
cheat console commands
effect
event [eventid] [target]
event trigger
manpower [amount]
Add Call (Manpower)
sailor [amount]
Add currency (seafarer)
cash [amount]
Add currency (cash)
stability [amount]
Add currency (reliability)
war exhaustion [amount]
Add currency (WarExhaustion)
inflation [amount]
Add currency (inflation)
fame [amount]
Add currency (Prestige)
army tradition [amount]
Add currency (ArmyTradition)
naval tradition [amount]
Add currency (NavyTradition)
government power [amount]
Add currency (GovernmentPower)
up [amount]
Add currency (karma)
religious influence [amount]
Add currency (ReligiousInfluence)
purity [amount]
Add currency (pure)
honor [amount]
Add Currency (Honor)
fate [amount]
Add currency (doom)
light power [amount]
Add currency (RitePower)
Yanantin [amount]
Add currency (Yanantin)
righteousness [amount]
Add currency(of)
harmony [amount]
Add currency (Harmony)
self control [amount]
Add a call (SelfControl)
yes man
Switch cheat mode YesMan
no man
Toggle cheat mode NoMan.
WatchWindows
Toggle cheat mode WatchWindows.
loading screen
Toggle cheat mode LoadingScreen
Instant Move
Toggle cheat mode InstantMove.
InstantSiege
Toggle cheat mode InstantSiege.
No,random
Toggle cheat mode NoRandom.
Fast Diplo
Toggle cheat mode FastDiplo.
Delayed Diplo Reply
Toggle cheat mode DelayDiploReply
Instant War
Toggle cheat mode InstantWar.
Instant Construction
Toggles cheat mode InstantConstruction.
InstantCasusBelli
Toggle cheat mode InstantCasusBelli
Instant Navigation
Toggle cheat mode InstantExploration.
Instant Mission
Toggle cheat mode InstantMission.
FastRebels
Toggle cheat mode FastRebels
Bypass Requirements
Toggle cheat mode ByPassRequirements
RemoveFogOfWar
Toggles cheat mode. RemoveFogOfWar
no_peace_deals
Toggles cheat mode. no_peace_deals
form_union [junior partner]
form an alliance with another country
Change_Government [Government Type]
Change the government of your country.
Congress_Issue [parliament_issue]
Change your country's parliamentary affairs
end_parliament_issue
Successfully end parliamentary issues in your country.
discover [location key / all]
Discover one or all locations
discover_area [area key / all]
Discover one or all areas
Tick population [location]
Monthly ticks for the population of a specific location
weather [location front/cyclone/tornado]
Creates new weather at the target location.
build_everything [location id / country tag / region id / all]
Build whatever is possible in your location/country or region.
tick_day [number of days]
Tick as many days as you want
kill_all_units [CountryTag]
Kill all units of the target country
kill_unit [UnitID]
Kills the unit with this ID, or if no ID is provided, kills the selected unit.
Resupply_all_units [CountryTag]
Maximum food for all units in target country
Damage_all_units [CountryTag]
Damages all units in the target country.
world_levies
raise all levies in the world
Start_Annex [country-tag]
Start the annexation of the country.
add_casus_belli [country-tag]
add cb to target country
lend [CountryTag] [amount] [interest] [months]
Lend money to the target country
spy [CountryTag] [amount]
Add spies to the target country's network.
favor [CountryTag] [amount]
Adds favor to the target country.
trust [CountryTag] [amount]
Adds trust to target countries
Rebel_Progress [id progress]
Adds rebellion progression to rebels.
set_societal_value [societal_value] [position]
Establish social values
Real Estate_Satisfaction [estate_type] [progress]
Adds satisfaction to real estate
Real Estate_Gold [estate_type] [gold]
Add gold to your real estate.
disease [disease]
cause disease
building [building_type] [location]
Add buildings to your location.
add_random_trait [id]
Adds the Ruler trait to your character.
add_trait [trait]
Add specific properties to the ruler.
bankrupt [CountryTag]
bankrupt the country
removal_bankruptcy [CountryTag]
Removes a country's bankruptcy modifier.
opinion [CountryTag] [amount]
Add comments about target country vs. player.
conversion_character [religion id]
Change your character's religion
kill_character [id]
kill the character
permeate [id]
make a character pregnant
childbirth [id]
force a pregnant person to give birth
colonize [location]
Creates a colony on the territory of the target region.
colonize_and_finish [location]
After creating a colony in the target region's territory, immediately complete the Colony Charter.
Deadline_Colony [location]
Complete Colonization for the target location's Colony Charter.
completed_all_colonies
Complete Colonization for the target location's Colony Charter.
move_random_pop [source location] [destination location]
Moves a random pop from source to destination.
population [location]
Change the population of a location.
Finish_Structure [location]
Complete all construction in one location.
Change_Garrison [location]
Change the garrison of a location.
hang tightly [location]
freeze ocean location
thaw [location]
melt sea location
pirate [area]
Adds pirates to the area.
fuse [CountryTag]
Player attaches tags
reset_agenda
Reset the National Assembly agenda
revolt [rebel_id]
A rebellion begins in the target country.
religion [religion]
change religion
culture [culture]
change culture
Culture_Tradition [culture value]
change cultural traditions
Culture_Influence [culture value]
CHANGE CULTURAL INFLUENCE
switch [location]
Change all public religions in the region to the state religion.
win_siege [location]
Force a siege on a target location.
economy
Reset pop demand and process the market.
slavery
Identify the process of slavery
swoop [location_id]
Raid slaves at a target location.
run_select_expand_objectives [countrytag]
Implement optional stretch goals for your country.
make_subject [subject_type] [countrytag]
make a subject out of the country
Occupied_Location [location_id]
occupy a position
Occupied_Country [countrytag]
take over a country
Occupied_local [province]
Only territories belonging to countries at war with the player are captured.
occupied_area [area]
Occupies regions, and only positions belonging to countries that are at war with the player.
occupied_area [region]
Occupies territory, and only positions belonging to countries that are at war with the player.
constrain [location_id]
conquer a position
conquest_nation [countrytag]
conquer a country
conquest_province [province_definition]
conquer local justice
conquest_area [area]
conquer an area
conquest_area [region]
conquer an area
age [age_tag]
change your age
situation [situation]
activate the situation
Monthly_Situation [situation]
Tick per month depending on circumstances
disaster [disaster]
Activate Disaster
change date [year]
change the date
add_institution_progress [instituion_tag] [location_tag] [amount]
Add institution progress
merge_culture_group [name]
Merge cultural groups.
create_character [male/female] [lowborn/random/new]
Character Creation
artist [artist_type]
Create an Artist
workman [work_of_art_type [location [quality]]]]
create a work of art
policy [policy]
change policy
diplomat [amount]
Take diplomatic action
reserve [[market location key] [goods key] [amount]]
stockpile
Reform_Desire [amount]
The player's religion gains the desire to reform.
add_core [amount]
Add key locations
sea_existence [amount]
Added marine presence to sea zones
add_research [amount]
Secure research progress
Research_All
Every development of every tree was studied.
Done_Current_Religion_Focus
Complete progress on current religious focus
Integrated_All
Integrate all provinces
create_pu [CountryTag]
Create personal unions with other countries.
research [advance]
Study specific developments.
hug_everyone
Covers all active organizations