When Set 12 was released, the Arcana talent was one of the less used talents. Teamfight Tactics. But after changes and some clever thinking, a popular Arcana-centric composition has emerged, with the goal of activating as many non-unique traits as possible to create a very powerful frontline.
This team composition centers around two units: Tahm Kench and Varus. These two four-costs do their job perfectly, and making Tahm Kench a High Arcana unit unlocks a new team-wide buff that greatly increases everyone's health, allowing Varus to weaken everyone.
All units in the Arcana Tahm Kench team composition
To get started, see: all units This is the Arcana Tahm Kench team composition for Set 12.
- Rumble (Sugarcraft/Vanguard/Blaster)
- Ahri (Arcana/Scholar)
- Bard (Sugarcraft/Conservator/Scholar)
- Hecarim (Arcana / Bastion / Multistriker)
- Shen (Pyro/Fortress)
- Rakan (Fairy/Guardian)
- Tahm Kench (Arcana/Vanguard)
- Varus (Pyro/Blaster)
- Xerath (Arcana/Ascendant)
Many expensive units appear in this late-game configuration, Two main carriages: Tahm Kench and Varus. You won't see it until you reach level 7 or 8. Moreover, this configuration No need for emblem luckRolls only matter if you can make it late in the game.
Once you get the Arcana Emblem, you can easily win this combination and place it wherever you want. But make Tahm Kench a High Arcana unit regardless of whether he gets the emblem or not. His trait modification for Arcana improves everyone's health based on the number of non-unique traits active.
Another nice thing about this configuration is No need for a 3 star unit.. Just in case, Show 2 stars for units that cost 4 The goal is to get most of your squad to 2-star level.
How to level up with Arcana Tahm Kench team composition
This configuration is Late game setupThe main goal is Reach level 8 as quickly as possible The idea is to have the core 8 units in your squad. Looking at the list above, the core consists of all units except Xerath. Xerath is effectively only needed if your team continues to lose without him.
As a quick eight combination you should. Level 4 in 2-1, level 5 in 2-5, level 6 in 3-2, level 7 in 3-5, and level 8 in 4-2.. This means you need to: Save a lot of money early maybe Between levels 5 and 7You can strengthen up to 8 more quickly.
Since this configuration only requires two cheap devices, Multiple options for early game units In this configuration. Some examples are: Start a Frost unit, Eldritch unit, or classic Arcana With the help of Vanguard.
Best Items for Arcana Tahm Kench Team Building
In this team The two key units that require items are Tahm Kench and Varus.but bard This is a good unit to throw items at early on in case you can't hit the two transport units in the store.
unit |
item |
explanation |
---|---|---|
Tahm Kench |
|
Tahm Kench Both tanks and the biggest shocksSo the shielding is Guardian's Oath It's key, but it allows Tahm to cast the first stun faster. |
Varus |
|
As an attack caster, Varus' goal is to have abilities that deal the most damage while also allowing him to cast his devastating abilities as often as possible. Two critical items deal damage.the other side Shojin's Spear It makes him do it more often. |
bard |
|
In the case of Bard, Any magic item is suitable for him early on.But the best thing is Blue Buff allows you to cast more often.furthermore Use Morellonomicon to get the burn effect. Quickly against many enemies. |
Fortunately, this team composition doesn't require as many items as other team compositions. in fact, You can win with just one of these items on each carry.Because the goal is to make 2 more stars than to get the right items.
Additional items can be moved in many units as follows: Ahri's Magic Items, Rakan's Tank Itemsand Hecarim's physical damage item.
Finally, although team positioning is relatively simple, there is one key thing to remember: put all tank unitsContains Hecarim, center of the front lineespecially Rakan in the middle top hexagon. then, Wherever the enemy carries Whether the unit is left or right, Move Tahm Kench to match All you need is one space to the left or right of Rakan.
Then simply place it. Bard and Varus in the cornerWhile deploying Ahri and potentially Xerath in the center of the back row..