summation
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Due to Zoro's terrible direction, he is often lost and triggered a fun moment for the crew.
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Despite being on a boat that cannot be lost, Zoro still disappears from various islands.
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Zoro's sailing accident, from Little Garden to Dress Rosa and Wano, continues to create a humorous situation for the crew.
There are a lot of gags running one piece It helps to entertain the story. They can serve as a small break between the action scenes or add it to the character of the character. One of the longest -run gags in this story is Zoro's terrible direction, much worse than I don't know where to go. It's too bad for another straw hat to make a joint effort not to leave him alone.
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Luckily, it spends a lot of time on a boat that can't be lost, but there is a risk of Zoro disappearing without seeing anyone on each island. all the time one pieceZoro's lifespan has been lost quite a lot, but the crew eventually adapted to the search problem and kept the trip minimal.
1
Drifting in the sea
He couldn't find a way home
Zoro Getting Lost actually starts very early in the story. After being saved at the marine base, Zoro agreed to be the vice president of Luffy, and the two shells leave to the next island. Unfortunately, either of them do not have navigation technology, so it will drift for a long time. NAMI is a good example of a person in which the next person joins the crew.
But Zoro's first case occurs outside the screen. After hearing rumors about Dracule Mihawk, the strongest swordsman, Zoro began sailing and challenged him. After that, he began to hunt pirates because he couldn't find a way home.
2
Hunt in a small garden
This tree is familiar
The second stop of the Grand Line's straw hat pirate is Little Garden, a jungle island with many wild animals, including dinosaurs. While the crew waits for the log pose to be exchanged again, Zoro and Sanji will enter the jungle through a small hunting competition to see who can bring the biggest game again.
As expected, Zoro can't find a way back to the ship, and the only landmark in the jungle is a tree wrapped in vines. He is soon kidnapped by three Baroque constructions, so he does not get lost for a long time.
3
Exercise on Drum Island
How to not plunge cold
While on the Grandline, Nami was sick and could not set up a chart of the boat. The only solution is to stop on the next island. Unfortunately, the drum island is covered with snow and is full of hostile people, but some people agree to help Nami after begging and petitioning.
Zoro stays to protect Mary while others are looking for a doctor, and in order to pass through time, he starts intense training. Part of this training is to swim in the ice cold river. He gets lost after swimming and is buried in an eye.
4
Cannon search
Somehow outside the city
Alabasta ARC is full of ups and downs, but Zoro avoids miraculously lost his way until the last fight in the city. Crocodile tries to blow up Alubarna citizens with a huge cannon, and the crew must find it and stop. Through the Vivi will, they all search all clues in nearby buildings.
After all, VIVI knows that the cannon is at the clock tower in the center of the city. Usopp sends flare to return to the rest of the crew. Others were nearby, but Zoro was able to leave the city completely.
5
Heading to the village plaza
This Marine Corps is helpful
Zoro sees a plare of usopp and returns to Alubarna City and reconstructs with the crew. In a typical jaro, he gets lost on the way to wander the city street. Soon he meets the Marine Corps platoon who was surprised to see him.
Instead of trying to arrest him, the Marine Corps wrote Guro for his sense of instructions and questioned why he was far from the main fight. They tell him to go north to find his friend.
6
At the clock tower
The north does not mean comfort
According to the Marine Corps' advice, Zoro can return to the city plaza in front of the rest of the crew. NAMI, VIVI, USOPP and SANJI discuss the best ways to reach cannons, and Zoro informs his existence at the top of the building.
Zoro has been confused to the north at a vertical height. He believed that he should go up instead of waiting outside the building for his friends. It is one of the most serious examples of Zoro, who completely misunderstands a clear direction.
7
Sky Island exploration
They are for staying together
SKYPEIA ARC is long, and it will generally leave a lot of space for Zoro to get lost. But at this point, the straw hat pirate developed a good friend system in the adventure. They do not leave him for too long. He is lost only when the crew divides into two teams.
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Luffy, Zoro, Robin, and Chopper are the exploration teams heading to the ruins in the center of the island to investigate and find treasures. But before they can go too far, they can be attacked by a huge snake and go in the other direction. Only Robin is made as a destination.
8
Initially
It was kidnapped by the bird
Zoro has terrible memories of landscape and physical landmarks. After being separated from the rest of the exploration group, he finds himself at the starting point, but he is not sure if he actually remembers it. In fact, a huge bird is confused and begins to laugh at him.
They entered a little shuffle and led the bird to take him with the pack of Zoro. Eventually, the bird drops Zoro into a huge snake's bait that chases them and lands in an unknown area. Luckily, he is close to where he should be.
9
Wandering the hall
No disguise is needed
The G8 arc is probably one of the best filler arcs in the entire series. It's so fun and stupid, so it's good after Skypeia's excitement. When Mary falls from the sky, the crew is separated from the other part of the marine base.
Zoro gets lost and begins to wander around the hall while others are trying to hide or mix. I'm looking for a familiar face. When Nami finds him, she tells her to take a knife and hide it. After a while, Zoro is arrested by mistake.
10
Escape the marine base
Do not lead Zoro
At the end of the G8 arc, Zoro must be arrested in prison and later explodes, and the entire prison falls. Luffy, Zoro, Usopp and Sanji escape while the Marine Corps tries to clean the debris.
Usopp warns the group that Joro will get lost on the way to the ship. If you cut it in a few minutes, you will actually get lost. They were lost enough to fall into their traps.