The best open world game to be a horror at night

summation

  • The open world game is scared at night and is an invisible threat to the player.

  • Do not starve: Death in the dark, invisible monsters, hard campfires with life ships.

  • Subnautica: The tranquil underwater is turned into lung phobia with a predator and eerie noise.

Open world games are often famous for their freedom, exploration and immersive world. But some of them have dark secrets. When the sun collapses, the same world is completely scared.

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Once crawling with nightmares-like Seren landscape or a peaceful village that turns into a dangerous zone, this game overturns the script when the night falls. There is one thing to explore during the daylight, but it is a completely different story when the darkness comes in.

5

Don't starve

The same is true of the opportunity when the campfire dies.

There is no misunderstanding that does not starve to a light survival game. TIM BURTON-ESQUE Art style and foolish atmosphere are clear from the beginning. Nevertheless, most of the resource collection and production games are trying to avoid starvation by mistake during the day. The actual danger changes everything without being hit until the night falls. The comfortable hardship of the campfire is the only thing to maintain the darkness and the monster in the bay.

NightTime in do n'n't starve is a case of realizing how vulnerable the player is. Complete darkness means death, ordinary and simplicity. When the fire comes out or the torch breaks, the invisible hand itself becomes enemy to deprive hope. The invisible terror, Charlie, strike without a warning and the screen turns red when the character is damaged by what cannot be seen.

The reduced flame, and the player is trapped in an unstable noise, and the roaring sound from an invisible threat -a sunlight rest before the firewood falls. This game does not require a grotesque monster or a jump to improve tension. It just makes the overwhelming fear of darkness.

4

Subnautica

When the sea is the worst nightmare

weekly Subnautica There's a wonder as the Bright waters filled with colorful fish, coral structures from science fiction postcards, and players explore the alien sea floor. But the light begins to disappear and the sense of wonder is replaced by terrible fear. Visibility is almost nothing, and once a severe underwater world is a nightmare of waste phobia that all distant noise may mean problems.

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It is not to see less. At night Subnautica Introducing the actual threat. The predators hidden during the day are now hidden right outside the beam of the player's flashlight. Biotenic Eye provides a short time before splitting. Then there is Leviathans, and his ghost reverberates through the depth and informs the players that they are too close for comfort.

The most terrible part is not to always see danger, but to give a dark feeling as if the regression and roar of the unntown creatures are pressing in all aspects. Exploration is dangerous instead of thrills, and even familiar areas feel foreign and hostile. It is a kind of fear that does not come from scripting fear, but from the game environment itself.

3

Terra Lia

When a star comes out, zombies also come out

For pixeled sandbox adventures Terra Lia Hide an amazing amount of fear. Weekly is to build, produce and explore the world, dealing with slime and other harmless enemies. But at night, calm is broken into zombies and floating devils, removing the player's shelter, scratching and knocking on the door.

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nighttime Terra Lia constantly. Not only is there more zombies, but it's also spacious and sticky while the devil's eyes break through the sky and wait for a while. Unprepared players can be easily overwhelmed. In particular, temporary shelters can be easily overwhelmed when there are few holes in the land with several wooden panels.

It's really a terrible atmosphere. The music turns into an unforgettable melody, and the flickering torch offers enough light to see the shadow moving outside. Dare to dare to venture without proper equipment, the player dare to be driven out by constant crowds that disappear only when the sun comes to mind and can turn themselves for safety. Even veteran players can't deny the anxiety coming from listening to the first moan from afar.

2

Zelda's Legend: Wild breathing

Zelda's Legend: Wild breathing It is famous for its bright and colorful scenery and tranquil exploration. But even at a certain night, even Hyrle is feared. Every hour, Hyrle will emit the eerie red light of Blood Moon, revive the dead monster and more aggressively, to make peaceful night confusion.

The worst rude of this was accepted by the players from the cruel fight, and the Blooddal greeted. At that time, the fear starts, avoiding the scene or picking up the weapon, and turning it to the enemy once again. Its unexpected thing is a potential ambush every night, and despite the usual tone of the game, the player is superior to the player. Also, listening to an unstable chim of the rise of Blood Moon will never send the spine cold.

1

Minecraft

A peaceful sandbox turns into a hideout of a monster.

It's so easy to forget it Minecraft It can be truly terrible in the year. At some point, the player is building or mining peacefully, and then running in crapper, skeleton and mankind.

The symbolic block world of this game becomes a dangerous area at night, and even annoying base can feel like the last stand for constant mobs. The sudden cripper who wants to explode is enough to rethink the outdoor trip after darkening. And the simplicity of the video of the game makes the experience even more eerie because the shadows are ominous and hostile mobs appear in the dark. Of course, it's just blocks and pixels, but at night, it's easy to feel you feel yourself in a hostile world.

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