The biggest changes to Final Fantasy games

Key Takeaways

  • Some Final Fantasy games have frustrating grind features for benefits that may not be worth the trouble.
  • Mastering tasks in Final Fantasy 5 is a patience test for hardcore players.
  • Upgrading materia in Final Fantasy 7 involves a huge amount of effort to optimize your party members' abilities.



final fantasy One of the best and most popular JRPG series that fans can't get enough of. The series broke new ground early on in gaming by showing how hardware changes could expand the genre, then went into a lull before eventually coming back.

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9 Final Fantasy Games with Multiple Endings

Most Final Fantasy games follow a linear story structure, but these titles change things up with multiple endings.

As you would expect from a JRPG series final fantasy The game contains some stupid things that can be a nightmare to deal with. Players must move heaven and earth to reap certain benefits that may not be worth the effort.


8 learn magic

Players must be wise while allocating Magicite

Psychic Equipment System in Final Fantasy 6-1


final fantasy 6

released
October 11, 1994

developer
Square Enix, Square

While Terra watches as she uses her magic, the others can only watch in awe. It's a great moment when the player picks up a magic stone and realizes that this esper is teaching the party members a specific spell. But this realization is also accompanied by fear as players realize the hard work that awaits them.

Even if players don't want all party members to participate. final fantasy 6 It's pretty annoying to have to become a master spellcaster and have your character learn essential spells that might come in handy in a pinch. Late-game magic stones boast some of the most powerful spells in the game, and it can be a nightmare for players to figure out if they want to utilize their magic-inclined characters as effectively as possible.

7 Level up Cecil after becoming a paladin

After changing classes, you lose all levels.

Cecil from Final Fantasy 4 (DS)


final fantasy 4

released
July 19, 1991

developer
square

final fantasy 4The focus is on telling a narrative that plays with the work of a series that's made for a fun time. Cecil's first journey as the Dark Knight forces him to face a moral crisis, which is resolved after he abandons his dark side and becomes a paladin.

It's one of the most memorable things final fantasy However, when players open the menu, they'll be singing a different tune when they see that this essential party member has been downgraded to level 1. If the player chooses not to crave, certain bosses can be tackled as low-level Cecil. Be an absolute nightmare.

6 Draw 99 stocks in order

Requirements for players looking to optimize their joint system

Drawing magic in Final Fantasy 8

released
February 11, 1999

of joint system final fantasy 8 There are some good ideas, but the rushed nature of this game's release meant SquareSoft wasn't able to balance the system well. This meant that players who wanted to boost their stats to 9 would have to draw 99 stocks for every spell in the series.


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The 8 most difficult bosses to choose from in Final Fantasy games, ranked.

Players can skip these optional bosses in Final Fantasy games, but some may enjoy the surprising challenge they provide.

This left fans so frustrated that some turned away permanently. final fantasy 8. However, modern innovations such as speed-up system combined with easy gameplay ensure that players don't have to spend too much time drawing magic. Especially if you don't mind stopping before you reach the stock limit of 99 for each order.

5 Materia Upgrade

A mind-numbing grind if players want multiple materia with high level magic.

Materia screen from Final Fantasy VII

released
January 31, 1997

The materia system is final fantasy 7 The remake has aged like a fine wine, using almost the same formula without major changes. It's a testament to how fascinating this mechanic is, allowing players to customize the abilities of their party members.


However, upgrading every Materia piece a player has to its maximum will sing a different tune. The grind is unrealistic, and what makes things worse is that it encourages players to unequip mastered materia to focus on other, lower-level transformations instead, preventing them from reaping the rewards of using high-level magic and spells in combat.

4 Earn AP to learn abilities

Otherwise, players will have to wear weaker gear.

Final Fantasy 9 Vivi highlighted in equipment menu

final fantasy 9 It harkens back to the classic era of the series while incorporating modern JRPG systems, allowing players to enjoy the best of both worlds. Most of the skills players can learn are tied to equipment, and it's a fun system with one nagging feeling that can be mind-numbing.


AP doesn't exactly grow on trees, and it's important for players to wear weak gear to learn skills that can land them in hot water against challenging bosses. Constantly swapping out mediocre gear and grinding AP makes for a noticeably boring design choice in a great title.

3 Manipulate statistics to make your party stronger

A workaround for Final Fantasy 2's strange leveling system.

Battle in Final Fantasy 2 (Pixel Remastered)

final fantasy 2

released
December 17, 1988

developer
square

final fantasy 2 Its poor pacing, which eliminated the tried-and-true leveling system in favor of the experimental, made it the black sheep of the series. It was a good idea, but failed when put into practice.


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Final Fantasy: The 8 Best Rivals in the Series, Ranked

Rivalries between characters can lead to compelling stories, and these characters served as great rivals in Final Fantasy.

The game's broken system encouraged players to beat themselves up and spam certain moves over and over again to level up certain stats. To prevent all characters from having the same progression, players had to do some weird and wacky things in combat. final fantasy 2 This is so as not to leave a strong impression on many people's minds.

2 All Celestial Weapon Upgrades

Some of the coats of arms and seals are difficult to obtain.

Rikku, Tidus and Auron wielding celestial weapons in Final Fantasy X

system

PlayStation-1

released
December 17, 2001

almost all final fantasy The game has some of the best weapons for your character that are fun to use. Although players like the idea of ​​hitting enemies with high damage, final fantasy 10 It adds a unique twist to this concept by allowing players to unlock the full potential of each party member's Celestial Weapon.


Players must complete the game's many side activities and minigames and achieve incredible results to turn these celestial weapons into the most effective damage dealers. Some activities are easier to perform, while others are a nightmare to handle. The hardest and most infamous minigame involves dodging 200 lightning strikes in a row and spending 0 seconds in the chocobo catching minigame.

1 Master your profession

There are so many tasks in the game that mastering them all is a matter of patience.

final fantasy-5_jobs

released
December 6, 1992

final fantasy 5 It features one of the best job systems in the entire series, allowing players to go all out in customizing their party as they see fit. The focus was on the gameplay, the story had a light-hearted tone, and it became iconic in the hearts of fans thanks to its comedic moments and Gilgamesh's charming presence.


The class system was fun enough for casual fans to play around without getting too complicated, but hardcore JRPG players who wanted to get the most out of every class were dooming themselves for a long time. Tasks require a significant amount of AP to master, and some of the more complex tasks are downright nightmares to master due to their absurd requirements.

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Final Fantasy tends to tell epic, serious stories, but many of Square Enix's games have their fun moments.

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