'The day I had to kill it was so sad' Yotei's Ghost has one less major feature before its release
Sucker Punch Creative Director Jason Connell explains the difficult decision to scale back one of its key storytelling features. Ghost of YoteiBut ultimately it was the right call. This was a strong launch period. Ghost of YoteiIt's a game that has everything to back it up with critical acclaim, positive word-of-mouth from players, and strong … Read more