Described by MyCopunk's grid -based weapon upgrade

Newly released FPS title mycopunk In particular, we are presenting innovative functions. It is one of such machines mycopunkInspired by the grid -based system for weapons upgrades and the space inventory of the game. Resident Evil.

Pigeon in play mycopunk Zany SCI-FI has brought many new torsion to the FPS genre packaged in the world. This title has recently begun with early access, but it can be used by players like the game's own upgrade system. Game Rant sat with members of the game team, including CEO and creative director Liam Cribbs, Reid 3D Artist/Animator Ryan YAN and lead writer NOAH.

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MyCopunk's upgrade system gets a page from the playbook of Resident Evil.

Basics of upgrade of MyCopunk

that mycopunk On the surface, the upgrade system works in the same principle as a similar system found in other games. Players can unlock other resources during their mission and convert them to weapons upgrades. The first main difference is format, and each weapon boasts this spatial hex grid with a slot with each upgrade (because all upgrades are different). Another important difference is serious. Some upgrades and/or upgrade combinations can completely change the weapon operation.

CRIBBS talked about how these elements work to produce extreme results. mycopunkWeapon Upgrade Tree. Along with how the spatial grid makes the player carefully chooses each upgrade, the price is revealed in some heavy firepower.

In fact, I think that the unique upgrade is the same as that you can change how the gun works. The firearms are fun, but other games have fun with fun. However, most games cannot be replaced with 10 game brake upgrades to the guns, so that SMG can be replaced with a rocket launcher. So when I use the upgrade system, I wanted to provide players freely in a balanced way. It is to create a wonderful combination between upgrades that may be good on their own. There is an upgrade set for the glider. One of them allows you to launch only one of her rocket at a time, and the other allows you to refund Wingsuit fuel when firing a rocket, so you can just keep fire and fly forever. “

Advantages of MyCopunk's Spatial System

Such a space system Resident EvilAnd the team behind mycopunk I agree. MATHEU explained in detail about inspiring this system and explained in detail the advantages of the spatial grid.

“I have an obvious inspiration Ghostrunner And in general, spatial stocks. proverb Resident Evil It's strange, but how much you can pack in a small space, especially the loop of the game and 'Oh, where do you want to stop working?' Having a fun little activity to upgrade from the hub actually clicks everything else. “

The inventory of the game is Ghostrunner It definitely played an inspiration mycopunkThe upgrade system required additional innovation. CRIBBS talks more about the other opportunities provided by the unique attributes of the system, saying, “As soon as we see the prototype, we knew it was really fun to combine things with some upgrades we had in the game. We knew we wanted to add spaces such as using the same space as using it and actually using space.” YAN added, “Many of them are the minimum minimum of getting everything you want, so the correct deployment of all upgrades is very satisfactory.”


MyCopunk tag page cover art

mycopunk

System

PC-1


Released

July 10, 2025

developer

pigeon

engine

unity

Multiplayer

Online cooperative

Number

Single player

Steam deck compatibility

Canable

PC release date

July 10, 2025



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