How to use perfume for GDC's developer concerts for emotional participation

Music is the cornerstone of the entertainment industry, especially for video games. Regardless of what the story is played on the screen, a great sound track can change almost everything. This actually indicates that power. This year's game developer conference (GDC) will host the second year. Developer's concertYou can experience where you can listen, feel, and experience the nuclear power that music is essentially owned.

Game RANT has recently talked with famous video game composer Austin Wintory.flattery,,, Assassin,,, Banner) About the upcoming developer's concert, how to prepare for the show, and inspiring his approach to composing music. During the interview, Wintory talked about the emotional “lockers” that listened to the video game music that connected the player to define the moment in game history.

relevant

Basically, a game of conversation -type music

Most video games contain a kind of music component, but this title has found a creative way to make music a dialogue.

Perfume is the secret of Austin Wintory for emotional participation in GDC's developer concert.

Music is one of the most important parts of video games, even though it is almost not noticeable. In fact, if the music of the game is more noticeable, you can claim that you will not do it. Best of all, the music of the video game is intended to strengthen and support the things that are already happening on the screen regardless of their vision or convincing dialogue. In other words, if you completely remove the music or even change the change completely, you can not only change the overall atmosphere of what happens in the video game story, but also potentially separate the emotions of the player.

In other words, Wintory is not the center of the game experience, but as if you participated in the video game. If that works well, the music acts as a means for the emotional appeal of the story and the ability to project emotions to players. In an interview with Wintory, we asked how to convey the emotions when performing video game music as live.

Well, I have to believe that music is baked in the qualities what the qualities are. For example, I am big Mass effect It was a fanatic Mass effectAnd I just like to talk with that character. What happens is to store the feelings from the game without actually realizing it. This includes people from music. Therefore, there are some feedback loops on this.

This “feedback loop” is a reason why it is very effective to make a performance like a developer's concert. The emotional weight of the game is not only in stories, mechanics and characters. Instead, the emotion is essentially fused with the music itself. A few years later, when the player listens to the same melody, they are more than remembering the memories of the game, they are experiencing feelings related to that memory. Music work Final Fantasy 7 It was not only a song at that time, but also the fate of AERITH, the sight of the awe of the midgar, or the emotional influence of the friendship cloud forged with his journey. In that note, Wintory continued.

But let's say that there is a certain scene that bothers me by just falling in love with a specific character or playing it. It is almost the same as that music becomes this storage rocker that puts you all the scenes and experiences. If you hold music, take music, and later in sports or concerts, you will open the rocker through music to bring all the memories and experiences of the game. So working in music is one of the very lucky places. You are potential after 10 to 20 years after playing the game.

Concerts such as developers' concerts suggest that it's almost a time trip, not a passive listening experience, so the idea of ​​storage rockers that automatically opens after listening to familiar songs is deep. Unlike watching an old cut scene in the YouTube video, you will be placed in the same emotions as if you witnessed the cut scene. In fact, Remastered Soundtracks, Orchestral Lendations and Concerts have become a popular part of the game culture. Music does not remind the game, but you can directly access the emotional experience of the player.

The developer concert of Austin Wintory shows the continuous power of video game music by treating perfumes beyond marketing tools and instead of legs. It is a kind of storytelling that extends beyond the original game that maintains the world, character, emotional height and depth for decades. Fortunately, Wintory and GDC crew plans to last as long as they can keep the tradition of the developer concert.

GDC logo

GDC

location

San Francisco, California

date

Annual

Leave a Comment