Destiny 2 doubles down on Revenant's greatest sin at the worst possible time.

summation

  • Destiny 2 Episode Revenant faced backlash over seasonal weapons being uncraftable due to bugs and a low-reward tonic system.
  • If you decide not to make seasonal weapons craftable, players will have less space in their vaults over time.
  • Bungie's reservations about adding Heretic weapon crafting in Episode 3 could spell trouble for Destiny 2's future.



Destiny 2 Currently, there are several issues related to bugs and glitches with the game being released first with Episode Revenant, then with Vesper's Host Dungeon, Act 2, and finally with the Dawning 2024 event. . Partly because of the many bugs in the game and partly because of the changes. Destiny 2Based on Episode 2's formula, Revenant's overall reaction is more on the negative side. One of the biggest issues fans have with Revenant is the removal of craftable seasonal weapons in favor of the Tonic system. Despite the community being very vocal about this, Bungie is willing to try everything again.

The reason is Destiny 2The Revenant weapon wasn't exactly well-received for being an average seasonal weapon. Some are good, some aren't, and one outlier is bitter/sweet. So it made sense to use it as craftable loot since it's not the ultimate chase the game offers. However, while the tonic system was intended to be more generic and easier to focus on to justify the lack of crafting, the tonics ended up being buggy and not very rewarding. Despite this, the reaction to the uncraftable seasonal gun was negative, and Bungie's recent post said: Destiny 2It is stated that seasonal weapons will no longer be craftable in the future.


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Destiny 2 Episode 3 is stuck between a rock and a hard place.

Destiny 2's third episode is scheduled for release in February 2025, and it already has an uphill battle ahead of it for Frontiers.

It has been decided that seasonal weapons cannot be crafted. Destiny 2 It derives from the general sense that slow crafting makes regular drops feel unimportant and worthless. This is undoubtedly true for many players, as getting five red-rimmed versions of a particular weapon means that dropping that gun in the future won't affect them since they can already get the rolls they want in The Enclave. However, it could be argued that seasonal weapons are perfect candidates for crafting, given that they are usually a slight upgrade over existing guns, and future loot will usually surpass them.


Here's the thing: It makes the most sense to remove crafting from other weapons and leave it for the seasonal guns. seasonal weapons Destiny 2 This can be a great starting point for new players as well, so making it craftable will eventually guarantee new players an upgrade, which is a huge plus. Instead, in Bungie's late 2024 developer update post, the studio stated that crafting will not be added to Revenant weapons and is unlikely to return in Heresy either.

Bungie plans to add a new class of seasonal weapons called Heretical Arsenal in Episode 3, Heresy. But it's unclear what this means at the moment.

Why are there no more craftable seasonal weapons in Destiny 2, reducing your vault space?

Another problem with removing crafting from seasonal weapons and instead focusing more on the augmentable nature of the perks is that players' coffer space shrinks in size over time. This is because you'll be crafting a weapon, or at least fully unlocking the gun pattern. Destiny 2means you can safely dismantle any previous or future rolls of that weapon. Instead, using enhanced versions of guns that roll randomly can result in increasingly less storage space.


In the same year-end post, Bungie stated that it is looking at a Vault storage solution, but that it will primarily be part of: Destiny 2Frontier expansion. The decision to not make Heresy's weapons craftable left Episode 3 in a bad position, as the majority of players were already opposed to this decision in Revenant.

Destiny 2's Episode Heresy Needs a Better Tonic System

Furthermore, not making seasonal weapons craftable means Bungie will have to find other ways to improve the drop rate of these guns to make them easier to farm and desirable to use. I'm not sure if Heretical Arsenal would be a good solution to this problem, but I'm hoping it's an improved version of Revenant's Tonic system. As it stands, Bungie seems determined not to change its stance on craftable seasonal weapons, at least not for Episode 3, unless it's a big Frontiers release. Destiny 2.


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