summation
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King of Nothing's King of Nothing is well -balanced, and Castle is balanced as an important card for strategic placement and powerful attacks.
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The soldiers are versatile and transformed into a knight with buskers or buffs, while Paladin shines when paired with the victims.
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It is effective due to a single target damage with a high single target damage with an archer, a front tank, and a scout tower.
The player selects one of several other kings 9 kingsGames on synergies, strategic thinking and land management. Each king has a unique play style and is expressed through the nine card sets of the king and some privileges and royal laws.
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The first king and the most balanced king are the king with nothing. His play style is simple to learn, easy to master, and actually effective. King of Nothing's cards complement each other well, each of which can be the center of the building with a large warning.
9
castle
The basis of power with nothing
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Start tower
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Throw a stone projectile to the enemy
A simple and effective castle is all cards that all the king of the player has on the board. You have to put it in the back row so that the enemies don't reach too easily, but it's not a powerful card.
In the right build, the castle can be a destructive force that hits enemies with abandonment. There is a good AOE attack. If the attack speed is buffed, you can expect the player to chew the enemy as if it were made of cardboard.
8
soldier
Overall decent options
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army
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Balanced melee unit
Typical troops, no soldiers in any way, in shape or form, are not noticeable in the crowd. It is very effective in the initial game, but you need to continue buffing to keep surviving as running.
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The soldier is a clean slate that can be transformed as the player desired. With the right buff, the soldier can change it into a powerful hitting berserker or honest article that is hit without feeling anything.
7
paladin
A decent tank with the right buff
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army
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Very defensive proximity
Paladin is a defensive card with a very small number of units. However, there are many cards and buildings that increase the number of units, so most of the time is not a problem. Paladin's health statistics are the biggest strengths, but they have seriously low damage statistics, so they are useless.
It truly shines and shows its value when combined with damages, such as archers and soldiers. It is especially good for buildings such as spiers and trants that heal the player army in battle.
6
Archer
It is strong as a tank
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army
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It deals with weak but fast range damage.
Archer is a unit with many troops. Overall, it is a powerful range option with appropriate damage and the right buff. It doesn't work well in itself, but it's very useful when there is a tank in front.
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It may be a bit dull and inspired, but archers are not worse than other ranged units in the game. Lack of originality complements its usefulness and simple effects.
5
Scout Tower
Single target, high damage tower
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tower
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Shoot a strong single target arrow
The scout tower other than the castle is the only damage transport tower that can be used by the king who has nothing. Instead of causing AOE damage, the Scout Tower removes high healthy enemies by shooting single targets.
Unlike achievements, the player is a bit less useful because the player cannot indicate the enemies taken by the Scout Tower. It is a decent choice in most situations because of quite high attack speed and good damage.
4
farm
More units, more damage
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Support building
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Each year, add +1 units to adjacent army.
This farm is one of the most powerful support buildings in the game when paired with the right troops for adjacent bonuses. It provides an additional unit to adjacent army to increase the number of troops, regardless of any unit.
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It's not that big when paired with large troops such as archers and soldiers, but it's very useful to pair with troops such as Paladine, Balista, and Black Wizard.
3
blacksmith
Military expansion
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Support building
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Each year, it adds +2%attack damage to adjacent troops and buildings.
Blacksmith is a support building that increases the damage of all adjacent troops and tower attacks. It should be noted that diagonal plots are not adjacent. Only plots that share the boundaries are considered adjacent.
The blacksmith is a good way to expand the army for the difficulties of late games. Because it provides an increase in the percentage, the player can expect a continuous increase in damage production in the troops where the troops are buffed. Players can see that many blacksmiths are as large as a building, raising the level as much as possible and seeing the numbers to the moon.
2
Steel coat
Temporary invincibility
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Buff card
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The target unit canceled the first hit for all battle.
Steel Coat, the only buff card of Nothing of King, has a strong powerful effect. Create a unit invincible for one hit. This means that all members of the unit cannot be hurt by the first hit of the battle.
It is best suited for tanks, but if the player has a problem with the enemy in the back row (thief), it should be applied to a ranged attacker. He uses Ballistas, a depletion unit that shoots every 12.5 seconds, and is particularly effective for the king of the stone.
1
Wildcard
Upgrade everything
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Buff card
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Plot for level up.
It is rarely possible to get the right card that can flat the existing plot. The player can only get the king's cards he fights, and each king can choose nine different cards, so it is difficult to get the card he wants.
However, there are a few cards in the game, and you can level up the plot, regardless of what cards are living. Wild cards are one of the best cards in the game by increasing the plot straight without warning. It doesn't matter what a build player is making, and the wild card never comes.
9 kings

- Released
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May 23, 2025
- developer
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Sad socket
- Publisher
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Hood, Instinct3
- engine
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unity
- Number
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Single player
- Steam deck compatibility
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Canable
- PC release date
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May 23, 2025

