As long rumored, Nintendo is doing a remake. The Legend of Zelda: Ocarina of timeEven after its ambitious open world expansion, it is widely regarded as the best work in the series. breath of the wild and Tears of the Kingdom. of course, The Legend of Zelda: Ocarina of Time is a masterpiece that holds up incredibly well, so it will be interesting to see what kind of creative liberties Nintendo takes with its reinvention.
The past decade has shown just how diverse the video game remake space can be. On the one hand, there is something like the recent one. Final Fantasy Tactics: Ivalice ChroniclesIt injects the 1997 TRPG with sharper visuals and much-needed quality-of-life features, but it's ultimately the same experience. Or something like this: resident evil or final fantasy 7 It's a remake that's more like a retelling of the source material and offers a completely unique mechanical and narrative sandbox. As for that ocarina of time This question of approach in the remake hangs like a sword of Damocles, and while it's impossible to say how far down the remake spectrum it will reach, it's not hard to see how going fully open world would be the right move.
The original Ocarina of Time was not open world by modern standards.
It wouldn't be what it is without the open world genre. The Legend of Zelda. The first game in the series, released in 1986, also introduced key genre elements such as exploration, freedom of movement, and environmental secrets. with ocarina of timeNintendo translated many of these elements into three dimensions. ocarina of time Players can move at will through a relatively expansive environment, including villages, towns, and the iconic Hyrule Field. The game also has opportunities for non-linear progression, something many modern games struggle to implement in a meaningful way.
great strength ocarina of timeThe world of is diverse and has a strong sense of place supported by intentional level design. Castle Town is a drastic change to the Kokiri Forest, and Death Mountain is a surprising twist on Zora's realm. You can never mistake one for the other. In a sense, these strengths depend on their relative lack of cohesion. This is because each area is visually and technically distinct from one another, with interspersed loading screens and title cards. This kind of compartmentalization is not common in traditional open world games, which are usually designed to be as smooth as possible.
It wouldn't be what it is without the open world genre. The Legend of Zelda.
To be clear, this compartmentalized, stylized, and intentionally inconsistent world design is neither better nor worse than what we call “true” open world design. It is a sign of ocarina of timeThere certainly weren't any smooth open world adventure games at that age. Far Cry or Elden Ring However, this approach can still work well in modern titles. that ocarina of time Remakes shouldn't abandon this approach because it's outdated or objectively bad. You have to give it up because it's fun.
The Ocarina of Time is the most important element, and it can also undergo groundbreaking transformations.
Any discussion as to why ocarina of time The question of whether or not a remake should change the traditional adventure game formula is based on the question of how much of a “remake” it actually is. Also, this Zelda: Ocarina of Time The re-release could be a rejuvenated version of the original, both visually and technically, and make the Unreal Engine dream come true. OOT Fans from around the world can create mockups or reimagine them from the ground up to deliver truly new and potentially experimental gaming experiences based on timeless classics.
that ocarina of time Remakes shouldn't abandon this approach because it's outdated or objectively bad. You have to give it up because it's fun.
I generally prefer remakes that dramatically or fundamentally change the original experience. At least I prefer these kinds of projects over “HD upgrades” and the like that give you a mostly unchanged game with better visuals and, if you're lucky, some quality of life improvements. Even though it's disappointing, I hope Nintendo makes a big splash with this revised version. ocarina of time. I hope this remake is like this: resident evil 4 Better than a remake GTA: Trilogy – Definitive Edition.
we can't forget it ocarina of time There's already a decent remaster/remake out for the Nintendo 3DS. This version of the classic title received significant changes to the graphics in the late 90s, leaving the gameplay virtually unchanged (except for major QoL changes such as gyro aiming and easier gear mechanics). This is a ‘face lift’. ocarina of time—I don't think I'll need another one that soon. For better or worse, it would be a lot more interesting and culturally significant if Nintendo actually shook up traditional gaming. Ugh A broader open world will be part of that mission.
None of this is to say that I think in full scale. ocarina of time In particular, the possibility of a remake is high. The scope of the project is still unknown, and the short period between reveal and launch makes this change somewhat unlikely.
That doesn’t mean it will be in 2026. ocarina of time The remake should just be done breath of the wildBut this means Nintendo can afford to be experimental and ambitious with its world design. next version ocarina of time for example, Bowser's FuryUsing the same materials as the original but contextualizing them in a more open way has the opportunity to be very special.
What's notable is that this may be the surest way to avoid audience backlash. ocarina of time make again In the eyes of many gamers, including me, the original ocarina of time It's basically perfect. It's hard to imagine that simply injecting modern practices will improve things in any significant way. ocarina of time Regardless of whether Nintendo adds newer features or not, it's still the same game at its core, so it's best to change that core with a substantial restructuring that could include: BOTW– Stylish open world design. This might actually be better than repackaging the original game with awkward or forced new ideas like voice actors, companions, etc.

- released
-
2026
- developer
-
nintendo
- publisher
-
nintendo
- number of players
-
single player
Image via Nintendo
Image via Nintendo