How to complete the Aharon hub in the viewfinder

The first hub players will explore viewfinder The Aharon hub contains three main teleporters that are essential to completing the game's story, as well as optional teleporters that contain more puzzles.

teleporter viewfinder

Viewfinder: How to save

This guide will help players who are confused about how the viewfinder's save system works.

This guide guides players through all levels of the game. viewfinder Chapter 1. It will take gamers about 20 to 30 minutes to get through this first hub. This is because it introduces some of the mechanics that you will have to play with in the game. viewfinder.

1 viewfinder, 1 teleporter

The first teleporter is equipped with levels 1.1, 1.2, and 1.3. This level introduces players to the game's main mechanics, so paying close attention is important.

level 1.1

After passing through the first teleporter, the player must enter the house and walk downstairs to the terrace. They will notice that there is a table and board in the center of the courtyard. They have to get there.

Their instincts tell them to cross the bridge in the center, but it breaks and they fall down the hole. Here the game introduces a rewind mechanism. They have to rewind and cross one of the other two bridges instead.. Next, you have to pick up the pictures pinned to the board, place them in space and pass them.

level 1.2

Although sometimes the only challenge is reaching the teleporter. viewfinder Puzzles, in some situations you may need to push them. One of the ways the player powers the teleporter viewfinder There is a battery.

At level 1.2, gamers need to find two batteries to activate the teleporter. There is a battery in the room next to the teleporter room, and there is a board with a picture in the same room as well. The player must place the picture and go inside it to retrieve the black and white battery. Once both batteries are placed on the teleporter charging platform, you can interact with them to move to the next level.

level 1.3

many puzzles viewfinder Requires the player to rotate the photo before placing it. This is what you need to do to access the teleporter and batteries in level 1.3. Gamers must first grab the teleporter image on the board and rotate it 180° so that it is in a vertical position.

You then have to step into the picture, pick up the next picture on the board and rotate it slightly so the battery can reach it without falling off the platform. They need to grab the battery and bring it to the teleporter's location so they can turn it on and use it.

1 viewfinder, 2 teleporters

After completing level 1.3, players return to the hub. To find the second teleporter, turn right and go up the stairs.

level 2.1

Upon entering level 2.1, the player moves to the right. There is a picture of a bridge on a small table. You'll need to use the photos to create a passageway to reach the platform on the other side. After crossing the bridge, there is another painting on the table. They must use it to remove the door blocking their path.

The teleporter is on top of the structure beyond the gate. They must rotate and place pictures of buildings on their sides to create ramps to climb to the top and reach the teleporter.

level 2.2

To pass level 2.2, players must find two batteries. There are two inaccessible areas in this level, but players can get through them by using two of the three sky pictures tabbed on the board. Placing an environment photo in front of a wall will destroy a section of the wall, allowing the player to enter this area.

Batteries located in the gate area are easier to access. This is because players know where they can place the paintings without destroying them. However, other batteries are completely surrounded by walls, so players can accidentally destroy them. If so, just rewind the photos and rearrange them.

level 2.3

The picture on the board contains the same images over and over again, and players must keep using them to get closer to the teleporter. In other words, building a temporary bridge.

As the player continues to place them, the image will start to glitch. Eventually they will be sent back to the server room. You'll need to go back to level 2.3 and fix the errors in the simulation so you can continue what you were doing. Players can deal with the problem by pressing the red button and pressing the green button.

If the player returns to level 2.3, they will not have to go through this part of the story. Now that the simulation has been fixed, there will be no issues or errors.

level 2.4

Viewfinder Level 1.7 Painting

The player must go down the hallway and reach an easel with a painting on it. They have to place it and keep moving until they find the next piece of art. It's on another easel at the top of the stairs.

The second photo will take them to a lovely, picturesque garden. They must go down a stone path and enter a pavilion to find the next piece of art, which leads them down a path in the middle of the desert. Behind the large rock is a picture of a house. When you enter the house, there is an image of a pixel art dungeon on the table.

They must make their way through the dungeon until they find the exit. Once outside, turn left and find the chain on the wall and pull it to lower the bridge. On the other side you will find the final image, which will give you access to a teleporter that will take you back to the hub.

1 viewfinder, 3 teleporters

On the other side of the second floor is the third essential teleporter.

level 3.1

Viewfinder level 1.8

When players first enter level 3.1, they may be tempted to put the picture down right away. But to do this you have to copy it from the room downstairs, so you have to rewind it. After copying the image, you'll need to put down the two photos and get the batteries to power the teleporter.

level 3.2

Next, the player must use the copier in the back to copy the images in the room once again. You will need to place one of the figures to create a bridge connecting the two platforms. Other figures were rotated and placed so that the tops of the stairs were on different platforms to allow the player to access the teleporter.

1 viewfinder, optional level

The final teleporter is optional, so players do not need to complete these levels to complete the story. viewfinder. If you would like to use the teleporter, you can find it in the bathroom located on the first floor.

Viewfinder 1 Option Level

First, the player must go down the stairs and take the picture on the small table next to the sofa. You need to turn it so that the leaves cover the floor and the grass is against the right wall. They have to go inside and fall at the end of the hallway.

Here they will stumble upon a painting with two tables. One of them is upside down. There are two pictures in this one, which gamers have to place in certain positions depending on where they want to go.

To grab the duck collectible, you need to flip the table over so that the mountain view is on your left.. The picture on the table will lead them into a maze, at the end of which they will find a collectible duck.

You can then rewind to return to the same photo. If you turn the table showing the mountain over to the right, a picture of another table appears above it.. You need to hold the pencil brush and turn it so that it touches the floor and then type your image. The final image is shown on the right.

They need to look down and place it, then jump inside and board the teleporter. This concludes the final level. viewfinder Chapter 1. Below, players can check out the full video walkthrough from Aharon Hub.


Viewfinder T Tag Page Cover Art


released

July 18, 2023

ESRB

E for everyone // gentle language

developer

sad owl studio

publisher

thunderous publication


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