summation
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Unstable games such as SIMS 4 and SUPERHOT raises heavy moral dilemma for control and technology.
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Titles such as Deus EX and Watch Dogs show the results of unknown technology development in society.
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Games like We Happy New and Soma forced players to question their consciousness and humanity.
For many years, Black Mirror has questioned whether it is a great idea to accommodate technology or a quick track for existential horror. For beginners, BLACK Mirror is an elected series that explores the dark surface of the technology, often by considering throwing a cell phone seriously to the nearest water body. But it does not just stop technology, but deals with things that press social problems, and explores how these developments affect our identity, relationship and society as a whole.
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Like all art forms, video games can be mentioned about society.
And what if some games have already captured that black mirror energy? The game that leaves a heavy moral dilemma for control and technology blurs the boundaries between them. This title can be changed to its own standalone episode.
8
Shim 4
I am trapped in the hands of digital gods
- Released
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September 2, 2014
- developer
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Maxis
Okay, it looks strange at first. But think about it: What if your life was controlled by an invisible force? What should I do if I knew your thoughts but couldn't control your actions? And what if you can be trapped in a swimming pool without a ladder at any time?
In the Sims 4, the Almighty person (you) indicates all the movements of the digital people. Sometimes free will to see what happens. And their destiny? It is entirely in the hands of a person who may not be merciful or merciful. What if it is not a black mirror episode?
7
Superhot
Are you really controlled?
- Released
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February 25, 2016
- developer
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Superhot Team
- Publisher
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Superhot Team
At first glance, Superhot is a stylish FPS that only moves when you do time. But under the minimal design is much darker. An unstable commentary on the fantasy of free will and choice. As the game progresses, it becomes clear that you are not controlled. Others (or someone) are pulling the string.
It is an uneasy experience that perfectly fits the black mirror episode. Reality bending, instructions appear anywhere and soon obey, not playing games. As you go deeper, if you don't trust what you are seeing… Perhaps you probably realize that you are probably not a person you play at all.
War controlled by technology
Metal Gear Solid 4: Patriot's total
The war was always cruel, but what happens when soldiers are controlled by the body? In Metal Gear Solid 4, Nanomachines controls everything from pain resistance to emotions to effectively change the soldier to the puppet of the military industrial complex.
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Artificial intelligence is at the center of this game.
As the AI supervises the entire war area and the privatized army causes endless conflicts, the game draws a terrible realistic vision of the war -led war. If Black Mirror questions us on the dark side of innovation, Hideo Kojima has long released it.
5
Remember me
Memory price
Remember me
Action venture
adventure
- Released
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June 3, 2013
- developer
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Dontnod Entertainment
A world where memories are commodities, purchases, sales and changes? It sounds like a familiar black mirror episode. Dontnod's debut game, Remember Me, will be held in the future of the dystopia where the company turns human memories into a product.
People can erase painful memories or modify the past in return. However, if a company controls the memory itself, the identity is resistant and the reality is a broken structure. Like the black mirror, the game asks us as follows: If we can manipulate memories, what is what we are actually?
4
Deus EX: Human Revolution
Human upgrade (what is the cost?)
Deus EX: Human Revolution
- Released
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August 23, 2011
- developer
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EIDOS MONTREAL
Cyber Nettic implants that improve human abilities? It sounds great until you know who's getting them, how to function and remotely closed.
Like many Black Mirror episodes, Deus ex: Human Revolution explores unexplored technological advances and the results of their social division. In a world where wealthy people can literally upgrade themselves beyond ordinary humans, the boundaries between humans and machines begin to blur. The problem: At what point do we stop being human?
3
Clock dog
Privacy
Clock dog
Open World
action
adventure
- Released
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May 26, 2014
- developer
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Roobicoft Montreal
A city where all actions are tracked, all conversations are recorded, and a hacker can manipulate the entire digital infrastructure? Forget about covering the webcam. This is beyond the tape of the camera.
Watch Dogs dive on the dark side of mass monitoring, showing how weak digital privacy is. The prediction algorithm allocates the level of threats to civilians and is a weapon for those who want to protect personal data. Except that we are already living, this is an episode of Black Mirror.
2
We are a happy minority
A smile that hides fear
- Released
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August 10, 2018
- developer
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Obsessive game
- Publisher
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Gearbox publication
Take the psychological horror of White Bear and mix Nostopia's dystopian social control to make us happy. The game, built in the alternative history of the 1960s, is characterized by the maintenance of society under the drug called 'Joy'. Citizens pop out of the medicine and happily ignore their cruel reality.
Refusing compliance and you are a label called 'Dow You' much worse than simply unhappy. It is a perfect black mirror setting. It looks like a utopia on the surface, but it is a world that hides deep ominously below it.
1
Soma
Why do we make us human?
- Released
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September 15, 2015
- developer
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Friction game
- Publisher
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Friction game
Soma force us to face one of the most terrible questions. What if our consciousness can be copied and you haven't realized it? The SOMA, built in the post -Apocalips underwater facility, explores the theme of consciousness, identity and human beings.
Scientists found a way to move human mind into machines, but the process is not simple. A copy of consciousness is made to cause ethical nightmares. Like Black Mirror, SOMA amplifies fear and alienation through the story, forcing them to question what the player actually means.
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