summation
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The Path of Hunt Update in EXILE 2 has been backlash against excessive NERF that affects gameplay.
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GGG solves technical problems and adjustments by response to player feedback for the PATH of EXILE 2 UPDATE.
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Attempts to slow combat speed in GGG's Exile 2's paths conflict with fast and fatal monsters and dissatisfied spear skills.
Despite the launch of early access in December last year Exile Path 2The new dawn of the new hunt update has been proven to be controversial among fans on various fronts. How does it affect the access to the player power level, the design philosophy or the ARPG? Exile Path 2The dawn of Hunt Patch was worried about many long fans because of the unusual peculiarity of spark arch and stats, as well as excessive fans of most builds, items and technologies. As a result, the new patch is much worse to play even after GGG has already changed, and the current plan can deal with the wrong things.
Since the 0.2.0 update, GGG has announced some hotfixes and patches to solve some problems, from technical problems such as crashes and bugs, player's damage or gameplay -related problems such as minion life. There are other concerns that the player vocals since the new after the new. Exile Path 2 The release came out and GGG solved the general game status of talking about what the studio is doing in the official forum's post. But the company is not looking at the right direction.
relevant
The path of EXILE 2 now has a 'mix' review of steam.
EXILE's recent steam review path falls to 'mixed' after the latest content update of the game.
The path of the hunter of asylum 2 is a bigger problem.
For example, the main point of the forum post discussing the Huntless Combo. Exile Path 2'Spear technology is not enough because it is specially designed to promote the use of combo. This can be a big problem in ARPGs that are often engaged in battles. In this case, the GGG wants to make a slow and systematic form, but the monster is too fast and deadly, making it difficult to achieve it. As for change, GGG adds a new spear technology that destroys enemies and generates hot air as an alternative to parry, but the main problems can continue. Technology should not need to play hot rates.
Many spear technologies have improved the effects of consuming enthusiastic rates, which rely heavily on creating them to make the build feel good, but there are too few ways to consume too many abilities and get it. These also need a combo that many fans are not happy. furthermore Exile Path 2Huntris's Huntless is rarely damaged by the spear technology because the default is very low.
Similarly, GGG posts mention complaints. Exile Path 2Slow campaigns and full gameplay are generally related to high monster life, low player damage and too big areas. These are not all one, but are true, and monsters are now healthy when the dawn of hunting is low, but the damage of the player is still too low and still too large. But as the forum posts dismiss this issue, the latter doesn't seem to be interested in GGG. However, areas such as Azak Bog or Matlan Waterway are not only vast but also requires too many reverse tracking with too little maze.
The following is the current vision Exile Path 2 For example, GGG wants a slower battle, but does not match the game proposal in the sense that it does not touch the monster in terms of damage and speed. Similarly, the movement speed or movement ability is greatly limited Exile Path 2The campaign of the campaign requires a lot of time to complete, so it becomes a slogue or household work. The company is trying to solve the fan feedback, but based on the work of the developer, the priority is not the same as the fan who plays the game. This can cause discomfort between expectations and reality, and can be a bigger problem in the future.
Route of asylum II
- ESRB
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Mature 17+ // Blood and Gore, exposure, violence
- engine
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Exclusive engine
- Multiplayer
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Online multiplayer, online cooperative
- franchise
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Exile
- Early access release
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December 6, 2024