Captain American, First Avenger Commander Deck Guide – Best Cards, How to Play

Captain America, First Avenger is one of five unique Legendary Hero cards included in Captain America. Magic: The Gathering Marvel x Secret Lair Superdrop. This Secret Lair consists of five sets of five cards, each centered around a different hero, and four reprints featuring new art (and sometimes names) along with mechanically unique legendary creatures that could become the face of your next Commander deck. Included.

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Captain America, the First Avenger, is a commander with all the equipment he needs. Not only can you turn your gear into burning damage to opponents and creatures, but you can also cheat on its cost. All of this makes Captain America a great Voltron commander (one who focuses on carrying tons of equipment).

decklist

MTG Shield of War and Peace card with illustration on background.

Commander: Captain America, First Avenger

Akiri, the Fearless Navigator

Intrepid Archaeologist Arden

brass seed

Brunor Battle Hammer

coat of arms

Cloudsteel Giraffe

Codsworth, a handy helper

Dalakos, the Maker of Wonders

Halvar, God of Battle // Sword of the Kingdom

Fairy Piquelan

Komainu Battle Armor

lion

lizard blade

Nahiri Forged by Fury

Pippin, Guardian of the Citadel

pure steel paladin

Sram, Senior Editor

Stoneforge Mystic

Stoneheure Giant

High Engineer Urza

Guide the dawn

a sacrilegious act

Chandra's Ignition

gift of property

Open your armory

single combat

Gift of the Steel Shaper

chaos warp

let go

perfect maneuverability

generous gift

inventory management

From knife to plowshares

Mystic Seal

Argentum Armor

Basilisk Collar

Batterskull

Bladehold Warlash

giant hammer

Commander's Sphere

Excalibur, Sword of Eden

Felwar Stone

Nazan's Hammer

Hexagonal Wall Breaker

Caldra Complete

Lightning Greaves

Loxodon Warhammer

A masterpiece of originality

Nazgul Battle Mace

Quiet Tooth Spike

sole ring

Swiftfoot Boots

Sword of Feast and Famine

Animist's Sword

sword of war and peace

Talisman of Faith

Talisman of Creativity

Marauder Cleaver

Blacksmith's Talent

fighter class

become new

Tyrite Sword Forging

Sigarda's Help

training ground

academy ruins

Adakar Wasteland

ancient dent

Archway of Innovation

Axguard Armory

Forge of Battle

buried ruins

Cascade Bluffs

Clifftop Retreat

command tower

deserted beach

exotic orchard

glacier fortress

great furnace

x3 islands

monumental henge

x4 mountain

mystic gate

x4 plains

prairie stream

Thieves' Passage

rough grassland

Conference seats

Sivan Reef

storm-tossed coast

sulfur falls

Legion Fortress, Sunhome

decklist 21 creatures, 6 spells, 6 instants, 25 artifacts, 6 enchantments, and 35 rands. Because the deck focuses on gear, most creatures and artifacts are either ways to support gear or are gear itself.

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key card

Captain America, First Avenger

MTG Captain America, First Avenger card with art on background.

commander of the deck, Captain America, First Avenger This is obviously the most important card. Captain America can go to battle very early, Start equipping immediately …Catch ability activates at the start of battle.

It's possible with 3 mana Use the equipment in a way that deals damage after attacking while it is equipped.. Gear with higher mana value allows you to target up to three creatures, which can turn into different forms of removal. Or if the opponent's vitality is low Can be used to quit the game. Reduces their health to 0.

Excalibur, Sword of Eden

MTG Excalibur, Sword of Eden card with art on background.

The best equipment you can give Captain America is Excalibur, Sword of Eden. The basic casting cost is high, but There are many historic permanent preserves. Can be cast for low mana, and sometimes for free.

that low equipment cost, Gives Captain America a massive 10 power boost. After dealing damage, you can: When you dispel Captain America's effect, the damage increases to 12. move towards a certain goal. It's great for getting pesky players out of the game who might be interfering with your strategy, and it's very easy to re-equip after use.

Cloudsteel Giraffe

MTG Cloudsteel Giraffe card with art on the background.

Cloudsteel Giraffe There is nothing special about living things, It's fantastic when equipped to a creature.. Rebuilds can be a bit expensive, but luckily the Cloudsteel Kirin has the equipment type so Captain America can solve this problem.

Permanents that can be equipped for free can be used to reconfigure creatures. For example, Sigarda's Aid allows you to equip it as soon as you enter the battlefield, while Captain America can equip the …Catch ability.

while With the equipment you can't lose the game and your opponent can't win.It's now easier to slowly reduce an opponent's life total or remove them from the game with Commander damage. As an added bonus, flight makes it difficult for opponents to stop Captain America.

Chandra's Ignition

MTG Chandra's Ignition card with a picture on the background.

Chandra's Ignition ~going to do It acts as a one-sided board and wipes out a lot of the time.. You can target Captain America and have his power transfer to all other creatures and opponents. Captain America often has high stats thanks to all his gear.Especially ones that provide large stat boosts.

The power of Chandra's Ignition comes from: Can inflict damage to each opponent.. Captain America's effect can inflict a lot of burn damage after attacking with large equipment, Chandra's Ignite can cause more burns afterwards. It can reduce everyone's health much faster than attacking.

Marauder Cleaver

Reaver Cleaver card with MTG background art.

While its abilities increase Marauder Cleaver It's nothing too special, and it's definitely an effect that gives you a rush. This is especially true when used in conjunction with other stat-boosting equipment. Reaver Cleaver's strengths come from his ability to: Generates a treasure token equal to the combat damage dealt by the equipped creature..

The amount of damage required to create a treasure token is: battle damagemeans to cause damage Captain America's effect does not generate treasure..

Jeskai (red/white/blue) cans I had a lot of trouble with the lamp.Therefore, treasure creation is very useful for boosting your mana. Without it, your only source of ramps is mana stones, so you want to get The Reaver Cleaver working as quickly as possible.

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How to play the deck

MTG Captain America's support card with a picture on the background.

Captain America, First Avenger Deck To give Captain America some incredible stats, you want to equip him with as much equipment as possible.. Additionally, the equipment can detach at any time and deal damage to multiple targets, so you can always have a source of removal as long as you only have 3 mana to spend.

captain america You can cheat the cost of one piece of equipment per turn.However, there are other cards in the deck that allow you to easily equip equipment without spending mana. New Forge You don't pay mana for the first equipped ability you activate on your turn. Sigarda's Help When the equipment enters, it is automatically attached, Blacksmith's Talent At level 2, you can attach equipment for free at the start of battle.

For consistency's sake, the deck has a lot of discoverability. Gift of the Steel Shaper, Fighter Class, and Open your armory Everyone has the equipment in their hands and can easily teach them which equipment they need based on the state of the game.

that The deck's default win conditions are victory through combat and Commander damage.. Because Captain America has high stats and a variety of abilities granted through gear, it's very easy to deal 21 combat damage to an opponent and then be out of the game via Commander damage.

Even if you can't finish with Commander damage, you can output large damage due to the high stats. …captures an effect that allows Captain America to dispose of a creature or end the game..

that The deck's biggest drawback is its heavy dependence on equipment.. Ideally you want this on Captain America, but you can apply it to any creature. However, if you don't have enough mana, you can't equip it, and it becomes even more difficult if you don't have a way to discount the cost of equipping it. So you might find yourself equipping a creature without doing much on your turn.

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