How to save the crew on Antares

One of the main tasks you will need to manage is die on Antares This is the status of the crew. Each crew member has five survival stats to watch out for, and each member depletes and regenerates through unique elements.

Each stat has four levels, each level reducing that character's skills by a set percentage until the problem is resolved. At maximum level, a crew member's skills are reduced by 20%, and if their stats reach 100, the crew member dies.

fatigue

The crew sleeping on Dead in Antares.

Fatigue builds up The most commonly affecting statistics for all crew members. Whether working on station or on an expedition, all work tires the crew. Normally this isn't a big concern. There is a little bit of recovery each night, but if you overwork someone it can be a problem.

Fatigue causes a direct penalty to all skills.That amount is directly related to how tired the crew is.

How to deal with fatigue

Flight attendants will feel a little tired by the end of the day, but it's not a good idea to rely solely on this as they may not be able to get enough rest depending on other factors. In addition to night rest Avoid using it on the day if the crew is extremely tired.. As long as they remain in the shelter, they will also take breaks at each stage of the day.

For each of these statistics You can also craft healing resources at the Forge. This will lower your disability. However, you need the right materials.

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hunger

The crew is affected by Hunger in Dead in Antares.

Besides fatigue Hunger is one of the only statistics that decreases regularly on a daily basis.Even if you don't do anything to trigger it. Each night, the crew experiences the effects of the 'day effect', which increases their hunger. This is typically around 20 units and gives you the opportunity to immediately provide your crew with available resources.

Crew members who worked that day may have felt extra hungry And all day long. This increase is separate from the nighttime increase.

If you are unable to procure anything to feed your crew, they will all remain at their current level of hunger until tomorrow when you have the opportunity to feed them again. This can affect sleep, stress, and other factors depending on how hungry you are at this point.So, while it's not ideal, you should accept it if you have no other options.

Hunger has a direct penalty to science and technology.The amount is directly related to how hungry the crew is.

How to deal with hunger

Unlike fatigue, which automatically eases little by little every night, Hunger is something you have to actively take care of yourself.. Initially, there will be a small amount of food left in your stomach, but it will run out quickly so you need to prepare food. Build a rally camp, hunting camp, or fishing camp.

Each station provides food resources that you can use to feed your crew. However, the following is important: Keep in mind that without a Pro Cooker station, the food could make some of your crew sick. While eating. Also, if you haven't upgraded your shelter to allow access to the freezer. Anything you don't eat that night can go bad.

party

William treating a crew member in the infirmary of Dead in Antares.

The disease is probably one of the most common conditions to treat. In most cases, This only becomes a problem after you become ill or eat raw food.It should never reach a dangerous level unless completely ignored. Unfortunately, this also means that treating it is not as easy as fatigue or hunger.

Diseases have a direct impact on survival skills.The amount is directly related to how sick the crew member is.

How to Treat Disease

In the early stages, the main methods of treating the disease are: Make healing materials at the blacksmith shop. but, If you used your workshop to build an infirmary, this will be your main method of treating diseases..

This station allows one crew member to treat another crew member's illness or injury. additionally, If you use William to heal other crew members, his Devoted Doctor trait will also deal with some fatigue and stress. The same goes for both him and his patients.

Make sure you have the supplies and supplies you need when treating someone in the infirmary. Set up your infirmary to focus on injuries or illnesses depending on what you're treating.

injury

Crew members fighting in Dead in Antares.

Injuries are not as common as fatigue and hunger, but they are a little more common than illness. Injuries are common while working at the station. It can be caused by several factors. Certain weather conditions, as well as current conditions on the station, can lead to injury if the crew is already being negatively affected by other factors.

Although these injuries are generally minor, there are more serious injuries that occur in combat.. If you get caught in a fight, Any damage you take is transferred to your injury meter. After the fight is over. Serious damage can be quite detrimental, so just in case, don't take pre-existing injured crew members on an expedition.

Injuries result in a direct penalty to physical performance.The amount is directly related to the severity of the crew member's injuries.

How to Treat Injuries

As with any illness, here's how to treat an injury: Healing items crafted in a blacksmith shop or infirmary.. In the infirmary, William can treat the crew's injuries while also relieving fatigue and stress. Healing items should be used sparingly.And honestly, you'd be better off using your resources to create something that relieves hunger or fatigue.

stress

Two crew members are relaxing at the resort of the Dead in Antares.

Unfortunately, stress is a very common occurrence and one of the most difficult problems to solve. Stress can build up while working at a station, dealing with inclement weather, going exploring, or doing just about any other activity in the game.. Even certain conversations can increase a crew member's stress level.

So, it may not be possible to prevent flight attendants from feeling stressed, but The most important thing is to know when something can make your stress rate worse.. For example, if the weather that day will have a big impact on your stress, it's probably unwise to hire someone who is already stressed.

Stress has a direct impact on your mental abilities.That amount is directly related to how stressed the crew is.

How to deal with stress

As with the rest of your stats, you can use crafted healing items to deal with stress, but A major way to significantly reduce stress is through recreation areas.. The retreat is a two-person station where crew members can relax, chat and de-stress.

This usually provides a significant amount of relief, so you don't need to repeat this with the same crew too often. in other words, The degree to which stress is relieved depends on the other person's communication skills.. So, avoid pairing two crew members with poor communication skills. If your crew is suffering, this station will heal them too.

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