Recently announced developers of Souls Like Title Uga: Fallen feathers A new patch has been released on PC and console. More updates are planned Uga: Fallen feathers In the future, the developer Leenzee promised to consider player feedback to optimize its unique action RPG.
Since its launch in late July, we have raised more than 130,000 concurrent steamers. Uga: Fallen feathers Many players have been criticized for poor performance on the PC and quickly reviewed the bombing on the platform. The soul of China has been praised for gameplay and unique visually, and the performance in the console is significantly better than the PC, but the community is frustrated by the numerous problems that exist at the launch. Now, the developer, LEENZEE, has launched a new update for PCs and consoles, and other changes are not favorably satisfied while the player welcomes many modifications.
Latest patch Uga: Fallen feathers It was released for PC earlier this week and is now released for console users. The update has made some balance changes because many players have found that the game is so intense in a specific boss fight. Some collision modifications have been implemented on a PC, including the unnecessary rendering calls and players that have a different effect on changing the screen resolution. While welcoming these improvements Uga: It's a fallen feather When the player knew that a certain part of the story was censored or completely changed, he faced more backlash after a new update. One STEAM user said, “This is the first time we have to listen to the story plot change after this launch, and the developer has not yet provided official statements about why this change has been made.
Developers a few days after the title was released Uga: Fallen feathers At the time of launch, I started to compensate for players with problems with the game. LEENZEE has announced that after acknowledging many problems in the PC version, people who have purchased the Standard Edition can catch the free copy of the game soundtrack, and those who have purchased the Deluxe Edition will be treated as a free game to be released later.
Uga: Fallen feathers It was one of the most anticipated Day-One Xbox Game Pass Releases this year, and Microsoft's subscriber subscribers expect more to release in 2025. Gears of War: Reward It is available on August 26th Ninja Guiden 4 and External World 2 It will be added to the Xbox Game Pass library in October.
Uga: Fallen Feather Update 1.5 Patch Notes (August 2025)
Features/Bug Modification
* Slightly adjusts to invincible frames during Wuchang's get-up animation.
This is intended to prevent players from attacking while getting animations to optimize the initial game experience of play players.
* There is enough time for the player to heal the healing animation of WUCHANG. After drinking, recovery animation can now be canceled by Dodge.
This is to improve strategic elements.
* We have adjusted the animation, value and level design of specific NPCs and AI.
A dialog for some NPCs has been added to complete some conspiracy. We will further optimize the outstanding animation to improve plot performance.
In Chapter 4, the faction bugs were modified, the level design was adjusted, and the performance of the BVB was increased.
Modify the dialogue between Fang Yao and Heyzai to prevent bugs that cannot achieve the “Fate's Stresh's Restriction” and “Dream's Sweet Deceit” ending due to the wrong sequence.
* We solved the problem of causing late audio players in a specific hardware model.
* Fixed explanations for some equipment and items
* Certain audio lines have been added/modified.
To complete the story, I added some 'WUCHANG' voice and added an NPC conversation.
* Fixed a problem that could not be set in the key binding menu and the problem of not being able to store some key changes after reconstruction such as left Shift, Left Ctrl, and Left Alt.
* Fixed an issue that could disappear when the Buddha statue was placed in one Palace Hill and forcibly qualified for the game.
* Ng+ cycles have fixed the problems of combos -based Benetion and Jade Pendant.
* We solved the problem of a particular terrain that can make the player trapped.
* The elevator waiting time has been reduced and the elevator solves the problem in Chapter 5, where the player locks the player.
Woochang was three times the speed of the elevator while waiting for the elevator. Loading problems do not change the elevator temporarily.
* Optimized the shock resistance of a particular monster.
By reducing some major enemy shock allowances, light weapons interfere with the attack of some monsters in the early stages, while increasing the strategic characteristics of light attacks.
In the case of late monsters, the player now uses orders and weapons technology to perform subsequent lighting attack combo to suppress some monsters.
* Trigger intervals of the spike trap have increased.
* In chapters 2 and 3, the damage of mines has been further reduced.
The monsters are still staggering quickly and can maintain a combat strategy in which the monster group has not changed.
* In Chapter 3, the number of mines has been reduced.
* Game content adjusted to prepare for updates for new weapons updates and deluxe edition rewards.
Currently, the high Poland stage of Deluxe Edition reward contents is completed and we hope to bring more traditional armor to the player, including ancient armor such as Wei/Jin Dynasty Armor.
* Game code optimized for the player to work at the entrance of a shrine or boss fight after death.
* Optimized game code to prepare future patches to reduce VRAM use to solve frequent stuttering and other display problems caused by VRAM overflow.
* The optimized asset specifications are ready to update with more prominent effects when choosing a red mercury essence.
* Fixed an issue of applying the wrong parameters with a super sampling resolution when using extreme settings in high -end machines.
* Other minor modifications.
Conflict
* In certain conditions, the screen resolution changes the problem that the game can be interrupted.
* Shader -related errors from certain NVIDIA graphics cards have been fixed.
* In the extreme scenario, the GPU conflict was modified by a specific anti -transpink asset.
* Fixed conflicts due to unnecessary rendering calls in certain scenarios.
* Fixed a conflict caused by a collision of the GPU under certain conditions.
* The animation blueprint concurrency has been modified at the end of the map load.
* Other minor modifications.
Uga: Fallen feathers
- Released
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July 24, 2025
- ESRB
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Mature 17+ / Blood and Gore, language, implicit topic, violence
- developer
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Leenzee
- engine
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Unrealistic Engine 5