarThis makes the game one of the most mythically ambitious entries in the franchise's history.

It's clearly a setting created to clash traditions that haven't yet shared the same space, but it actually has a lot to do with what you'll find in Everywhen. Based on what fans know LaufeyAccording to the reveal, Fay wakes up unexpectedly in this strange land after her death and finds that the plans she made to protect Kratos and Atreus are now in danger. She arrives without full strength or allies, and quickly discovers that the realm is already ruled by strange gods who are hostile to the newcomers. And on that last point, there is a gap between what has been confirmed so far and what will be included in Everywhen.

god of war laufey fey kratos silhouette

God of War Laufey, second playable character leaked

God of War Laufey will feature Faye as a major playable character, but a leak has claimed that Faye will not be the only character in the game.

Basics: Norse Mythology

The most clearly confirmed myth Laufey, God of War Are their names the same? Norse mythology has its deepest meaning because it lives within the protagonists themselves. Faye has grown significantly since 2018. god of war Despite dying before the game began, the player eventually learned that she was a Jotun, a frost giant who had kept her true nature hidden. That legacy follows her everywhen. It defines how all the other gods in the realm will perceive her, a giant who has arrived where only gods should go.

Santa Monica has not identified any specific Norse gods as residents of Everywhen, but the setting makes their appearance structurally plausible, especially afterward. Ragnarok. The studio has yet to reveal whether the game's story will be included in both the first game and Ragnarok, but fans have speculated that since time moves differently in Everywhen, Heimdall, Thor, and Odin could easily be mixed in. After all, Odin spent the entirety of Norse legend obsessed with what lies beyond the mortal afterlife. Laufey It was very deliberately placed as an answer to that question.

New Pantheon Confirmed

But in terms of the most significantly confirmed new myths: Laufey, God of WarThe first has to belong to the reveal of the Egyptian goddess Sekhmet, who appears to be one of the game's main antagonists, capturing Faye in the first place and holding her captive early on. In actual Egyptian mythology, she is the goddess of war and the daughter of the sun god Ra. They have an intense bloodlust, can cause epidemics, pose a risk of reduction, and are generally quite destructive. She arrives in Everywhen as a power broker rather than a curiosity, the game constructs her as calculated, and her co-antagonist is capricious.

That co-antagonist actually represents the second confirmed new mythology to come from a tradition that mainstream action games rarely touch. Begtse is Dharmapala (an angry god and lord of war in Tibetan mythology). Sekhmet's actions appear cautious, but Begtse is much more aggressive. Traditionally, his angry violence is linked to the protection and defense of the divine order, a thematic theme the God of War series has previously drawn on with Týr. Sekhmet and Begtse serve as antagonists to Everywhen when Faye arrives, and neither of them seem very pleased.

Unconfirmed: Frank, Rue, and the Sword.

The reveal also features two new companions of Faye's, one of the most discussed elements given that neither has a clearly identifiable mythological origin. Phranque is a fast-talking, serious, gelatinous cube who is determined to protect both Faye and the captured creatures of Everywhen, voiced by Jack Quaid. And Rue, the sentient ribbon attached to Faye's sword, seems to know much more than she's letting on. When encountering a pair of allies, the sword wielded by Rue is lodged inside the Phranque, and gaining the trust of both allies is part of how Faye claims it as her primary weapon.

As for where these two come from, the Celtic/Arthurian angle on the sword is currently the most popular reading. A popular fan theory links Rue to the Lady of the Lake from Arthurian mythology. Especially if the sword ends up turning out to be Excalibur. The reading is about Mimir, a fan-favorite character. god of war's Norse sagas are from the Scottish Highlands, so references to King Arthur could reasonably exist within the franchise's lore. Meanwhile, Phranque brought up his own theory. One fairly plausible theory is that he represents Metatron's Cube, a sacred geometric symbol linked in Jewish mysticism to divine order, protection, and creation, and that his cube form may not be his actual appearance.

greek elephant in the room

A strange fact at the start of the franchise is that no Greek gods have been officially confirmed for Laufey, but the premise of Everywhen makes their absence increasingly difficult to explain. All of the Olympians Kratos killed in the original trilogy (Ares, Zeus, Athena, and Poseidon) have theoretical ownership of this realm, and according to the game's timeline, the Fae appear to be operating after the chaos Kratos has already caused in Greece.

Ultimately, the Greek angle is not forgotten. Laufey, God of War Of all the unconfirmed possibilities, it carries the most dramatic weight. Especially Athena God of War III Claims that Kratos owes her. If she's been waiting in Everywhen since then, Faye has a lot of information Athena wants. There's no word yet on whether Santa Monica would be willing to revisit the Greek chapter of the franchise, but Everywhen's very design makes it seem difficult to avoid the conversation entirely. Laufey, God of War We finally arrive.


God of War Laufey Tag Page Cover Art

system

playstation logo


publisher

sony interactive entertainment

number of players

single player


Leave a Comment