One of the main strengths of Bethesda, the best video game developer, is in the story building with the franchise. Presbyterian scroll And more recently StarfieldWe take the mantle of storytelling in the RPG genre. similarly, Fallen It has a similar reputation for drawing vividly surviving images in the landscape dominated by the waste of nuclear disasters. The series has only four main lines in almost 35 years, but there were a few quests that can live for a long time from Veni, VIDI, and VICI to Wacky Silver Shroud, inspired by Rome in New Vegas. Nakjin 4. Of these Nakjin 3The cloned man often brings the rear seats when summarizing the best. Fallen Quest, but the basis of morality requires more recognition.
Moral dilemma is a definite way to immerse RPG gameplay, and the best open world games are constantly dynamically deployed with dramatic effects. Red Dead Redemption 2 and Mass effect The three trilogy is a major example of putting gamers' nature in the test because almost all actions bring about a chain reaction of the results. Bethesda uses this technology as a whole Fallen In consideration of the series, but considering the mission context, the gravity of the decision -making required to complete the cloned person is one of the better descriptive maneuvering of the developer.
relevant
How is Nakjin: What does the New Vegas wasteland look like?
If the player greatly affects the world of fallout, it is worth considering how the settings are different as New Vegas has a great influence as a courier.
The cloned person proves that there is more on Android than obedience.
First of all, the cloned person is far from the simplest quest. Nakjin 3. It is a repeated topic for fans to jump into the brick wall when trying to complete the mission. Dr. Zimmer's mission in Rivet City requires to track Android in running using a holo tape set scattered in the player map. However, clues to achieve this triangle are difficult to come. Therefore, it is not uncommon for the player to end the mission early if the player takes the easy path provided by the Railway and the tape is not played alone.
If you do not know exactly where you should stand for treasure hunt, you need to talk to some NPCs similar to the useless wild pursuit. Sometimes, Victoria Watts adds storytelling because it never creates it in the scene to provide a chance to give up. In other cases, bugs can prevent the story from going forward. Assuming a soft play -through condition, the true challenge is to find the fourth clue held by Horace Pinkerton hidden in the bow section. After choosing the locks needed to access the characters in that location, the story is twisted dark.
The player holds freedom and species cards to the cloned person.
Android (HARKNESS) thinks that Pinkerton is a human being and independent because Pinkerton performs facial reconstruction and damages memory. Pinkerton confesses that the robot's old identity is suppressed and reactivated only in code word, providing evidence of wanderer of the terminal alone. The player faces two options, following this release, and both tell Harkness the truth about his Android origin.
A good ending can be played in three ways. The player can persuade Harkness that his secret is safe with them. The second option is to tell the robot that Dr. Zimmer is waiting for him. A lonely wanderer speaks about the secret of the robot, kills a doctor, or is a security officer of Rivet City as a security officer of Rivet City. The last path is essentially recognized for the autonomy of Android and confirmed his choice to become a human being.
But the undesirable ending tells the robot betraying the robot and the code to restore the hidden memories of Harkness. This will guarantee Android's concessions to Zimmer's ownership, and will limit him to species even if Zimmer dies later. The ending can be tamed to make the maximum reward, but the moral dilemma of the cloned man combined with the mystery that stirs the storyline makes it one of the deeper quests. Fallen History from a story.
Nakjin 3
- Released
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October 28, 2008
- ESRB
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Mature M: Blood and Gore, intense violence, sexual theme, strong language, drug use
- developer
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Bethesda Game Studio
- Publisher
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Bethesda Softwalk
- engine
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GameBryo