How To Build The Best Gold Ship In Umamusume: Pretty Derby

Gold Ship is one of the most popular characters in Umamusume: Pretty Derby, primarily due to her unpredictability. She may win you easier races or may completely lose in races where she is the top contender. You really need to work hard on her build to ensure more victories.

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She is a chaotic horse, almost as much as her real-life counterpart, but that makes using her fun. It’s satisfying to see her cross all other racers despite starting near the very end. Getting the right stats and skills for her, she can become one of the best racers in the game.

Updated October 22, 2025 by Zoë J. Osik: We’ve updated our Gold Ship guide to include career events and updated support cards so you can make the most of every career run! Take a look at how your event choices will impact your stats and relationships in career mode.

How To Play Gold Ship

Gold Ship's initial stats overview is shown in Umamusume Pretty Derby.

Gold Ship is an unpredictable Umamusume, so even if you have the right stats, you will have a chance of losing. That said, you should try to obtain the best possible stats and skills to make her more consistent. If she performs well, you will easily overtake all racers running ahead.

She works best as an End Closer, but you can also use her as a Late Surger. If you attach the correct legacies, you may even run her as a Pace Chaser, but that is not recommended. Gold Ship’s 20 percent growth bonus with Stamina, and ten percent with Power will help you level up the required stats as an End Closer.

Gold Ship will also perform well in Medium and Long distances if you have enough Stamina to last, but she performs decently in Mile stadiums. To improve her performance before a Mile race, you should focus on Speed and Power to help her get ahead.

She is weak in Sprint and Dirt racecourses, so avoid them altogether when you are trying to meet the fans criteria.

Gold Ship Best Stats

Gold Ship training screen is shown in Umamusume Pretty Derby.

Stats

Priority Ratio

Optimal Number

Speed

8

1,000-1,200

Stamina

7

1,000-1,200

Power

2

700-800

Guts

1

200-300

Wits

2

300-400

To play Gold Ship as an End Closer, you will need a lot of Power to rush through the crowd of racers during the race. You will notice her slowly going up the positions, and you need to make sure she does it consistently. For that purpose, your Stamina will help you maintain your Speed.

Since you will be covering long distances to take over your opponents, you need to be fast, so Speed is equally important. If you run out of Stamina, your Guts will help you fight at the end of the race, which is crucial for Gold Ship.

If you have enough Stamina reserved already, you don’t need Guts much, and you can level up as suggested in the table above.

Gold Ship is very susceptible to being Rushed, depending on her position. So, you will need to work on her wits to prevent it. Wits will also help you level up skills necessary to overtake your opponents. Recovery skills will also help ensure she doesn’t burn herself out before the finish.

While training her, you should focus on the same stats ratio priority across all stages to ensure a smooth victory. However, you don’t need much Wits to pass your debut race. Start working on Wits for your second race, and try to get it around 170-200. Gradually increase this number to have the optimal stats by the last tournaments in her career.

Legacy Recommendation

Gold Ships's legacy selection is shown in Umamusume Pretty Derby.

The Legacy that you will inherit from your other racers’ careers needs to focus on the same stats mentioned above. So characters that you build as End Closers or Late Surgers will work well with her, since they will have similar stats that you need. Ideally, Super Creek, Mayano Top Gun, Narita Brian and Narita Taishin are your best options.

TM Opera O and Biwa Hiyahide are also good choices, and don’t underestimate the Divine Emperor Symboli Rudolf!

Characters like Oguri Cap and Special Week work well with her, considering that they have Sparks related to Power and Stamina. Furthermore, they will also help you improve your Mile aptitude. You can also inherit their unique skills, such as Shooting Star and Triumphant Pulse, which you can use to increase your velocity near the end of the race.

Gold Ship Best Skills

Gold Ship's skill menu is shown in Umamusume Pretty Derby.

To improve your Gold Ship, you need to focus on getting maximum velocity, especially near the end. You will also need skills that will help Gold Ship manage her stamina efficiently. This will cover some mishaps and status effects that Gold Ship will likely face.

Skill

Description

Pressure

It works well with Gold Ship’s long-distance aptitude, and she will recover some speed as she passes other runners near the end.

Uma Stan

Considering that you will need to pass many racers for a breakthrough, Uma Stan will increase your speed when you are near other racers.

Shake It Out

If you are relying on skills, you will be running out of Stamina, so this lets Gold Ship recover some essential endurance.

I Can See Right Through You

This helps Gold Ship see further away, so she will act according to better knowledge about her situation.

Triumphant Pulse

You need Oguri Cap’s legacy to inherit this skill, but this is useful during the very end of the race, when you have about 200m left.

Swinging Maestro

This card help to recover endurance on turns, making sure Gold Ship doesn’t tire herself out on the way to the finish line.

Straightaway Acceleration

This skill triggers on straights to help Gold Ship reach her max speed faster.

Homestretch Haste

That last bit of track is where racers shine, and Gold Ship will need this skill to help her pull ahead!

Nimble Navigator

This skill is ideal for improving navigation, as Gold Ship relies on finding that perfect opportunity to pass her competition late in the game.

End Closer Corners

Similar to Swinging Maestro, this skill triggers on corners only for End Closers–but this increases velocity as opposed to recovering endurance.

Gold Ship Best Support Cards

Seiun Sky support card is shown in Umamusume Pretty Derby.

The Support Cards you choose for Gold Ship need to help her get the optimal number of stats quickly. In her case, it’s Power, Stamina, and Speed that you will focus on the most. There are six Support Card slots, so to balance it out, we recommend getting two cards for each stat.

Support Card

Stat

Description

Super Creek (Piece of Mind)

Stamina

This card enables you to get skills like Swinging Maestro early on, though a bit of luck is required.

Meijiro McQueen (Your Team Ace)

Stamina

This card can be unlocked for free by progressing through the main story, making it a useful addition to your deck for general Stamina boosts.

Mayano Top Gun (Cute + Cute = ?)

Stamina

This is a great general purpose Stamina card with additional skills you can use for Gold Ship.

Kitasan Black (Fire At My Heels)

Speed

As one of the best Speed support cards you can get, Kitasan Black gets Specialty Priority to ensure you have more friendship training.

Sweep Tosho (Lamplit Training of a Witch-to-be)

Speed

Sweep Tosho has some interesting skills, like Lucky Seven, but works to support your general Speed stat.

Narita Taishin (Poolside High Tides)

Speed

As a supplementary speed card, this is a great option to put in your deck to boost Gold Ship’s speed to max.

Seiun Sky (Stamina)

Stamina

The friendship bonuses in the stamina stat will significantly increase your stamina.

Oguri Cap (Power)

Power

The card increases the power gain when you train with Oguri during your career.

El Condor Pasa (Power)

Power

The card increases your stats by giving you greater bonuses through friendship and mood, and also giving you good power stats from the start of your career.

Special Week (Speed)

Speed

Helps you gain fans faster, so you can reach entry requirements, which is harder for Gold Ship at times.

Sakura Bakushin O (Speed)

Speed

You will increase your Speed faster when you train your Speed with her.

Gold Ship Career And Events

Gold Ship came first in the race in Umamusume Pretty Derby.

Starting a new career with Gold Ship costs 30TP, which you earn over time and replenish daily. Below is a complete breakdown of Gold Ship’s career goals and events so you can maximize her stats before the URA Finale!

Gold Ship Career Objectives

Turn Number

Month

Objective

Turn 12

Junior Year, Late June

Participate in the Junior Make Debut


2,000m Turf – Medium

Turn 24

Junior Year, Late December

Place in the top 5 in the Hopeful Stakes


2,000m Turf – Medium

Turn 31

Classic Year, Early April

Place in the top 5 in the Satsuki Sho


2,000m Turf – Medium

Turn 44

Classic Year, Late October

Place in the top 3 in the Kikuka Sho


3,000m Turf – Long

Turn 48

Classic Year, Late December

Place in the top 3 in the Arima Kinen


2,500m Turf – Long

Turn 56

Senior Year, Late April

Place in the top 3 in the Tenno Sho (Spring)


3,200m Turf – Long

Turn 60

Senior Year, Late June

Place 1st in the Takarazuka Kinen


2,200m Turf – Medium

Turn 68

Senior Year, Late October

Place 1st in the Tenno Sho (Autumn)


2,000m Turf – Medium

Turn 72

Senior Year, Late December

Place 1st in the Arima Kinen


2,500m Turf – Long

Gold Ship Career Events

Event Category

Event Name

Choices

Training

The Red of the Protagonist!

Top: +20 Wit


Bottom: +20 Guts

Training

A Date, Golshi Style

Top: +20 Stamina


Bottom: +20 Power

Training

A Sudden Episode from Golshi’s Past!

Top: +10 Wit, +10 Stamina, Fast Learner Status (random)


Bottom: +20 Speed, Fast Learner Status (random)

Choice

Pair Discount Repeat Offender

Top: +10 Guts


Bottom: +10 Stamina

Choice

Which Did You Lose?

Top: +20 Power, -10 Energy


Bottom: +10 Speed

Choice

My Part-Time Job Is… Crazy?

Top: +10 Stamina, +15 Skill Points


Bottom: Hanshin Racecourse hint

Choice

The Day After, Voices Hoarse

Top: +10 Stamina


Bottom: +10 Guts

Choice

This One’s For Keeps!

Top: +10 Energy


Bottom: Either +60 Skill Points and a hint for Non-Standard Distance OR +15 Skill Points and Slacker status.

Choice

Summer Camp (Year 3) Ends

+5 to 3 random stats at the start of summer camp.

Choice

Killer Appetite

Top: +10 Energy, +5 Skill Points


Bottom: Either +30 Energy and +10 Skill Points OR +30 Energy, +10 Skill Points, +5 Power, -5 Speed and the Slow Metabolism Status

Date

Legend of the Left Pinky

Top: +10 Stamina


Bottom: +10 Speed

Date

Hello From About 1.8 Billion Years Ago

Top: +10 Guts


Bottom: +10 Wit

Date

And Then She…

Top: +10 Wit


Middle: +10 Guts


Bottom: +10 Power

Date

A Lovely Place

Top: +10 Stamina


Bottom: +10 Wit

Date

Nighttime Park Visit

Top: +10 Guts


Bottom: +10 Speed

Secret

After the Takarazuka Kinen: Keyword 2


Conditions: Win the Takarazuka Kinen in both years 2 and 3

Top: +3 to all stats, +1 Mood, +45 Skill Points, Yayoi Akikawa Bond +4


Bottom: +3 to all stats, +1 Mood, +45 Skill Points, Yayoi Akikawa Bond +4, Charming status (random), Gatekept skill (random)

Special

Bonus at the start

+120 Skill Points

Special

Failed Training (Get Well Soon!)

Top: -1 Mood, -5 to the last trained stat, Practice Poor status (random)


Bottom: Either -1 Mood, -10 to the last trained stat, Practice Poor status (random) OR Practice Perfect.

Special

Failed Training (Don’t Overdo It!)

Top: +10 Energy, -2 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor status (random)


Bottom: Either -3 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor Status OR +10 Energy and Practice Perfect status.

Special

Extra Training

Top: +5 to the last trained stat, -5 Energy, heal a negative status effect (random), Yayoi Akikawa bond +5


Bottom: +5 Energy

Special

At Summer Camp (Year 2)

Top: +10 Power


Bottom: +10 Guts

Special

Fan Letter

+1 Mood and +30 Skill Points

Special

Dance Lesson

Top: +10 Power


Bottom: +10 Guts

Special

New Year’s Resolutions

Top: +10 Stamina


Middle: +20 Energy


Bottom: +20 Skill Points

Special

New Year’s Shrine Visit

Top: +20 Wit


Middle: All stats +5


Bottom: +30 Skill Points

Special

Acupuncture (Just an Acupuncturist, No Worries!)

Option 1: 30 percent chance to get +20 to all stats OR 70 percent chance for -2 Mood, -15 to all stats, and Night Owl Status.


Option 2: 45 percent chance to get Corner Recovery and Straightaway Recovery skill hints OR 55 percent chance for -20 Energy and -2 Mood.


Option 3: 70 percent chance to get +12 to Max Energy, +40 Energy, and heal all negative status effects OR 30 percent chance to -20 Energy, -2 Mood, and get Practice Poor Status.


Option 4: 85 percent chance to get +20 Energy, +1 Mood, and Charming status OR 15 percent chance to get -10 or -20 Energy, -1 Mood, and Practice Poor status (random).


Bottom: +10 Energy

Post Race

Victory! (G1)

Top: -15 Energy, +10 to a random stat, +45 Skill Points


Bottom: -5 or -20 Energy, +10 to a random stat, +45 Skill Points

Post Race

Victory! (G2 and G3)

Top: -15 Energy, +8 to a random stat, +35 Skill Points


Bottom: -5 or -20 Energy, +8 to a random stat, +35 Skill Points

Post Race

Victory! (Pre Op and Op)

Top: -15 Energy, +5 to a random stat, +30 Skill Points


Bottom: -5 or -20 Energy, +5 to a random stat, +30 Skill Points

Post Race

Solid Showing (G1)

Top: -20 Energy, +8 to a random stat, +45 Skill Points


Bottom: -10 or -30 Energy, +8 to a random stat, +45 Skill Points

Post Race

Solid Showing (G2 and G3)

Top: -20 Energy, +5 to a random stat, +35 Skill Points


Bottom: -10 or -30 Energy, +5 to a random stat, +35 Skill Points

Post Race

Solid Showing (Pre Op and Op)

Top: -20 Energy, +3 to a random stat, +30 Skill Points


Bottom: -10 or -30 Energy, +3 to a random stat, +30 Skill Points

Post Race

Defeat (G1)

Top: -25 Energy, +4 to a random stat, +25 Skill Points


Bottom: -15 or -35 Energy, +4 to a random stat, +25 Skill Points

Post Race

Defeat (G2 and G3)

Top: -25 Energy, +3 to a random stat, +20 Skill Points


Bottom: -15 or -35 Energy, +3 to a random stat, +20 Skill Points

Post Race

Defeat (Pre Op and Op)

Top: -25 Energy, +10 Skill Points


Bottom: -15 or -35 Energy, +10 Skill Points

Post Race

Etsuko’s Elated Coverage (G1)

+15 energy, +1 Mood, +10 to a random stat, +45 Skill Points, +500 Fans, and Etsuko Otonashi bond +15

Post Race

Etsuko’s Elated Coverage (G2 and G3)

+15 energy, +1 Mood, +8 to a random stat, +35 Skill Points, +500 Fans, and Etsuko Otonashi bond +15

Post Race

Etsuko’s Elated Coverage (Pre Op and Op)

+15 energy, +1 Mood, +5 to a random stat, +30 Skill Points, +500 Fans, and Etsuko Otonashi bond +15

Post Race

Etsuko’s Exhaustive Coverage (G1)

Top: Either -25 Energy, -1 Mood, +4 to a random stat, +25 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +4 to a random stat, +25 Skill Points, and +15 to Etsuko Otonashi


Bottom: -20 Energy, +4 to a random stat, +25 Skill Points, +10 Etsuko Otonashi bond.

Post Race

Etsuko’s Exhaustive Coverage (G2 and G3)

Top: Either -25 Energy, -1 Mood, +3 to a random stat, +20 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +3 to a random stat, +20 Skill Points, and +15 to Etsuko Otonashi


Bottom: -20 Energy, +3 to a random stat, +20 Skill Points, +10 Etsuko Otonashi bond.

Post Race

Etsuko’s Exhaustive Coverage (Pre Op and Op)

Top: Either -25 Energy, -1 Mood, +10 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +10 Skill Points, and +15 to Etsuko Otonashi


Bottom: -20 Energy, +10 Skill Points, +10 Etsuko Otonashi bond.

Umamusume Pretty Derby Mejiro McQueen closeup.

Umamusume: Pretty Derby – Complete Guide To Training

If you want to compete against other trainers in Umamusume: Pretty Derby, you’ll have to get yourself a high-level character in each type of race.

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