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When creating a protagonist The Outer Worlds 2, There are several different backgrounds to choose from. Not all of them are heroic. For example, a Renegade is a person involved in criminal activities in various colonies. They are now agents of the Earth Archon, but not because they have changed their ways. They are simply trying to get away from their former employer.
So this is not the most morally upright setting you could choose. So it's also fair to have a build that isn't completely honorable. Here are some builds that are perfectly suited for Renegade:
Best Traits for Traitors
As for characteristics, you can do something like this: Have only one positive trait There is no need to have negativity either. Negative traits don't suit Renegades, so stick to the positive ones:
|
characteristic |
what it does |
Why it's a good fit for Renegade |
|---|---|---|
|
cozy |
You get a 10% discount at all retailers, and your bounty must be twice as high as normal to be considered an outlaw. |
Renegade has a history of criminal activity, but he always seems to get away with it. His gentle nature may be the reason. |
The best technology for Renegade
Your Renegade can get: Two specialized skills. The most suitable ones are:
|
technology |
Why it's a good fit for Renegade |
|---|---|
|
guns |
It is reasonable to assume that they often used guns to commit a variety of crimes. |
|
lock picking |
Picking locks is another method that may have been helpful during criminal activity. |
Speech and Explosives are two different skills. I think it would be a good fit for this build.
Best benefits for Renegade
There are several perks suitable for Renegades. The best ones are:
|
filter |
what it does |
Why it's a good fit for Renegade |
|---|---|---|
|
trophy hunter |
The critical probability of all enemies increases by 5%, and for strong enemies, it increases by an additional 15%. |
As a Renegade, you must be lethal in battle. |
|
Crabble Rancher |
Marksman Rifles, Pistols, and Shotguns deal 10% increased ranged damage and 20% increased Critical Strike Chance when the magazine is half empty. |
Guns are a big part of the arsenal in this build, so it makes sense to use them to make yourself more effective. |
|
through the keyhole |
Allows you to see inside locked containers before opening the lock, and increases weapon range by 50%. |
Renegade is clearly a smart and careful criminal, as he has managed to avoid being caught by the law. Therefore, they may not know the benefits of picking locks and would not want to take the risk of picking locks. |
