summation
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MINECRAFT launches a new snapshot: fog adjustment improves the atmosphere.
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The projectile precision changes over time, and the fog increases during the rain.
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It can only be used for positive player feedback, Java Edition player.
Minecraft A new snapshot for the Java Edition player has been released. It is the second Minecraft SNAPSHOT was released in May and provides a variety of bugs, improvements and new features to make gameplay more attractive.
The snapshot is an update of Mojang Release Minecraft The player tests the function before it is completely introduced to the game. May 3, the first snapshot of version 1.21 Minecraft Java Edition has been released by changing more than 900 lines of changes. Before that, Mojang launched Snapshot 25W19A at the end of April and added dried GHAST block recipes, a new HAPPY GHAST MOB and a completely maintained lead. Less than a week after the snapshot was released, something new came out and more changes were introduced. Minecraft Check out player.
relevant
MINECRAFT Player shares ideas that can do better happiness.
MINECRAFT Player shares interesting ideas to make a happy ghast better, and the player discusses how it actually works.
Minecraft Java Edition Snapshot 25W19A is live and one of the new features is FOG adjustment. Through this, Mojang plans to separate the concept of environmental and street -based fog from render to provide more air experience. The first is Minecraft It defines the environment with the player and now the atmosphere. The latter, on the other hand, is a fog that covers the edges of the visible terrain and varies depending on the distance of the player. As a result, one of the changes that the player can see is the scenery when it starts to rain.
Changes that affect the fighting experience Minecraft MOBS, SNAPSHOT 25W19A has introduced a changing projectile tolerance margin over time. Previously, the margin of all projectiles is 0.3 blocks. After the snapshot, start without a margin for the first two ticks of the flight. Then it will expand to 0.05 blocks per mite until the margin reaches 0.3 block margin. In this way, Mojang has a larger precision Minecraft Entity or player who is shooting when the projectile is farther and allows a collision margin.
Mojang did not reveal when the change would arrive. Minecraft Since it is Bedrock Edition, the contents of Snapshot 25W19A can only be used by the Java player. In social media, the player responded positively to the fog adjustment, and was praised by developers who had previously introduced effects available only through mode. Some people made a new mist of the game, giving a “eerie atmosphere,” and recalling an old version of sandbox. Some opinions also expressed interest Minecraft Receive weather updates and introduce other changes in this kind.
Minecraft snapshot 25W19A patch notes
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change
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The projectile target tolerance margin is now changed over time.
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The fog has been adjusted for the improved atmospheric point of view.
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When it rains, the fog is large now
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The test framework no longer restarts the running test after the server is restarted.
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Projectile targeting
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The projectile now has a tolerance margin that changes over time.
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Previously, all projectiles had a tolerance margin with a fixed 0.3 block.
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Now all projectiles start without margins about the first two ticks of the flight.
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After that, the target margin expands to 0.05 blocks per mite until it reaches the previous 0.3 block margin.
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This allows a better precision for shooting players or entities while still allowing collisions when the projectile is farther away.
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Technical change
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The data pack version is now 76
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-QuickPlaysingLEPLAYER Instructions are now available without an identifier.
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Data Pack Version 76
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HAPPY GHAST's scale properties are now 1.0.
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Entity data
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TNT
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The entity that primes TNT is now stored in the UUID of Living Entity.
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VEX
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The owner of the VEX is now stored in the selective owner field (UUID of Mob).
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Resource Pack Version 60
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The panoramic texture must now be the same size and square type.
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The sound of the dried GHAST block has been changed
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UI sprite
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MOB Effect Atlas is removed and the sprite of Textures/ Mob_effect/ folder is now included in the GUI Atlas.
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This means that MOB Effect Sprite now supports GUI Sprite scaling characteristics.
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- Shader and post -process effect
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Shader fog changes
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Fog is now divided into environment and rendering.
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Previously, these two concepts were mixed in the same uniform.
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Environmental fog is presumed to represent “fog” in the environment where the player is.
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Rendering distance fog is to cover the boundaries of visible terrain
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Environmental fog uses the spherical distance to determine the strength, and the rendering distance fog uses a cylindrical distance.
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The results of the given vertex are both maximum.
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Fog
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The FogStart has been renamed to FogenderDistancestart, and now the render distance indicates the start of the fog.
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The Fogend has been renamed to FogenderDistanceend and now represents the end of the rendering distance fog.
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FogenvironmentalStart represents a new and environmental fog.
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Fogenvironmentalend represents the end of a new and environmental fog.
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Mist Sharp has been removed. Render distance fog is now cylindrical and the environment is spherical.
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Sound event
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Block.dried_ghast.hit has been removed
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Bugs have been modified at SNAPSHOT 25W19A
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MC -69821 -“Forget” when the world is re -loaded.
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MC -118430 -VEX Summoners are not stored in NBT despite being used for AI work.
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MC -118432 -VEX Summoner will not be reset when the summoner dies.
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MC -277486 -MOB Effect icon ignores the “scaling” parameter of the mcmeta file.
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MC -277903 -Creative Inventory Tab icon can display the item cool down overlay.
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MC -295690 -The player is on fire for a while after breaking the fire.
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MC -296432 -The ability to stand on a happier Ghasts with a larger scale attribute becomes incredible or impossible.
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MC -296460 -Debug Cross Hair is rendered incorrectly
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MC -296494 -Players sometimes fall from a happy Ghast when they are sometimes connected to the world.
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MC -296701 -The converted entity does not maintain the Custom_Data component.
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When updating based on the MC-296709- 1.21.4, all non-default juke box_playable components are deleted from the existing items.
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MC-296797-Happy GHASTS for non-controlled passengers is anxious
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MC -296813 -Panorama is no longer blurred and it has a “blinking” effect.
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MC -296970 -A dried GHAST block has a hit sound event.
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MC -297142- “Leaving Bed” button is not visible
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MC -297235- When the world is very higher than the world, the clouds are not completely rendered according to the angle.
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MC -297271 -Waypoint packets are processed by network threads instead of render threads, causing conflicts.
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MC-297339-Code text is non-functional
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MC -297347 -When the owner changes the dimension, the tamed animal is no longer sitting.
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MC -297461 -Equipment and Sleep POS data cannot be loaded 1.21.4, but can be loaded at 1.21.5 to bees spawns on Bee Nest and Bee Hive.
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Minecraft
- Released
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November 18, 2011
- ESRB
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E10+ for everyone due to fantasy violence
- engine
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LWJGL, exclusive engine