How to unlock all psychic abilities in Metroid Prime 4: Beyond and what they do.

viola suit

Samus main suit from Metroid Prime 4This allows her to use Vi-O-La.

Unlocked upon your first visit to Volt Forge.. At the same time, Vi-O-La is also unlocked.

viola

Samus' Bicycle Throughout Metroid Prime 4. Also features Projectiles and boosts that can be followed by damaging power slides.

unlocked When I first visited Vault ForgeAt the same time as the Vi-O-La suit, the bike cannot be used without the Vi-O-La suit.

Vi-O-La IC Suit

upgrade Added heat resistance to Samus' Vi-O-La suitCustom upgrades for Vi-O-La will also be unlocked.

You'll see this upgrade in Volt Forge on your first visit; You can't unlock it until you get the Psychic Boost Ball. Then return to Volt Forge to upgrade your suit.

Viola IC

upgrade Added heat resistance to Vi-O-La. This upgrade will be activated automatically when needed.

Automatically unlocked When Samus upgrades her suit with the Vi-O-La IC suit upgrade.

Fire Shot (Normal/Charge/Super)

normal — Deals fire damage and burns enemies, causing them to take damage over time. Consumes 1 ammo.

charged — A more powerful Fire Shot that uses multiple projectiles. Consumes 3 ammo.

supervisor — The most powerful version of the Fireshot, firing significantly more projectiles than the Charge Shot. Consumes 15 ammo.

normal — Unlock by earning fire chip in the beginning flare full Take it back to MacKenzie in Fury Green.

Charge/Super — Both Charges and Super Shots are unlocked by completing the following: Ladder of Thought and Ring of Stone Temple. The item you complete first will unlock a charge, and the item you complete second will unlock a super. I recommend the Ladder of Thought Shrine first as it is the easiest to access.

Ice Shot (Normal/Charge/Super)

normal — Deals ice elemental damage and freezes enemies. The time it takes to freeze varies depending on the enemy. Consumes 1 ammo.

charged — A more powerful Ice Shot with multiple projectiles that can bounce off surfaces to hit enemies. It also causes enemies to freeze for longer. Consumes 3 ammo.

supervisor — The most powerful version of the Ice Shot, firing significantly more projectiles than the Charge Shot. All projectiles can ricochet. Once again, the duration for which enemies are frozen has also been increased. Consumes 10 ammo.

normal — Unlock by earning ice chips in ice belt Take it back to MacKenzie in Fury Green. Chips come in the following containers: Dropped by a loading crane Although it is at the beginning of the area You cannot obtain Ice Chips until you defeat Keratos.. So you'll have to come back for that.

Charge/Super — Both Charges and Super Shots are unlocked by completing the following: Floating Path Shrine and Spring Source Shrine. The item you complete first will unlock a charge, and the item you complete second will unlock a super. The Spring Source Shrine is recommended first as it is the easiest to access.

Thunder Shot* (Normal/Charged/Super)

normal — Deals shocking elemental electrical damage to enemies. It can also be used to power a variety of devices. Consumes 1 ammo.

charged — A more powerful Thunder Shot with a chain lightning effect that bounces between enemies. Consumes 5 ammo.

supervisor — The most powerful version of the Thunder Shot, which fires a constant current for several seconds. Consumes 20 ammo.

normalAfter unlocking the Psychic Grapple, return to Volt Forge. And use it to cross the collapsed passageway floor of tower 1. You can find the Thunder Chip in the Power Core; This will result in a boss fight, so be careful.

Charge/Super — Both Charges and Super Shots are unlocked by completing the following: Ring of Thunder Temple and Falling Labyrinth Temple. The item you complete first will unlock a charge, and the item you complete second will unlock a super. I recommend Falling Labyrinth Shrine first as it is the easiest to access.

control beam

A beam controlled by the spirit of Samus.It can direct you to a specific location. Can only be activated while using Psychic Visor. This is primarily used for puzzles, but can also be used to find specific weaknesses in enemies.

unlocked In the early days of Fury Green While completing the puzzle

missile launcher

Grants Samus the following abilities: launch a missile Allows you to lock onto and track enemies. Consumes 1 missile ammo.

Unlocked soon After meeting Mackenzie At Fury Green.

super missile

upgraded more powerful version This is what a regular missile launcher looks like. Consumes 5 missile ammo.

unlocked After completing the puzzle with VUE-995 in Daegwangsan Mountain.

psychic bomb

Grants Samus the following abilities: Drop up to 3 bombs. Charging the bomb creates a mote that Samus can control. psychic bomb Only available in Morph Ball mode.

Instantly unlocked After defeating Cavex Located in the Garden of Remembrance, Fury Green.

psychic bomb

Upgrade your psychic bomb. You can use them to deal more damage and solve puzzles..

Instantly unlocked After defeating Omega Griever, the boss of the Great Mine..

Psychic Boost Ball

Upgrade your Morph Ball. Samus can trigger short bursts of high-speed rolling.. It can also be used to power devices and damage enemies.

Instantly unlocked After defeating Keratos At the Ramon Institute in the Ice Belt.

Psychic Spider Ball

Morph Ball Upgrade Provides the ability to magnetize the Morph Ball with magnetic tracks.. It can also be used to hang from a tether node or ride psychic ball tracks created using a psychic visor.

Found in an ancient temple in the Ice BeltBut only after you unlock Thunder Shot.

psychic visor

Scan Visor, which allows Samus to: Scan objects in the world and interact with psychic energy To solve puzzles or find collectibles

Unlocked at game startAfter placing the purple psychic crystal on Samus' forehead in Chrono Tower.

psychic boots

Grants Samus the following abilities: do a double jumpAlso known as Space Jump, it gives her the following abilities: Use the Psychic Visor to stand on the created Psychic platform.

Even though you get access to the psychic platform a little earlier, you don't have access to psychic boots that you can walk on. Defeat Zelios at Vault ForgeNot long after receiving the Vi-O-La suit.

psychic gloves

To Samus Ability to control motes and move other psychic entities When used with Psychic Visor.

Found in the center of the Arboreal Chapel in Fury Green. You'll need this upgrade to progress, so you can't miss it, and it unlocks shortly after the initial tutorial sequence.

Psychic Grapple

Grants Samus the following abilities: Use the hook You can cross large gaps or reach high points.

Unlocked by defeating the boss of the Flare Pool. penoros.

psychic noose

Creates rope-like strands of psychic energy. Used to pull objects towards you. Can only be used on compatible objects. The psychic visor can be used to reveal hidden snare points.

Found in the Bio-Labs level in the Ice Belt. You'll need to complete the puzzle there to unlock the ability.

legacy suit

that Final suit upgrade In the game. The Legacy Suit gives Samus the following abilities: Utilizes a protective psychic barrier that nullifies the effects of most incoming attacks.. After a certain period of time, the barrier disappears. but, The speed at which it disappears depends on the amount of damage absorbed.. The barrier also deals damage to enemies it touches.

Unlocked after visiting Altar of Legacy in Fury Green. 100% green energy crystals have been collected..

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