Difficult levels are one of the defining characteristics of video games, but choosing them randomly at the start of a game rarely provides the best experience, and adaptive difficulty levels are better.
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Best game with high difficulty level
Players looking to challenge themselves need look no further than the games on this list, all of which reach brutally difficult levels.
Whether it's a world that expands to match the player's level, or subtly influencing the math behind the scenes to make dice rolls more reliable, there are many ways a game can subtly adjust its difficulty to adapt to the player.
From Bruma to Parliament House
Typically, old-school RPG games set the difficulty level based on region. That means if players wander into a difficult area, they'll soon find out. but, The Elder Scrolls 4: OblivionInstead of continuing with a sequel, chose a somewhat novel and sometimes controversial option.
Simply put, the majority of the world The Elder Scrolls 4: Oblivion Adjusted to the player's level. This means they can generally go wherever they want from fairly early on without fear of being outright bullied. It's a controversial design decision, but it's undoubtedly one of the reasons the game has become such a huge success (along with its many flashy modes).
curse the roll of the dice
- Open Critic
- Top Critic Rating:87/100 Critic's Picks:88%
- released
- February 5, 2016
Anyone who has ever played an Since everything in the game is based on dice rolls, there is always a chance of missing.
But that's not true. Although the exact means are somewhat mysterious, dedicated XCOM players have discovered that the game subtly pushes RNG in the player's favor. These include increased hit chance after a consecutive miss, a reduced hit chance for an alien after a consecutive hit, and a bonus chance multiplier based on difficulty. It's subtle, but it's a great way to minimize the worst of the frustration.
6 The Legend of Zelda: Breath of the Wild
A living, breathing world
- Open Critic
- Top Critic Rating:96/100 Critic's Picks:96%
- released
- March 3, 2017
- developer
- Nintendo EPD
When Nintendo develops a game that will soon be praised The Legend of Zelda: Breath of the WildThey had to try to solve the problem of expanding the world based on the player's progress. There doesn't seem to be any superficial expansion of the game, but dedicated players have dug deep into the game's files to find out how it all works.
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Simply put, the game works on a points-based system where killing enemies gives the player points, and when the player earns a certain amount of points, the enemies loaded from there become stronger. This means that the game naturally gets more difficult as you get stronger, including some of the hardest enemies in the game.
5 mario kart 8
Damn blue shell
- Open Critic
- Top Critic Rating:88/100 Critic's Picks:88%
- released
- May 30, 2014
- developer
- Nintendo EAD
Everyone knows the fear of coming in first place in a Mario Kart race and knowing there's a blue shell that can destroy that lead. That's because Mario Kart has a famous system where the items players receive from crates scattered around the track are largely dependent on their position in the race.
To oversimplify, players at the back of the pack will generally receive much better items than players at the front, such as blue shells or bullet bills. This means that whoever comes out on top can't get too big of a lead, and players who fall behind still have a chance to gain an advantage, regardless of the quality of their chosen characters.
4 Left 4 Dead 2
terrible director
- released
- November 17, 2009
While the original Left 4 Dead It was great, Left 4 Dead 2 It single-handedly solidified the franchise as one of the best of all time. A lot of that is due to the satisfying gunplay and fun campaign, but the innovative AI difficulty director also deserves that honor.
There are some scripted moments in the levels, but in reality many of the zombie hordes are determined by an AI director who measures the pressure and stress on the player, then throws enemies at them based on how well they are received, generally maximizing the stress. Rather than minimizing it, the difficulty level can be adjusted as the level increases.
modern espionage action
- Open Critic
- Top Critic Rating:93/100 Critic's Picks:99%
- released
- September 1, 2015
If there's anyone who knows a thing or two about games that react to the player, it's Hideo Kojima. Metal Gear Solid 5: The Phantom Pain This is no exception. good night Metal Gear Solid: Peace Walker5 is structured through a series of thoughtful missions set across a series of large maps.
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However, as the player's knowledge of the game increases, so do the enemies. If the player continues to land headshots on enemies, they will start wearing helmets. The faster a player defeats a large number of enemies, the faster they will be able to defeat them. If the players leave corpses behind to be discovered, the enemy's search will be much faster. It's a lot of fun and constantly keeps players on their toes. Even if players are on PC, there are plenty of mods that can help keep the experience fresh.
2 final fantasy 8
Squall's bayonet needs polishing
- Open Critic
- Top Critic Rating:81/100 Critic's Picks:77%
- released
- February 11, 1999
Following the huge success final fantasy 7 It couldn't have been easy, and it's hard to say that Square Enix wasn't courageous. final Fantasy 8, Not only because the story is essentially a romance unfolding on a grand scale, but also because of the ever-growing enemies.
As controversial as it was in Skyrim and Oblivion, enemy scaling became even more controversial in 1999. final fantasy With the release of '8', the fan base was greatly divided. Some players like to stop soft-locking, but others hate it and intentionally keep their party at a low level to avoid higher levels. Regardless of what players think, it's very effective and creates one of the more consistent difficulties in an often-struggling series.
1 resident evil 4
Los Ganados will get it later
- Open Critic
- Top Critic Rating:92/100 Critic's Picks:98%
both resident evil 4 And the 2023 remake was notable for pioneering some of modern gaming's most popular mechanics. However, one of the original's most subtle yet effective ideas was the difficulty of adaptation, which was incredibly sophisticated for its time.
Simply put, the game constantly tracks how accurate the player's shooting is, how much damage the player takes, how much resource they have, and how often they die, which affects enemy aggressiveness, item drops, and number of enemies. This system was further refined in the 2023 remake, making it one of the best examples of adaptive difficulty in video games.
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