Schedule 1 Launched a new update just before the end of September 2025. Schedule 1 Updates are more focused on modifying existing content than adding new additions to the game, but nevertheless, it is a welcome patch.
Schedule 1Early access releases in the beginning of this year were found to be a huge hit. Unknown games of solo developer tvgs (Tyler) have made waves online. Schedule 1 By May, the company's sales of $ 125 million, and the numbers have increased since then. Tyler, who had a huge success, continued to work all year round and rode a truck for the whole release.
The patch notes of the latest schedule 1 update have been posted on STEAM, focusing on adjusting the existing content and modifying bugs. There are a total of two new additions. Schedule 1And the water tab added to the warehouse properties.
The patch has a remarkable adjustment. Schedule 1Hyland Manor real estate has increased employee capacity from 10 to 12, while gate movement speed has increased in both manners and warehouses. Battle and police pursuit behaviors have enjoyed general changes, as they have a variety of vision system thresholds. It's not a big update that the player is waiting for, but it's still good for the game to get these frequent and small patches.
Earlier this month, the SHROOMS update won Schedule 1Confirm that community voting, the next major patch of the game will add the first new type of material after its launch. When it was first announced from mid -October to the end of November, there was no specific date for the SHROOOM update. Players can be expected in the near future.
September 27, 2025 schedule patch note update
addition
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The 'exceeding quality' bonus has been added.
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I added water to the warehouse properties.
Adjustment/improvement
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Hyland Manor EMPLOYEE Increase 10-> 12.
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When the NPC was ragdolled/unconscious, the NPC scammer's alignment was improved.
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In the warehouse and the mansion, the gate movement speed is increased.
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NPC long -range weapon hits have been adjusted.
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We have adjusted various vision system thresholds and duration.
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I adjusted the battle/chase.
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If there is no police officer, the police checkpoint will be lowered.
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In addition to the host and non -host during the loading process, additional null test was introduced.
Bug
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Fixed an excessive graffiti -related network traffic that causes connection problems.
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The impact power that is not applied to Ragdolls has been fixed.
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The impact power applied in the wrong direction is fixed.
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Fixed Machemeta Price.
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I solved the duplicate LOD.
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Fixed a flinch animation that is delayed with stand -up animation.
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The fixed destroyed RV state is not sent to non -host customers.
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Synchronization of manners/warehouse gate deaths in multiplayer.
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The NPC has modified the non -host client so that it does not witness it correctly.
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Fixed NPC battles do not work properly for non -host customers.
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The host received a vision event from another player and warned.
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Fixed vehicle checkpoint search does not work for non -host players.
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Data arrives to non -host players before the configuration of the fixed management configuration data itself is initialized.
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We fixed the wrong sorted power cable near the overpass.
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Non-Host Player-Fixed an oh detection for unmatched conflicts.
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The modified NPC is a fixed NPC that accepts the wrong product without a penalty when it is excessively provided.
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Fixed graffiti that lowers the influence of cartel during Truced/Unknown.
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Fixed customers who do not indicate their transactions provide a refusal conversation.
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Fixed missing districts for a sweat shop.

- developer
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Tvgs
- Publisher
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Tvgs
- engine
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unity
- Multiplayer
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Online cooperative
- Number
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Single player

