HALF-Life 2 is much more fun than you remember

When we talk about the two beloved first -person science science shooters of the valve, it is easy to think of a half -life as a 'serious' and the portal is 'interesting'. After all, the half -life is about military occupation and alien invasion, and the portal is a minor killer robot who sings and turns into potatoes about her defeat. HALF-Life is a fear of fear, while the portal is a meme that gives us “cake is a lie.” HALF-LIFE 2 was inspired by the eerie and mysterious G-man, Red Lodge. Round speech pattern. In Portal 2, the founder of Blowhard Aperture with JK Simmons is not the same.

But when I recently returned to Half-Life 2, I found that Valve's masterpieces were not only fun but also more fun than the portal. Okay, perhaps, humor is not the center of the identity of the half -life in a way for the portal, so really fun moments prevent more.

HALF-LIFE 2 initially sets the wrong tone

Barney disguised as a combine soldier looking at Dr. Kleiner on the computer screen of half -life 2.

I recently found this in the early days of the game. The initial play -like popping out of the absence of Gordon is what happened, but you can see how fast the gang is when you go back to the game. Barney has not escorted you to Dr. Kleiner's laboratory than to talk about how Old Scientist is an actress and an inventor Hedy Lamarr's name. We can quickly see that Vortigaunts is now living peacefully with humans, but no matter how deep we enter the game, we do not see others trying to tame their heads. Perhaps it is the best because Gordon's teleportation for the wrong position is Lamarr's fault.

Kleiner and Barney attempts to move this moment, “Cat” than “cat” “what has happened to the cat?” And do not answer humorously.

relevant

Our last is owing so much.

A masterpiece of nauchty dog ​​built in the classic FPS of Foundation Valve.

HALF-LIFE 2 (and the whole series) is remembered by the “cut scene” approach to storytelling. It feels like people are talking around you because they never take away the player's control. You don't like the wrestling of control, so you can see the conversation. The most obvious advantage is that at least the valve feels more immersive. I think the character can exist in the space. This provides more opportunities to blink character interaction and visual jokes.

Are you casual now?

I calmed this point in Black Mesa East, a black Mesa East, after Gordon escaped from City 17 and met again with Eli and Al Licks. Gordon went down the elevator to the laboratory and walked through the floor with several vortigaunts. It is a great gag (inspired by men in the Black's WORMS), but you won't see it even if you face the other direction.

It is another fun when you arrive in the laboratory. HALF-LIFE 2 repeatedly implies that ALYX has a crush on Gordon, and the ELI holds her here and says, “There is nothing that Gordon cannot handle. If there is a possibility.” ALYX is a bit embarrassed with the annoying “Dad”, which responds to how you expect. But as she said, Ellie “Ah” “Oh” I can't read anything when it's written, but as Robert Guillaume delivers, “I was whining!” It's a small moment, but it's easier to attract naturally with a typical cut scene, and it conveys the familiarity of father-daughter.

Humor of HALF-LIFE 2 is noticed because it does not try. The valve is pleased to explore every corner of the lab while the story is happening. You can miss it, but because you need your attention, it is much more rewarding when you catch that funny moment.

next

You will find out if HALF-LIFE 3 is great at the first level.

Half -life games start strongly and never give up.

Leave a Comment