8 games that only understand after you finish

The game presents his story in a different way. Some provide direct stories to players, while others speak the events in a nonlinear manner, so the player should pay attention to all the details and understand the plot. However, some titles are meaningful only after reaching the ending, revealing the main facts that clarify all previous information and sometimes convey amazing plot twisting.

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Sometimes it's not enough to complete the game once. In this case, the second (or third) play through can reveal new knowledge or completely new stories.

Therefore, the game that only understands when completed provides a confusing storyline about most adventures, but as the story gets closer to the last minute, it comes out of important facts and somehow sync with everything previously shown. Therefore, such a plot is intentionally open to a specific thread that completely moves the player's point of view to the end.

8

Silent Hill 2

The player must face the inner devil.

From the beginning Silent Hill 2The trip to the villages of many of the fog villages urged by a letter from the deceased wife of James Sunderland appears to be a simple search for answers and reunion. However, as the player wanders the desolate distance and the corrupt place, many story clues seem meaningless at first, so they draw an easy conclusion about the conspiracy.

When James discovered a video tape at the hotel, James suffocated Mary with desperate actions, dismantled the obvious story, turned the letter into a regret, freed the entire game around James' corroded spirit. It's almost over from that moment Silent Hill 2The closure of his journey works with the trials of the protagonist, leading to some possible ending of his story.

7

Soma

The game questions a lot about the real thing


Soma Tag page cover art

Soma

8/10

Released

September 15, 2015



From the opening SomaThe game doesn't explain to the player at first, so it looks like a survival horror story with almost a plot. When Simon finds out that he is not delivered between the body and is repeatedly copied and left, the underwater survival mission quickly turns quickly into a confusing study of identity.

Nevertheless, the last twist, which realizes that his hero has not reached the ark but only his copy, is still relocating the entire trip with the false hope and quiet abandonment chain that fits the clues that have been released so far. This late understanding is to strike with a cruel emotional weight, facing the existential fear of disposable, not unique in a world where players can be replicated without restrictions.

6

Inside

Silence journey for fear and loss of control

For many things InsideThe player runs away through a desolate and oppressive environment, and does not receive a direct explanation of his shadow travel or motivation. As the path develops, the environment exposes confusing scientific facilities, reaching the peak at a grotesque scene that the protagonist is absorbed by hurdles, and fundamentally changes the control of exercising throughout the game.

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The last release provides a dramatic reconstruction of the story, and the protagonist shows that it may have been manipulated from the beginning by a mysterious hurdle reality with a secret ending hint or by the power outside the game. Thus, the obvious inquiry of freedom turns into a real puzzle for autonomy, control and blurry boundaries between players and characters.

5

Specifications: Line

The game shows the mental collapse of the protagonist

Initially, the player controls the captain of Martin Walker through the desolate Dubai's standard military rescue mission, facing the enemy of the enemy who can defeat clearly and clearly. But as a story Specifications: Line Progressive, moral ambiguity, and extreme violence surface reached the peak at the revelation of the interference of the hallucinations of the protagonist's trauma.

This last Revelation rebuilds the story from a new and shocking angle, extends the Walker's psychological collapse, and clearly changes the heroic mission into a terrible journey through his own extension. By doing so, the title overthrows the expectations of the military genre, questions the heroism, and forced them to face moral and psychological falls that are personally experienced in all actions taken by the audience.

4

EDITH FINCH's boy

Short but amazing story that makes sense only at the end

In a simple story EDITH FINCH's boyThe player explores the unique house of the Finch family and learns the history of members who experience the last minute of ending early death. The story is because all the new rooms visited based on this idea builds layers by layers, and finally each pain is revealed at the last minute of life.

Edith later wrote a diary for a son who was not born to visit his mother's grave, so each story seems to be isolated until the last release connects everything. This turn gives a new meaning to the game and converts it into a legacy of love and memory, so even if it does not explain the source of the family curse mentioned along the road, the conspiracy twist is all together.

3

Bioshock

The franchise always surprised the player to the player

One of the high points Bioshock There was always a story that the game provided to the player, especially whenever each installment was finished. For example, from the point of view of Jack in the first game, his whole trip seems to be led by the promotion for freedom. Atlas led him against the oppression regime implemented by Andrew Ryan.

But at the first minute BioshockThe player learned that they were all manipulated, and their actions were realized by the crime monarch Frank Fontaine of the rapture of the protagonist since they actually arrived. Therefore, the game already has a powerful story Bioshock Once it's only completed, the biggest conspiracy in the game provides twist.

2

Nier: Automata

You have to finish the game several times to understand

Nier: Automata It has one of the most careful stories in video games and provides a great science fiction story story that harmonizes philosophy and emotions. However, the player only sees the entire event range more than once after the main campaign is completed. Each run is developed in a new perspective and new information about what happened on Earth, so the puzzle begins to fall in place.

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Although each initial ending already shows enough sculptures Nier: Automata To be revealed as a complex game, finally, in the last ending, finally E, E, all the event core. At that point, the player found that the heroic fight for cleaning the planet of the alien machine was the existential tragedy hidden under the layer of hope manufactured from the beginning.

1

Outside wild

The game is to accept the end and the new beginning.

Outside wild The player's game play loop is explored, but every 22 minutes, the time loop resets everything and forces a new start. The initial goal of the character for each new presentation seems to be able to find other lives by finding a way to cause the system to prevent disasters in order for the sun of the system to go to supernova.

But as players visit the planet and decode secrets, they find that it is impossible to prevent supernova and the collapse of the solar system is inevitable. The 22 -minute loop was actually created by ancient civilization that is actually looking for the eyes of the universe. Outside wild It is reasonable for the player to accept the finiteness of his cycle.

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