Calculated Zombie Intel Location -Black Ops 6

Black Ops 6 The final zombie map, Reckoning, and there are many secrets in them. Most of this secret is a fun Easter egg, but collectors have a classic zombie Intel system for more knowledge. There are 13 audio logs, 7 documents and five artifacts, we have compiled. All zombies in the calculation To make hunting so easy below.

All audio logs are invited (13/13)

Audio Log #1 -Mom Gene

Audio Log #1 -Mom Gene

Loosen the periodic table puzzle of the Gorgofex Easter EGG and activate the secret room on the T1 mutation test area. This sees a static terminal in the T1 Mutant Research Laboratory of Deadshot Daiquri, sees the terminal by the Richtofen family in the T1 mutant system research test area, combines the first character of each word, finds elements in the periodic table, and uses the atoms of the element as a password. In the southeast corner of T1 Biowopons Lab, the player can catch this audio log.

Audio Log #2 -Play to play

Audio Log #2 -Play to play

From the spawn to the left, the elevator is connected to the T1 Quantum Computing Core and then open the door and enter the T1 Quantum Computing Lab. T1 Quantum Computing Lab See the southeast corner and find many computers and chairs with this audio log.

Audio Log #3 -PT I saw

Audio Log #3 -PT I saw

Inside the T1 Mutant Testing area, the player can find that this audio log is sitting in a box by the south shooting range.

Audio Log #4 -Things I've seen pt 2

Audio Log #4 -What I saw pt 2

T2 Dark Entity Contics Conduct Launchpad Reach to T1 Director's office and then find a wooden shelf in the southwest wall at Richtofen's office. On the right side of the coffee machine, the player can find this audio log.

Audio Log #5 -Reactive PT 1

Audio Log #5 -Reactive PT 1

Reach the T1 Executive Suite using Launkpad in the T2 Dark Entity Conticent area and head to one room with Tsarkov 7.62 Wall Buy. Purchased on the left side of this wall and a TV on the wall is a shelf Audio log.

Audio Log #6 -Reactive PT 2

Audio Log #6 -Reactive PT 2

Go to the Pack-A-Punch Room of T2 Suble 10 from the portal of the director's office and look at the north wall. The player can see the collided elevator shaft. Access to the elevator shaft and when the anti -graphics are activated, jump with the top of the elevator to interact and catch this audio log.

Audio Log #7 -Reactive PT 3

Audio Log #7 -Reactive PT 3

Head to T2 Android Assembly with many shelves on the northeast wall. This is in the same space as the Android conveyor belt, the second in the right shelf is the audio log.

Audio Log #8 -A wonderful voice beyond that

Audio Log #8 -A wonderful voice beyond that

The player must reach the final boss fight with SAM or Richtofen to complete the main Easter egg staircase and reach the T3 rooftop. During the boss battle, when the player climbs to the T3 rooftop, you can head to the southwest wall. Here is a workstation with a big voice beyond recording. This is the only zombie Intel that players have to complete the main Easter egg.

Audio Log #9 -Forescoke

Audio Log #9 -Forescoke

Inside the T2 Dark entity isolation, the player heads to the right side of the Starmin and can be seen to the right side of the Porsecake isolation box. In the southeast, the player can find forklifts and the seats are audio logs.

Audio Log #10 -Dysphoria

Audio Log #10 -Dysphoria

By mutant research lab mangler, you get a syringe from the centrifuge, unlock the Secret T2 teleportation lab room, then go to the pack-a-punch room, enter the particle accelerator, and become an orb. Touch in the form of this district and then interact for blood samples. You can bring the blood samples back to the centrifugator, kill the mangler for the Fowler-Mutant injection, and then go to the T2 Dark entity isolation on the southeastern wall, interact with the ID scanner and activate the Fowler-Mutant injection to open the secret space. There is this audio log in the interior and northwest terminal.

Audio Log #11 -Miracle Workers

Audio Log #11 -Miracle Workers

Head to the main reception desk of the T1 Project Janus Reception in Spawn. Behind the desk on the left surface, the player can catch the audio log.

Audio Log #12 -Inner accuser

Audio Log #12 -Inner accuser

For this audio log The operator must be a fabric. When calculating with weaver, Richtofen's family enters the T1 mutant body research test area in a huge replica value. After the 13th round (or 20th round), the audio line of the SAM player is now interacting with the terminal of the west wall and spawned in this audio log.

Audio log #13- ???

This audio log is the only hint of “safe and sound.” There is a theory that the Mister Peeks Field upgrade is required, not the current game.

All documents of calculations (7/7)

Document #1 -I am a real girl

Document #1 -I am a real girl

In the T1 Project Janus Reception and T1 Executive Suite, the player can find a lot of trash can. Target passing until you get four loot drops. After four successful plundering, the gold is shining by going to the garbage barrel on the southern wall of the spawn.

Document #2 -Staff of the month

Document #2 -Staff of the month

In the T1's office, the player can find a projector that shows a blueprint on the wall. Jump it with the projector to interact with this document.

Document #3 -department head

Document #3 -department head

Head to the T1 Mutant Research Institute and look down at the hole of the ground. Jump with holes and parachutes and immediately drift to the right to find a railing with dark ether plants. To collect this document, please hug this wall with a parachute.

Document #4 -Mangler Matrix

Document #4 -Mangler Matrix

In the T1 Mutant Body Research Laboratory, acidic zombies take VAT platforms. Follow this promenade to the end and look at the laboratory equipment on the northeast wall and find a pile of paper. Take this document and release this document.

Document #5 -Safety Measures

Document #5 -Safety Measures

On the northwestern wall of T2 Android Assembly, the player can find three disabled Kommando Klaus bots. The rear Klaus holds a paper bag and can shoot to delete this document.

Document #6- ???

The hints of this document are “safe and sound” and have not been solved now. We think that is for the Mister Peeks field upgrade, not the current game.

Document #7- ???

The only hint of this document is “Paul High jump” and has not been solved at present. We will update it as soon as we find it.

All artifacts of calculations (5/5)

Relics #1 -Knick Knack

Relics #1 -Knick Knack

Enter the T1's office and interact with the Snowglobe on the desk, giving the player a way to the Suble 10 of this relics and pack A-Punch.

Artifact #2 -Klaus Cancer

Artifact #2 -Klaus Cancer

In the special Max ammo round, you can shoot Kommando Klaus's arm and drop your arms. Just pick up your arms to get this relic.

Artifact #3 -GORGOFEX

Gorgofex is mine

Get Gorgofex, a wonder weapon of calculation. This detailed guide helps the player through long steps.

Artifact #4 -Fungal Head

If you use Gorgofex, use a shot from the north wall of the T1 Quantum Computing Core. The right place on fire is in an open window, which contains zombies, white ceilings and dark ether plants. This can be home by dropping the mold head.

Artifact #5 -I wish I could be here

Artifact #5 -I wish I could be here

Use the caster turret trap closest to the Starmen Up on the left side of the door open inside the T2 Dark entity isolation room. Then stand next to a pile of garbage next to the electric pillars of the southern terminal and hit the zombie.


Call of Duty: BLACK OPS 6 Tag Page Cover Art

Call of Duty: Black Ops 6

9/10

Released

October 25, 2024

ESRB

Mature 17+ // Blood and Gore, intense violence, implicit topic, strong language, drug use

engine

IW 9.0



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