PUBG Battlegrounds CEO Jang Tae-seok has made his stance on AI clear, saying he doesn't mind using AI in game development as long as it doesn't sacrifice good gameplay. AI has been a hot topic for some time as game developers steadily adopt the technology. PUBG Battlegrounds The developer is commenting now.
Most recently crimson desert Developer Pearl Abyss has made headlines for its use of AI, which the developer said will not end in the final project. It is just one of many studios that have begun the process of removing AI-generated assets from their games, but have been found to be using AI in their development process. AI has received a lot of hostile reception from gamers, but its adoption is unlikely to change in the near future as publishers move to cut costs in a turbulent economy.
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How PUBG Studios Views AI
“I’m watching what’s going on,” Jang Geun-suk told IGN. “As a fan, it doesn’t really matter to me, because if they use AI in their artwork, it doesn’t matter to me as long as they make good gameplay.” He then stated that his opinion may differ depending on the perspective of the developer or publisher, and that he does not have an 'accurate opinion' because he is still in the 'stage of learning and researching the incident.' As much as we use AI PUBG Battlegrounds Jang said the studio's goal is to leverage AI to “offer new and fun gameplay experiences” for players. The studio believes that AI, like other productivity tools, is used to automate repetitive tasks rather than gameplay development. At least for now.
The situation is different in PUBG: Battlegrounds Publisher Krafton, as interviewer Simon Cardy points out. Krafton has taken a stance as an “AI-first” company, including buying out employee contracts to reduce its overall workforce. Publisher experiencing many legal problems due to dispute with publisher Subnautica 2 Leadership faces an uphill battle due to opposition from gamers who oppose AI and the fallout from the legal battle.
AI is a trust issue for players, and it's understandable that some gamers are very concerned about its use. Few gamers bother to play games that no one else is making. After all, AI is far from perfect, and many AI assets boast bizarre inconsistencies, like fingers stuck on hands or distorted perspectives on buildings. For those who focus on details, AI-generated art can diminish the experience. As a sort of rebuke to the trend, studios such as warframe Developer Digital Extremes has taken an anti-AI stance.
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But it doesn't seem like AI is going anywhere anytime soon. This technology is deeply ingrained in many industries, gaming being just one of them. While some may blame 'corporate lawsuits' for the rapid adoption of AI by game studios, there are also developers who prefer to use AI to develop games such as: Kingdom Come Salvation 2 Directed by Daniel Barbra. A dividing line seems to be increasingly forming across the uses of AI.
As player and publisher expectations for the scale of video games continue to grow, the use of AI will also increase. Zhang's stance on using AI for productivity tasks rather than game development feels particularly measured given the current situation. However, gamers will have to wait and see which way the wind blows for PUBG Studios' use of AI in the long term.
- released
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March 23, 2017
- ESRB
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T for Teen: blood, violence