The abandoned QTE system of Star Rail was a double end knife.

Compared to other HoyOVERSE games HONKAI: Star Rail It is noticeable due to turn -based battles. This gameplay allows the player to select a character with synergy with each other and strategize the next movement to create an interesting sequence in combat. Also, turn -based epidemiology makes HONKAI: Star Rail New players can learn. Kenshin Shock and ZENLESS ZONE ZERO.

like HONKAI: Star Rail Hoyoverse is constantly innovating the character's ability to further improve gameplay in progress. The player experienced this HONKAI: Star Rail I was able to play the way of memory that introduced the “summon” to help the troops in the battle. Hoyoverse is likely to stop there, and according to a recent report, developers have discarded the QTE system in the game.

relevant

Honkai: Nexus Anima put the ball on the coat of Genshin Impact.

The HONKAI series has another new installment with Honkai: Nexus Anima, so the Genshin shock is the same treatment.

Honkai: What is the estimated QTE system of Star Rail?

In an interview with IGN HONKAI: Star Rail Chief designer Chengnan An An said that the developer first studied “weakness brake QTE”, which allows the player to select manually after breaking the enemy's weaknesses. This seemed to be a great feature of the game, but the developer decided to scrape the mechanic because he admitted that the battle flow was slow. The QTE system will evolve later that the player knows later. HONKAI: Star RailSubsequent seizures.

Subsequent attacks are automatically triggered under certain conditions, such as spin attacks when Herta falls to 50%. Sometimes ALLY's HP is reduced by half and a team member falls down, and support units such as luocha's healing, such as Bailu's resurrection ability, can follow up.

As mentioned HONKAI: Star Rail It is also outstanding among other HoyOVERSE titles due to the easy -to -learn turn -based battles and a wonderful synergy effect that players can make the right team. Weakness Break QTE will be a wonderful concept. HONKAI: Star RailBut it can also cause some problems.

The QTE system needs to perform additional steps whenever the enemy's weaknesses are broken, making it more difficult to master the game. It can also overload the mobile version of the game, which affects many people playing. HONKAI: Star Rail On their phone. In addition, the QTE has made a good point for slowing the battle flow. This type of behavior is especially useful. HONKAI: Star RailMany new characters take follow -up measures.

Honkai's subsequent attacks: Star Rail

There are many ways to make the most of the subsequent attacks. HONKAI: Star Rail. The most basic synergy that players can make is to compose Himeco and Heta into a team. This is because the past causes subsequent measures when the enemy's weaknesses are broken. If the enemy's HP drops to 50%, HERTA can make a spin attack to create a satisfactory behavior chain throughout the game. The biggest advantage of Himeko and Herta is that when they turn on the power properly, they can use pairing in a variety of forgotten halls, memories of chaos, and pure novels if necessary.

Players can also create executable subsequent teams that can be used in both. HONKAI: Star RailMajor story missions and challenges such as FEIXIAO of March 7 (Hunt), Appen Turin and Heta. The key to creating a successful subsequent attack team is to make sure that each character can automatically trigger the other's subsequent techniques to cause the maximum damage to the enemy. If HONKAI: Star Rail If it's attached to the QTE system, this type of gameplay is not so smooth.

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