Key Takeaways
- Dataminers discovered code for the Escape Factory demo in the Unity demo code.
- Escape Factory has reportedly reused similar assets and code from The Day Before, raising concerns among gamers.
- Fntastic's attempt to regain gamers' trust with Escape Factory's crowdfunding could be in jeopardy due to the asset flip.
Dataminers claim: escape factoryNew game from developer eveFntastic is making the same mistakes as its predecessor, including flipping assets. This follows Fntastic's attempt to benefit gamers. escape factory It deserves a second chance after its disastrous launch and subsequent removal. eve.
eve Even though it was released less than a year ago, age is practically irrelevant as the game went off sale after four days and was taken off the servers after a month. It was initially thought that Fntastic had closed for good after its disastrous launch, but the studio appears to be working on a new title for 2019. escape factory. However, the developer's hopes of winning back gamers may not go as planned.
escape factory was released on September 27 with a brief trailer, demo, and crowdfunding campaign. Data miners later examined the demo and found it unsatisfactory. Twitter user bsimser shared a lengthy thread on the official Steam forums revealing the results of asset flipping and the free code implemented in the demo. According to bsimser, the code used for the game's networking, lobbies, and matchmaking is taken from the free Unity demo code available for download from Github and is intended for use in learning how to create multiplayer games, not as an actual release product.
Escape Factory seems to be repeating the mistakes of the previous day.
Meanwhile, many of the game's assets were reportedly not created by the developers, but taken from various online resources, including free resources and demos. Gamers have previously discovered: eve We used assets from the Unreal Marketplace rather than our own, and it looks like history is now repeating itself. After bsimser revealed this information on Steam, Fntastic reportedly removed the post. Social media claims that all attempts to discuss the issue on the developer's Discord are also being shut down.
Considering that Fntastic is hoping to raise over US$15,000 through Kickstarter to get this project up and running, and potentially up to US$700,000 to unlock the maximum number of features, many will be excited about this reveal. I'm not satisfied. Considering the game requires funding, it's possible that some of the assets were used as placeholders until the actual assets could be developed or properly licensed. However, this goes against the developer's claims that everything is handcrafted by Fntastic developers and that they are working hard to regain gamers' trust. While it would be in Fntastic's best interest to quickly address these findings, it may already be too late for the developer's hopes for a second chance.