Important Things High Guard Doesn't Tell You

High guard It's only been out for a little over a day at this point, and players from all aspects of the shooting space are still trying new things and trying to learn the ropes of one of the most exciting FPS games released in recent times. The game has a pretty decent tutorial, and the core gameplay loop is fairly simple to understand, but beneath the surface there are a variety of mechanics, skills, and additional details that are incredibly valuable to the player's success during a match.

Highguard Castle Whirlpool

Highguard chose a really strange day to tell people more about the game.

After going dark for over a month, Wildlight Entertainment has released an in-depth showcase for Highguard, although the timing is a bit strange.

Some of these are obscure tooltips that many players may have missed or underestimated, and some don't seem to be mentioned internally. High guardThis means that many people can go out and play for dozens of hours without even realizing they exist. For those looking to level up their game, understanding and utilizing all these different tricks is very important. Because it can quickly turn an average player into a great player.

I'll highlight a few things that aren't directly covered in the game, but the main focus is on mechanics and tricks that are more important than meets the eye.

Good defense = offense

High Guard Bear Ride Image via Wildlight Entertainment

details:

  • Damage inflicted to enemy base upon successful defense

  • Losing Shieldbreaker isn't everything

default game mode High guard It revolves around slight changes in attack and defense. One team must grab the Shieldbreaker and push it into the enemy base, while the other team prepares to counterattack and be able to get through the attack. The initial loop is pretty easy to figure out, but what makes the mode different is that defenders can actually build bases on enemy bases without having to touch them.

By successfully fending off the onslaught of attacks, the defending team will be rewarded with massive damage to the enemy base. This can help you level up the scoreboard, launch a counterattack, or win the entire match. Knowing this information adds much more importance to a successful defense. That's because the advantage isn't just about surviving, but potentially becoming a win condition for your team.

Don't underestimate movement technology

Scaling any surface imaginable

Hi-Guard-Press-Image-2 Image via Wildlight Entertainment

details:

  • The wall rises and momentum is transferred.

  • Seamless transition to zipline

Movement is a very important part of a good shooter. High guardThat fact is still true. Making good shots is important, but if another player is able to use their footwork to gain an advantage, a seemingly winnable fight can quickly turn the other way due to a purely technical move.

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One of the biggest aspects players will start using is wall climbing, which is accessible to all characters right from the start. Going beyond a simple mantle allows players to scale structures much taller than they could otherwise, and while there are still limitations, the potential is huge. Players can also use their mounts to move around cleverly, quickly jumping up and down to increase their mobility and quickly close gaps on enemies who might otherwise feel very safe.

The animation is canceled.

Get straight back to action

Highguard release received mostly negative reviews Image via Wildlight Entertainment

details:

  • Cancel refresh

  • Chaining Actions with Swap Animations

Good FPS players are always looking for new ways to optimize gameplay, and a common way to achieve this is in the form of animation cancellation. It doesn't matter if it's to cut out the reload animation, speed up a utility, or aid navigation. Shaving a few extra seconds off every fight can drastically improve a player's chances of winning. High guard There are many examples of this kind of technology working incredibly well.

First of all, there are various cancellation functions that players can perform when boarding and disembarking, which greatly reduces downtime and helps keep you moving. Movement options continue as players can easily zipline jump and eliminate awkward pauses. It requires very little input, allowing you to move to a position higher off the ground and be ready to shoot before anyone can react.

Collect loot and repeat

Simpler than it looks

High Guard Press Images 10

details:

  • Fast Mining Strategy

  • Simple loot loop

plunder mechanic High guard It's pretty interesting and very important to understand how it works. Vesper, an in-game resource, governs the weapons, armor, and utilities that players can purchase in-match, but they do not have infinite time to mine. Therefore, it is important to master swing timing and understand that after a successful chain, you can immediately finish the next swing with a powerful strike.

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When it comes to actual item boxes, it's a lot simpler than it looks. The two categories are outlined from the start – red for guns and blue for armor – but hunting is more streamlined, allowing players to equip gear almost immediately without having to spam more crates for better items. The only time you should repeat looting is when a new stage begins. This is because tiers increase and players must go back out and earn the next level to increase their overall power.

Don't Ignore Supply Drops

High Guard Sniper Horse

details:

  • Higher Tier Loot

  • priority goal to fight for

The game's tutorial covers a lot of the basics about the game, but doesn't mention supply drops. These loot containers appear randomly throughout the match and contain exclusive red tier items that are actually much stronger than other containers.

Many players will be too busy looting and mining for resources to even think about catching the drops. But considering how quick it is to acquire and how good the rewards are, focusing on a sound cue every time it plays is almost a no-brainer. The focus on this will become stronger as players improve, but it is best to always think about it in the preparation phase to give your team a significant boost.

separate traders

Different loadouts from around the world

High Guard Merchant and Companion Image courtesy of Wildlight Entertainment

details:

  • Higher Tier Loot

  • priority goal to fight for

shop mechanic High guard This is one of the most unique aspects. Instead of purchasing loadouts at the start of each round and earning resources through kills and objective play, players can spend their hard-earned cash on one of the merchants scattered across the map and base at any point in the round.

A more important detail is that the merchant actually has a different inventory than the one at spawn. This means that certain guns may be hidden in far corners of the map, forcing players to struggle to nab a cool new sniper or heavy shotgun. Additionally, as the match progresses, shop ranks gradually increase over time, so even if players are happy with their loadout, they should level up as quickly as possible during the looting phase or other quiet moments.

Armor vs. Helmet (and the need for constant improvement)

Check out the finer details

Hi-Guard-Press-Image-1 Image via Wildlight Entertainment

details:

  • Headguard Extra Health

  • Minor advantage over higher tier gear

Defensive statistics often take a backseat to damage numbers. Because players don't care how much punishment they can take as long as they can handle a lot of it themselves. High guard It handles armor in a very specific way, divided into two categories: Resistance and HP. The actual breastplates players earn throughout the match effectively boost their overall health, with higher ranks giving them a higher chance of survival from a purely health-based perspective.

Helmets, on the other hand, only provide damage resistance to the head, so it's equally important to prioritize them when engaging in combat. Like everything else, these items rank up over time, and if players aren't careful, they can find themselves losing a suddenly advantageous firefight because the enemy spent a few extra seconds looting slightly better gear.

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