Anno 117 The best buildings to prioritize in Pax Romana

In historical city-building games, buildings are everything. Anno 117: Pax RomanaAnd at almost every moment of the game, players will have a decision to make. What building should I build next?. Some buildings, such as villas, are one-time constructions for settlement, while others, as is the case with houses, may need to be built dozens or even hundreds of times.

House (Libertus Residence)

Anno 117 Pax Romana - Home - Libertus Residences and Upgrades

Houses starting with the Libertus Residence tier are: bread and butter Anno 117. these provide workersAnd crucially, each residence pay taxes. It is inexpensive to build and does not take up much space.

If a player has a negative balance, he or she must: Build more houses to increase your taxes. player There is a shortage of manpower of any kind.Like Libertus or Plebeians, they need to build or upgrade houses.

After you upgrade your house, don't forget to build a new house to replace the Libertus worker you just lost after becoming a commoner.

road name

Anno 117 Pax Romana - Road

Although it is not an actual building, Roads are absolutely critical. Anno 117without them The building is not connected and does not function. Always leave room for roads and build lots of them. Ultimately, that's what players want. Pavement Research So that employees can move faster Increased efficiency.

Roads, houses, and warehouses are built so often that they have shortcut keys R, H, and L, respectively. Check out more shortcuts Anno 117 here.

woodcutter and sawmill

Anno 117 Pax Romana - The Woodcutter and the Sawmill

like All early buildings were made of wood.The Lumberjack and Sawmill are essential for early construction. Without this, players will run out of wood and be unable to craft anything. As the game progresses, players will want to: Build more togetherThis is because later buildings, like ships, cost much more lumber.

As a player Access new building resourcessuch tile and concreteThey will also want to build the relevant structures to produce them.

storage

Anno 117 Pax Romana - Warehouse

Warehouses are another key part of the game. This is because production buildings send and store production here. Players have their own Warehouses covering each part of the city. Upgrading your warehouse to increase storage space can be done later. warehouse organization research.

If the building says 'No warehouse in range', there is no warehouse nearby, Not connected by road.

All food and farm stuff

Anno 117 Pax Romana - Farm

Depending on the region the player starts from Fish and Farm Available. These initial options are Essential to keeping Libertus happy. Eventually upgrade them to commoners.

Markets and Taverns

Anno 117 Pax Romana – Market and Tavern

These two buildings Only public services needed by Libertus residents. So they should be: Built too oftenThis is especially true when building new neighborhoods outside the confines of previous markets and taverns.

charcoal burner

Anno 117 Pax Romana - Charcoal Burner

Charcoal is key to many industries​​​​​​ Tiles, bread, weapons production, etc. So you would want Build one or more charcoal burners Pretty early on.

City watch buildings (Vigiles, Custodia, Medici)

Anno 117 Pax Romana - Public Service, Vigiles, Medici

these buildings Keep your city safe From fire, violent rebellion and disease. Custodia is not as important as Vigiles, as rebellions can be suppressed by keeping the population happy. For example, in large cities, fires are almost inevitable.

If a fire occurs: research wellsThis might help too.

grammar

Anno 117 Pax Romana - Grammar

Grammaticus is easy to forget because you don't really need it. however, Provide knowledgePlayers can: Research new discoveries fasterImprove your city. This will also keep the commoners happy.


Anno 117: Pax Romana tag page cover art


released

November 13, 2025

ESRB

Teen/alcohol references, language, mild violence, in-game purchases, user interaction


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