After being greatly revealed in the Nintendo Direct in July 2025, Elliot's Adventures: Millennium Tales It was a subtle comparison. The Legend of Zelda. Of course, there are far worse things than can be compared. It's about seeing Square Enix and Team Asano's iconic HD-2D presentation evolve from the turn-based RPG format it's been associated with since launch. Octopath Traveler 2018 is a year in which we desperately need some fresh air. It also helps Elliot's Adventure Producer Naofumi Matsushita has already been quite open about the team's expectations for such comparisons, saying in a May 2026 interview with RPGFan that he was “really honored by these similarities.”
But as painful as it is to admit, The Legend of Zelda It wasn't always perfect during its 40-year lifespan. Of course, this game is considered one of the most beloved video game franchises of all time, and Nintendo certainly had a lot of success with it. But in each of the ten great things you can find The Legend of ZeldaThere's almost always one or two things going on that aren't very good. Elliot's Adventures: Millennium Tales Before you let it define your adventure for the wrong reasons, you've already found a way to avoid one of the franchise's most frustrating habits.

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The Legend of Zelda had a companion problem
The Legend of ZeldaThe relationship between the and companion characters has been somewhat uneasy over the decades. Not every entry in the series gives Link a companion, but when he does, that character is meant to help with tasks like solving puzzles and to help the player remember what to do next or figure it out for the first time. in zelda A game where missing one important detail can turn precious gameplay time into aimless wandering can be a really good thing.
Who is that character?

Check out the silhouette before time runs out.
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Check out the silhouette before time runs out.
Easy (7.5 seconds) Medium (5.0 seconds) Hard (2.5 seconds) Eternal Death (2.5 seconds)
Ocarina of Time Butterflies are the most problematic
The problem, though, is when those characters start to feel more like a tutorial system with a face than actual companions. ocarina of time's Navi is one of the most recognizable examples. The reason is mainly “Hey! Listen!” Because. It has become the poster child for how not to design a video game companion. Navi's purpose made sense in 1998, and it made even more sense back then. Because many players didn't know any better. But in the long run, she was still remembered for her overbearing and disruptive leadership.
Skyward Sword's Fi was somewhat worse than Navi.
skyward sword's Fi takes this issue further with a new take on what it means to be an industry partner. zelda universe. While Navi was notorious for interrupting the player at every turn, Fi was more of a glorified babysitter, telling the player how to solve puzzles, where to go, how to get there, how items work, and every other basic reminder imaginable. when zelda Since the companion essentially tells the player what to do before he or she is even given enough space to think about the problem, the satisfaction they typically get from discovering something is naturally significantly reduced.
Fortunately, Skyward Sword HD We took player feedback seriously and made Fi's help less visible. The quality of life changes listed by Nintendo for the game include “optional help from Fi.” Fi only appears in cutscenes or when needed, otherwise he can be summoned manually for advice or guidance. The remaster also alleviated the original game's hand-holding issues by adding faster dialogue, skippable cutscenes, streamlined item descriptions, and less intrusive tutorial dialogue.
Midna from Twilight Princess was a proper Zelda companion.
From Midna twilight princess She might as well be thrown in there, no matter how complex her role ultimately becomes. zeldaThis is a pattern of introducing overly helpful colleagues. She still guides Link through the world and story, and still fits the role of a companion, but her main purpose is character-driven. She has her own character arc, unique personality, and true place in the narrative, making her less of an automatic hint machine and more of a person who actually goes on a journey with Link.
But this is a difference worth pointing out. Because this shows what it means to transition effectively. zelda Your companion and all your video game companions will face a problem. In most cases, players are willing to accept a character's guidance when they feel that the character has an important place in the narrative and not just a helper. This is when the companion starts interfering with the adventure too often, explaining things the player already understands, or ruining the rewards of their discovery to the point of being frustratingly annoying.
different zelda Companions include Tatl. Majora's MaskKing of the Red Lion from guide of the windFrom Ezlo minish capFrom Siella ghost hourglassAt Rhinebeck ghost hourglassand try Echo of Wisdom.
And this is the problem. zelda-Something like a game Elliot's Adventure Giving your hero a chatty guide risks inheritance. Companions can add a lot to an adventure and can be used as a growth tool for the protagonist, but if their guidance is too prominent, they can also become the most distracting part of the game. zelda's best companions show how much a sidekick can add to the overall experience, while the most infamous companions show how easily unwanted help can get in your way.
Elliot's adventure solved Zelda's companion problems before they became one.
When the demo was released and players started getting their hands on it. Elliot's Adventures: Millennium Tales For the first time, zelda The comparisons increase tenfold when we discover that Elliot's fairy companion Faie is just as talkative as the likes of Navi and Fi. Naturally, it wasn't long before it became a bit of an issue, with Square Enix and Team Asano receiving negative feedback about the frequency of their colleagues' conversations. For games already in progress zeldaThe Shadow of , a fairy companion who talks too much, was destined to invite one of the most unpleasant comparisons possible.
Guess the game with emoticons.
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Guess the game with emoticons.
Easy (120 seconds) Medium (90 seconds) Hard (60 seconds)
but, Elliot's Adventure Already done the classic thing zelda I ended up having to learn it later. After players said Faie talks too much, Team Asano added an option to the game's settings menu to reduce Faie's conversation frequency from “Talkative” to “Reticent,” giving them more direct control over how often Faie speaks. Funnily enough, Elliot's Adventure This isn't the first Square Enix game to implement a muzzle for your talkative companion. gave upCuffs found himself in a similar situation in 2023.
Some players who have already played the game are likely not yet aware of the fixes that Team Asano has implemented. Elliot's Adventures: Millennium Tales Still described Faie as too chatty. But luckily for anyone who thinks Elliot's fairy companion is too much, there's a solution. If at least Elliot's Adventure I'll keep inviting you zelda After comparing, solve one of the following: zeldaThe most frustrating companion issue before it actually gets into itself is a good place to start.
- released
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June 18, 2026
- ESRB
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Teen/Fantasy Violence, Mild Language, Alcohol