The most difficult turn-based JRPG

JRPGs of the 80s and 90s generally had no difficulty level. To get better, players simply had to level up their characters, and some JRPGs were better than others in terms of balance. These days, leveling up is a common way to get stronger, but many JRPGs also have difficulty levels, which helps attract more players.

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Even well-balanced or difficult games can take on unexpected directions and create areas of unfair challenge. This is the best example of a game with difficulty spikes that appear out of nowhere, but aren't necessarily impossible to get through.

Final Fantasy 10 HD

Beware the eons of darkness

text final fantasy 10 The difficulty level has skyrocketed, or at least some areas and special bosses are more difficult than others. Overall, it was one of the most well-balanced pieces. final fantasy game, but this balance has changed in the HD version. Later in the game, you can encounter random dungeons against Dark Aeons.

These super bosses are nearly impossible to defeat or prepare for, and were added to the international version of the Japanese PS2 version. Players do not need to beat them, but they can be wiped out in one turn before they can escape. This is a bit unfair and there is no warning.

Like a Dragon: Infinite Wealth

A job is a job

Like a Dragon: Infinite Wealth Set in Hawaii, the game is fairly standard as long as players don't do side quests and avoid too many enemies. Combat is a breeze for most experienced turn-based players.

About halfway through, the difficulty ramps up sharply, seemingly demanding perfection from the player as enemies level up. They must learn how to balance their classes and skills in battle, and work to earn money to get the best equipment. Otherwise you will suffer from a lot of healing items.

Mario & Luigi: Brotherhood

Try playing the game again

Mario & Luigi: Brotherhood A modern RPG starring Mario and his brother Luigi in a magical land outside the Mushroom Kingdom. like most mario and luigi The game isn't all that difficult, as long as players learn how to avoid and react to enemy attacks early on.

In what appears to be the final dungeon, players will later find out that they have to replay some areas in limited capacity because it's not the end. These modified areas feature more powerful enemies that deal greater damage, making your EXP efforts more challenging and time-consuming.

Octopath Traveler

No shared experience

Octopath Traveler Players can initially choose one of eight characters, but the remaining seven can be recruited later. A turn-based party can consist of four members in battle, and players will naturally become familiar with the first four members they recruit. As the remaining four members are added, you may want to replace one or two members, but overall, most players will become too comfortable, which is a mistake.

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This is a common trope in JRPGs, but it becomes a problem in JRPGs. Octopath Traveler. What makes the game harder than most is that experience points are not shared outside of combat. Every character has their own story arc and must join the party during that section. Difficulty levels skyrocket as players attempt to complete the second half of each character's story, as they must keep up with lower-level party members.

Bravely Default: Flying Fairy

new world

Bravely Default: Flying Fairy For the most part, it's a simple JRPG experience that harkens back to the good old days. final fantasy. Players only have four party members, but they can evolve significantly thanks to the job system.

With normal leveling, players should be able to complete the game without much hardcore effort until the twist that seems to be the endgame. Without spoiling things, there will be a series of excessive backtracking, and from this point on, enemies and bosses will become much stronger, as if the player were starting over at level one. This also applies to the Switch 2 remaster.

Xenosaga Episode 2: Jenseits Von Gut Und Bose

Learn mechanics or learn something else

first Xenosaga Although the game isn't easy, it's not impossible to finish or understand the combat system if given time. Xenosaga Episode 2: Jenseits von Gut und Bose The difficulty level increases significantly and becomes more difficult as the player progresses.

Even if players learn how to execute combos in a complex turn-based combat system and level up at a decent pace, there is a spike in difficulty that almost taunts the player about halfway through. The game is worth seeing through to the end, but patience is essential.

Shining Historia

time is fickle

Shining Historia This is a unique JRPG featuring time travel. The game is almost built around difficulty escalation. Players arrive in a certain area and discover that their opponents are too strong, and must use time travel to find dialogue choices or events to manipulate to make things simpler.

Once solved, the difficulty decreases, but the uphill climb is almost constant, like a roller coaster. The final area will test everything players have learned in turn-based combat, and if they don't absorb everything perfectly, they'll have a tough time.

Ni no Kuni: Wrath of the White Witch

It's not cute anymore

Ni no Kuni: Wrath of the White Witch Getting started easily pokemon– Similar to a game where the player is dragged into another world full of adventure. During combat, players can perform skills as a human character or have a familiar act on their behalf.

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This RPG is unlike anything else within the role-playing genre, and for that alone it's worth a look.

The game is fairly well-balanced until the player gets the third and final party member, Swain, after which the enemies get stronger, so expect the player to grind like crazy. Additionally, even before this, the difficulty increases dramatically each time the player reaches the dungeon's boss. Bosses are usually at least 5 times stronger than other bosses in that dungeon.

Breath of Fire: Dragon Quarter

It starts off hard and gets worse

Breath of Fire: Dragon Quarter Another PS2 JRPG is: Xenosaga Episode 2 It starts off difficult and gets more and more difficult as things progress. What's tricky about the game is that the meter increases with every action the player takes, from exploring dungeons to using actions during combat.

Protagonist Ryu can transform into a dragon, making battles easier but greatly increasing his meter. Eventually the meter becomes so chaotic that players have to use features like New Game+ to start over and progress through the game, hopefully becoming less difficult after the second, third or fourth attempt.

lost spear

Machines won't help you

lost spear is the second game from Tokyo RPG Factory, a subsidiary of Square Enix founded to focus on creating more classic JRPGs like the SNES and PS1 era. Much of the first few hours are simple, with characters taking turns attacking or activating skills.

Things get more complicated when machines called Vulcosuits are introduced, and ten hours in, about a third of the way through, things get downright worse. Players will have to rely on the Vulcosuit, but it is impenetrable. If you don't use it, enemies can deal massive damage or take a long time to kill you. The difficulty ramps up sharply in the relatively early parts that don't give up until the end, which takes into account the actual difficulty of the game.

Byleth from Fire Emblem Three Houses

RPG with hundreds of hours of replay value (thanks to multiple paths)

From intense action RPGs to turn-based JRPGs, these games will last you a while thanks to the branching paths they offer.

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