The most outrageous moments in Resident Evil history

that resident evil The series has become synonymous with survival horror. Doors slowly opening and creaking, harrowing tales of Umbrella's experiments and their aftermath, and terrifying, mutated enemies. But what's integral to the series' DNA is a string of absolutely hilarious overacting and B-grade melodrama. The two traits might not seem like they would go together very well, but that's all part of the game's charm. This also means that some items are downright bizarre.

Resident Evil all games in order

All major Resident Evil games in release order

The Resident Evil franchise has been around for decades and is responsible for some of the best horror games of all time. All major releases are:

Over time, we've explored strangely entertaining set pieces and over-the-top situations, from the creepy to the cringe-worthy. Here's a selection of the outrageous moments that make up this beloved series.

5

Chris Redfield is taking Boulder by storm.

resident evil 5

This is always at the top of the list of stupid things that happen in Resident Evil games, so it's best to address it right from the beginning. We met STARS member and marksman Chris Redfield in the first installment of the series. In the years between that game and the fifth mainline entry, a lot happened to our hero, including becoming a member of the Bioterrorism Security Assessment Alliance. It was this ability that led him to his missionary work in Africa, and seemingly he tried too. many.

Sure, those outrageous forearms are useful for QTE melee attacks on enemies, but Chris can also wreak havoc on inanimate objects. In pursuit of Wesker, he and Sheva charge through an active volcano to finally stop his evil plan to release the Ouroboros virus. Their path is blocked by a huge boulder, but it doesn't matter. Because Chris can knock them away by slamming them with his bare fists. It's pure action movie absurdity and it's great.

4

Ramon Salazar's walking statue

resident evil 4

Ramon Salazar, the main antagonist of the castle section. resident evil 4His taste for theater is well known. He seems to steal the show in every scene he appears in, and he wouldn't have it any other way because his cockiness is off the charts. But there is one particular example of this that is so laughably absurd that I have to mention it here.

Later, as he walks through a wide hallway into the castle portion of the game, Leon Kennedy finds himself looking up at a giant statue of Salazar. It's no surprise that a man like this would want an ornate monument to his ego in his grand home, but there's more to it than that. The statue is mechanical and so massive that Leon has to jump between its hands to reach the various levers placed around it (this is the only way to raise the platform in front of you and keep moving forward. Do so and start along the path to the next exit, and Salazar's giant figure will start walking towards him, sending you rushing towards the exit door with a frantic QTE power supply. The unwieldy statue is only a threat for a short while, as it will keep walking until it falls into the gap ahead. It's a truly amazing set piece. The original game has a remake. Although unnecessary, the statue's function is nonetheless absurdly impractical.

3

Jill almost became a sandwich.

resident evil

The original game is known for its inelegant dialogue, as mentioned, and few moments are as memorable as this one. Early in the game, shotguns are a desirable upgrade over pistols, so players may have wondered why they can only find broken shotguns in rooms on the first floor. They may have worried that they would have to perform elaborate riddles and/or item searches to solve the problem. However, when playing as Chris, the solution is to pick up the real shotgun found in another room and replace it with the broken shotgun. Doing so will reset the trap. The dropping ceiling trap is as horribly impractical as it is an architectural feature.

8-Most unlikable Resident Evil characters, ranked

The 8 most unlikable Resident Evil characters, ranked.

It's fair to say that these Resident Evil heroes and villains aren't as loved as Leon, Chris, and Jill.

In keeping with the theme that Jill Valentine's campaigns are easier in many ways than Chris's (inventory management advantages, etc.), she also enlists the help of Barry Burton at certain key moments. This is one of them. He will hear Jill crying for help and will be in time to pull her out of the room. At some point, he'll probably see fit to unleash one of the series' most beloved and cheesy lines: “You were almost a Jill sandwich!” His emotionless speaking style is the icing on the cake. The dialogue has improved slightly thanks to the fancy remake, but it's still good.

2

tofu. just tofu

resident evil 2

In some cases, the series can be unintentionally funny. all that master of unlocking For example, it is clear that the business was not intended to become a classic joke in the future. But it's nice that Capcom can intentionally embrace the silly aspects of these iconic games. The best example is Tofu, a playable character from . resident evil 2 And it's a great remake, and it's important to emphasize, it's a huge chunk of tofu.

The 4th Survivor is an intense mini-scenario starring fan-favorite Agent HUNK. HUNK is tasked with taking the virus sample to the rescue helicopter. Players are surrounded by enemies and have limited loadouts. This is a sort of precursor to the Mercenaries minigame that would become a staple of later titles. Tofu appears in a variant of this mode, The Tofu Survivor. This actually equates to some stupid skins and worse gear sets as a HUNK joke. It presents an additional challenge for seasoned players, as evidenced by the fact that it requires high-ranking achievements in the main game to unlock. The remake changes these unlock requirements and highlights a variety of playable heads like Konjac, Annin Tofu, and Flan, each with a variety of loadouts that can actually face the challenges ahead.

1

Last fight against Ustanak

resident evil 6

it's no secret Resident Evil 6'Her reputation among fans of the series is not the best. A fair amount of fan service took Leon and Chris' cross-campaign moments in a somewhat obvious direction, and it was arguably the title's most focused on new action. This led to many dramatic set-piece battles with QTEs. Jake Muller's campaign culminated in what could be considered the worst offender. It was the final battle against the Ustanak, who had been terrorizing Jake and Sherry Birkin throughout.

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It takes place in a massive smelting complex atop a dangerous metal corridor. Without access to guns, Jake found himself in close combat with powerful creatures, and button pressing felt rather shallow. The stakes were high and the blows fierce, but many of the fights took place via infamous QTEs, and Jake's abilities to essentially match his enemies were Mr. X or Nemesis has removed some of the constant fear it caused in previous titles. Ustanak gave a theatrical tribute, pounding the burning mess below. terminator 2's T-1000 was maxed out as quickly as Wesker's own death in the previous game. But again, the villain has not been completely defeated yet.

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