Resident Evil Code: Veronica With a remake reportedly scheduled for release this year, it may finally be getting its due. It's an amazing game and a great example of a certain brand of survival horror ambitions in the early 2000s, making it a great choice for a second attempt. But if the stars finally align, it's worth thinking critically about what modern society could be. Resident Evil Code: Veronica It should look like this:
That means looking back before looking forward, as Capcom's modern run of remakes has become repetitive and increasingly self-aware. Each remake has made it clear what the studio is willing to change and what it refuses to give up. A realistic wish list of your potential Code: Veronica The remake should start there. Because this game may require a clearer understanding of what modernization already means. resident Evil, More than any other title in the franchise.
that resident evil 2 2019's remake started off by proving that Capcom had the confidence to go big. Sure, some later areas dragged and purists lamented some lost complexity, but the remake succeeded because it mostly understood what could change without emptying the experience. that resident evil 3 Remakes tested the limits of that philosophy in 2020 and stumbled as a result.
RE3The remake focused more on linear action to meet expectations, but made content cuts aggressively, crossing the line of reinterpretation and leading to deletion. But to Capcom's credit, resident evil 4 The remake did everything right to restore trust in these remakes as a bigger project. The source material felt painstakingly reexamined. It was less campy but not humorous, not dark but not depressing, and characters like Ashley, Krauser, and Luis benefited from a much-needed second pass.
How the Remake Affects Code: Veronica
With these previous remakes, Capcom has made it clear that they will:
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Specialization Modernization
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Cut or rework level
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Cut out or replace old mechanical devices.
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reemphasize fear
But the problem is Code: Veronica A remake might need to take a slightly more approach than that. RE3 This might actually be the best example of what to do. Code: Veronica It shouldn't be overly zealous and cut like a remake, but we can learn from its commitment to a single vision, genre and purpose.
Mechanically, Code: Veronica goes from gifted student to troublemaker
Time and distance have created many things. Code: VeronicaToday's problem has become clear. First of all, it's mechanically challenging for the (debatable) wrong reasons, with pseudo-soft-lock scenarios like ignoring storing fire extinguishers or fighting a tyrant airplane boss with an ammo sink. There are significant challenges in the strain of resources and deliberate pacing, but something is clearly missing that drives modern society. resident evil explicitly distanced from some Code: VeronicaGeneral thoughts on boss battle style and difficulty.
The inventory and protagonist exchange systems are commendable and conceptually bold, but the mechanical frustration of passing items back and forth and sudden inventory resets are problematic. This breaks the pacing and creates two parts of the game that feel more connected than intended – two parts talking to each other. Something has to soften the landing, because the interesting ideas the system presents are overshadowed by a sudden sense of punishment.
Code: Veronica has a narrative problem in the shape of a giant man.
It goes without saying that melodrama will always have its place on the narrative side of the spectrum. resident evilbut Code: Veronica It vacillates between gothic horror and hapless fanfiction-level melodrama more violently and needlessly than any other work of its era. The problem is gothic horror. Code: Veronica 's pool already includes magnificent operas, and the game's themes of isolated and decaying aristocrats would resonate even more if they could stand alone. Remakes should let the genre do the heavy lifting instead of complicating it like the original did.
The problem is that Resident Evil Code: Veronica will always have tone and narrative problems as long as Steve Burnside exists.
Steve Burnside is Code: Veronica's Scariest Monsters
Steve Burnside is one of the most unlikable characters in the show. resident evil For a series, and one like this, this is an incredible feat. Hostile, irritated, and oscillating between antagonizing Claire and professing devotion to her, any empathy he might generate is diluted when his trauma is conveyed through blunt explanations and his uselessness and bad behavior. What's worse is that his creepy unrequited love for Claire, although portrayed as fateful in the text, has aged like milk. Like the Ashley incident, sexist conversations can change, but RE4In fact, it might be best for Capcom to cut and replace characters entirely with similar kinds of beliefs. RE3 Remakes are shown.
Code: Veronica Remake Needs to Refine Tone and Characters
The last few remakes Code: VeronicaThe question of what is wrong with the rearview mirror Resident Evil Code: Veronica I think there's still a remake left. Hopefully, it starts with a modernized tone and less badass camp rather than the usual camp. The epic grandeur and fury should mostly be reserved for elements like the Ashford twins, who embody Umbrella at its most terrifyingly indulgent.
This also means that the pairing of Steve Burnside and Claire Redfield is completely different, and she RE2 Remake description. It's absolutely necessary, and while it hasn't been mentioned so far, Wesker's characterization may also need a definite reexamination. Code: Veronica This is where he goes full-on super-villainy, and while it's unlikely that Capcom will ever completely get away with it, applying some restraint there could make him suitably scary and refocus the franchise on its horror roots that it's clearly invested in.
More than wishful thinking
The good news is that all of this seems possible. RE4 Verified camp can coexist with redemption. Moreover, although it may seem difficult for someone like Steve, Modern resident evil The new Luis was charming before he became tragic, Carlos gained trust through his abilities, and Ashley actually succeeded in making the leap from burden to partner. Wesker is likely the only real element in this part of the wishlist that could remain wishful thinking.
Code: Veronica Remake Needs To Get The Difficulty Right
The only mechanical item on this list is decidedly extensive. It's still quite difficult. These range from better boss telegraphs to less punishing inventory management, and rely heavily on the character swapping system that gets you a second pass. Code: Veronica We should still require forethought, but punishing players for failing to anticipate the future should be a thing of the past. It seems likely that this too will change, but I can't say how that will happen yet.
Respect Code: Veronica Deserves It
It all seems so grand, but Resident Evil Code: Veronica In a remake, you don't have to sand down all the rough edges. That roughness is the key, and modernization shouldn't mean erasure (at least for everything except Steve). but Resident Evil Code: Veronica It's unique because it doesn't have numbers, and it's never stood confidently in line with the series it helped shape. If done right, a remake can finally change things entirely.

- released
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March 28, 2000
- ESRB
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M rated for adults 17+ due to animated blood and gore and animated violence
- engine
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RE Engine

