I don't understand if this is a real game

Earlier this year, in GDC in San Francisco, Pearl Abyss invited them to look under the hood in the new in -house engine, BLACKSPACE. What I saw was quite flew. This studio has developed a technology that completely feels the future. Supercomputers are not needed to enjoy everything from small things, such as dynamic weather that has a great influence on hair crash, draw distance and flooding, to large things such as smooth loads, sea and shallow water simulations and optimization. BlackSpace is one of the most technically impressive things in game career.

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Pearl Abyss's new Black Space Engine makes the crimson desert so realistic.

We blown us by looking at the BlackSpace behind us. Here is the Crimson Desert here.

But I'm looking at the engine I can do it That is different from seeing it I will do it Do it in a real game. Until the summer game festival earlier this month, I finally played the Crimson Desert, the debut game of the Black Space Engine, and saw how this wonderful technology works. There are some concerns about the possibility of playing the game itself, but you can't deny that the Crimson Desert is a leap of the open world genre in many ways. This is a game we expected to play in PlayStation 6, or the next game called Xbox. It is hard to believe that this year will play it.

Lead the battlefield

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In an hour preview, I entered the mercenary Cliff's shoes, helping the army helped me prepare for the coming battle. This included many surrounding roaming, commander, chat, and arms preparation. In this section, I understood how vast and detailed it was. The mission area is vast, and the soldiers' pockets feel like several miles of terrain and are realistically arranged to defend the invasion.

There are major points of interest, such as sex that acts as a visual landmark, but all the space between them is occupied and alive. Something is happening wherever you see. The Crimson Desert avoids a general trap that builds a world that feels like a player.

The Crimson Desert will look at how exactly what you did in the Black Space Preview earlier this year. Even if a war is in full swing across the map, the NPC's mobs fight in the field and cause fire in the air. The only flaw I can see -and I was really looking for them -when I approached a big group, especially when I moved quickly in words, I was often NPC pop. It is quite noticeable, but it was the only thing that took me the only one on the screen.

It is the control system that is out of the moment. It will always be a challenge to enter the game like this time without any kind of actual tutorial, but the control system is ridiculously complicated to the third -person action game on the surface. Red Dead Redemption 2 If you think there is a whisper control, tie it with a string.

This is the result of the number of things you can do. KLIFF is a person with a lot of talent, so there are many behaviors that require multiple input or input sequences to achieve as needed. Many of the actions are simple. You can't talk to NPC by pressing the button on foot. Focus on the trigger button and then press the button that suits you to interact.

One of the combat preparations you need to do is relate to it to lift a huge post and plant it again on the ground. The button sequence for this is ridiculous. First, you need to click on the two sticks together to move to the focus mode, then sort the pole perfectly to create the interaction button. Then lift it up, then sprinkle with another button and place it over your head. other You can catch the button. Later, this boss fight should be fighted, and this boss's challenge is not about learning his attack pattern or paris timing, but to remember this vision's button input sequence.

The most brilliant fight you saw

Hexe Marie Crimson Desert (2)

This complexity is extended to battle, which is more forgiven when you know how much freedom gives you when you swing the sword and cast your spell. Again, there are many things that KLIFF can do, and there are a lot of information to learn. There is a game quality that fights in the way that the direction input affects the behavior. For example, there is a button to throw an enemy, but there are ways to throw the enemy according to the actual thrown direction and to throw the enemy according to the next button.

KLIFF's fighting style mixes sword play, martial arts, magic acrobatics and elemental palms to feel like five other character classes at a time. You can change the installed elements immediately and absorb KLIFF with fire, ice or lightning. I hope you can talk about the tactics of complex combat. But my strategy is associated with falling down until it fires an arrow toward the mob that call artillery and nuclear weapons within 50 feet within 50 feet. Later, I memorized the combos that cliffs climbed high in the air, climbed the magic platform, and then went back to a huge spash attack. I barely knew what I was doing, but at least what I was doing was pretty cool.

The jump attack is an attack that was later used while fighting the gloves tank. The only weakness was directly on top and was covered with a spike, so there was no way to get close. After a few failed attempts, my PR guide introduced me. I am not a joke about this. KLIFF's Spider-Man Web Swing I knew that KLIFF could be transformed and slipped into a black lace, but it was news for me to swing through the air of magic tethers. I was so happy after the fight. My PR guide also showed how you climb a tree (oh, how to breathe in the wild climbing in this game) and re -bent to turn yourself like an old goothe cartoon.

I don't understand how the Crimson Desert is a real game, but it's completely fascinated. Pearly Abyss decided to make a game that plays all games as well as making the best loyalty. I think there was a brainstorming session with all developers. People shouted their ideas and were recorded on a huge dry detergent board. The next step is to narrow the list in general, but for some reason they decided to do everything.

I was greatly impressed by all aspects of the Crimson Desert, and I couldn't say it yet, but when I actually wanted to play when everything was added to the game, I enjoyed all of that. If there is nothing else, the Crimson Desert is a sight. You will have to believe it.

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