All of the best initial games to be satisfactory

summation

  • A satisfactory player must choose an efficient power, and Solid Biofuel is the best option in the early and mid -game.

  • The tree remains a practical choice for making biomass, providing fast and rich power even if the tree is not resurrected.

  • The player can choose coal power for fully automated energy generation, but it is necessary to handle water supply to prevent waste and maximize efficiency.

Satisfied It is an indie game that many people are loved well, but the number of buildings and stairs related to the game can capture both new players and players. While athletes build a refining operation, what kind of power they can rely on in the early days of the game.

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There are some services available for new storage, but one is noticeable as an efficient and flexible, which is a perfect way to supply power to the player's factory settings until the fuel generator is unlocked in the middle of the game. Keep reading information on each power, power output, unlock method, advantage and disadvantages that can be accessible in the initial game.

6

Raw plant

The most basic -and the worst

Pick up satisfactory leaves

Raw materials such as leaves collected from bushes are the most basic fuel sources of biomass burners. This is a power source that starts when the game starts, and can be collected using an interaction key while standing in front of the bush. In this way, collecting bushes will create a small amount of trees (can be used in biomass burners) as much as cutting trees.

But getting out of the source of this force should be the first priority of the player. Even if the leaves are purified by biomass and bio fuels, it is very inefficient to burn raw leaves because the power output of biomass is the lowest. In addition, there is no way to automate the process of collecting and feeding the leaves to biomass burners, so the player must continue to harvest and supply setups.

5

mycelium

It is better than plants, safer than animals, and more difficult to find

I picked up the mycelium on the ground

Mycelia is the next best source of power to the leaves (200mj production per 10 units) and is collected in various plants in the world, similar to mushrooms. To collect mycelium in the eligible plant, use an interaction key (in the same way that the leaves are collected in bushes) or use a chariot saw to speed up the process.

The mycelium has an advantage because it produces more power per unit even in a favorable form than other plant materials. In addition, it is less dangerous to obtain than animal protein. But finding a certain supply can be tricky and harvest cannot be automated. Instead, the player should go out periodically to manually reserve resources. For this reason, other power is generally a better choice, and it is recommended to improve the mycelium with biomass or bio fuel to increase efficiency when it is always used.

4

Raw animal

It is higher than plants, but it is dangerous to obtain

Satisfactory alien

Raw animal ingredients are a fuel source of biomass burners, which are obtained by killing various aliens in the game. The most common aliens who harvest animal materials are various types of pigs (there are fluffy tails, alphas, cliffs and nuclear varieties). In general, instead of shooting, they tend to fight the player, making it easier to catch than peaceful aliens, and it is mainly rich and less difficult to hunt because it is mainly melee threat.

Animal substances are the most efficient biological substances (generating 2500 MJ per 10 animal protein), but it is still much better to purify with solid biofuels. In addition, players who burn animal ingredients in biomass burners should not only supply power to generators but also hunt enough to feed themselves.

3

Biomass

Improvement of crafts of raw material plant materials

Cut a satisfactory tree using an electric saw

Craftable biomass is the first important power upgrade that players can use (producing 1800 MJ per 10 units) and upgrading the herb to 6. Initially, bio mass can only be made from leaves and wood (recipes for mix lia and animal proteins can be unlocked from the MAM research menu). Making wood with biomass increases your energy output by 9 times and can be performed using constructor. At this point, the player can also create an electric saw and exert a power to speed up the pace of wood harvesting.

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Instead of calming energy to unlock the mycelium and animal protein varieties of biomass, it is best to stick to wood. Wood has a slightly small biomass output per wood (four wood produces 20 bio mass compared to one alien protein that makes 100 biomass). This can be rich and quickly harvested. In other words, the player can automatically convert it to power by using the process of quickly stocking and switching from wood to biomass as an automatic belt.

Like most of the satisfactory resources, the tree is not resurrected. This is part of the main gameplay loop that encourages exploration. Trees are excellent initial power sources, but it is recommended to switch from late games to fuel generators or geothermal generators.

2

coal

The first stage of fully automatic power

Satisfactory gameplay

Instead of investing time to purify biological materials in biomass burners, some players are rushing to coal power. To unlock the buildings needed to produce power with coal, the player must find and collect coal from the sediment and reach the Tier 3 milestone “coal power” while building a space elevator. They can be found in the world with black rocks, which can shine with POIs and use the interaction button or harvest with miners.

You can fully automate coal collection using portable miners and conveyor belts, but it can be tricky to have sediments with water needed near the player's base. This is because coal has disadvantages. Players must use water extractors and pipers to supply water in addition to coal. Otherwise, it will not produce power. Also, unlike when using a biomass burner, coal is always burned at the maximum speed of the coal generator. This can easily lead to waste, and efficiency is much more in the player's dysfunction. Nevertheless, the fans are favored by the fans the ease of collection and slightly high output per unit (3000 mJ per 10 coal).

1

Solid bio fuel

Study solid bio fuel for the maximum profit for biomass.

Satisfactory biomass burner line

After the player reaches the game milestone 2.2 (removal of obstacles), it is possible to produce hard bio fuel as a constructor of biomass. This usually can be performed in a few hours when tutorials are skipped. Like biomass, the most rich fuel source while maintaining yield is a solid biofuel made of wood, but the more solid biofuels are technically technically made per animal protein unit. 4500 mJ energy is generated for every 10 units of solid biofuels, which increases the output by 1.25 by producing solid biofuels in biomass.

Solid biofuel is the best use of biomass burners. This is because the energy per stack is almost three times more than biomass. It is also very efficient to burn burns regardless of location (no additional resources such as water). When using an electric saw, the player can quickly get a large amount of wood and can automate all additional steps of the biomass burner.


Satisfactory tag page cover art

Satisfied

System

PC-1

Released

September 10, 2024

ESRB

In the case of mature 17+

Publisher

Coffee stain publication

engine

Unrealistic Engine 5



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