An open world game where you are punished if you rush through the main quest.

open world games They often have some of the longest-running storylines in the entire gaming industry and offer epic quests that can take players 30 hours or more to complete, even when they're focused on the main story. However, in most cases, players actually Punished for choosing to rush through the narrativeThis is because they were downgraded later or missing important information that can only be found in side content.

Elden Ring Co-Op Partner

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Some games don't care if the player wants to ease through their protagonist's adventure, and some even force the player down that path, but in other cases they actively harm themselves by doing so. This is mainly to encourage players to explore further and see the rest of the world, giving them upgrades and other rewards to experience it all, as well as giving them lots of side quests to follow to make the world a bit more enjoyable to play.

Elden Ring

Underrated before you know it.

  • Damage and difficulty spike at several points.

  • Initially, the upgrade option was missing.

Elden Ring is one of the purest examples of a video game that doesn't want players to quickly progress through the main content all at once. Instead, it actively encourages exploration. Firstly, the game doesn't place clear quest markers to follow, and secondly, it fills the rest of the map with loot-filled points of interest that every playstyle can benefit from.

Additionally, players who decide to skip the endless dungeons and side quests will quickly struggle to keep up with the massive damage and health of later bosses. Even the first few may be difficult for lower-level players, but with how well designed the game is, a little extra exploration never feels like a chore, but rather like another opportunity to witness the greatness of video games.

The Witcher 3: Wild Hunt

Walk past the most interesting stories

  • You're punished in the sense that you're missing out on great content.

  • A powerful weapon is located just outside the main path.

The Witcher 3: Wild Hunt It rewards thorough exploration and actively punishes haste through its mechanics and narrative structure. Main quests often assume familiarity with gameplay elements such as alchemy and the resistances and weaknesses of certain monsters – information that can only be learned and mastered through side contracts.

The best adventure where the wind meets

A free, open-world game with the best exploration

This free open world game features a vast, beautiful open world, great exploration, and tons of content. There's almost nothing to catch.

Skipping learning steps can lead to more difficult battles, and as players progress through the story, the edges of unfairness start to feel. From a narrative perspective, rushing through the main story undermines many of the important quest lines that provide much-needed context to the world, and turns arguably one of the best RPG experiences of all time into a typical fantasy adventure.

Kingdom Come: Salvation

Slow and steady wins the race

  • Skills are linked to long-term practice.

  • Forced progression never works.

Kingdom Come: Salvation It actively discourages players from rushing by forcing them to learn skills from the beginning through repetition. If the player decides to progress through the weaker stages of peasant life without learning the basics, the early game story missions can be quite difficult.

The story reinforces this philosophy by portraying the main character as inexperienced and vulnerable, facing a monumental task that can only be achieved through learning. Furthermore, ignoring side activities almost always leads to avoidable failure, which could have been easily overcome if the player had been more patient and willing to explore the world around them.

Red Dead Redemption 2

Broader context is everything

  • Characters become richer when contrasted with the rest of the world.

  • Large story arcs only come together once they have been fully explored.

Red Dead Redemption 2 It's built around immersion rather than urgency, and a lot of the fun comes from learning more about the characters on a personal level. The emotional power of the main narrative relies heavily on camp interactions, optional dialogue, and unfamiliar missions. Skipping these moments weakens the character arcs and makes the relationships feel less personal.

There are also plenty of gameplay incentives for players willing to make the effort to explore the furthest reaches of the map. But the real reason to delve deeper is to understand the backstories and intentions of the people in the world, adding weight to an already heavy story.

Fallout: New Vegas

More paths than needed

  • Power dynamics change when followed closely.

  • Both thematically and gameplay-wise, doing side quests can give you a huge advantage.

Fallout: New Vegas Impatience is severely punished by hiding the more impactful and interesting faction storylines behind side quests. As players choose to further explore and work on the long list of tasks provided by NPCs found throughout the world, they are presented with far more options and much more enjoyable play.

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Not only do these side quests provide a lot of much-needed context, but they also lead to real shifts in power and, in some cases, how helpful certain factions can be at pivotal moments. On the other hand, progressing blindly can feel quite flat, with more enjoyable quests reduced to a series of basic tasks.

cyberpunk 2077

Power is not guaranteed

  • The build relies heavily on optional content.

  • Challenging battles become easier with more exploration.

cyberpunk 2077 Players can quickly progress through the story if they wish, but they are penalized in quite subtle ways. Effective character builds largely depend on the cyberware, perks, and resources you acquire through gigs and side jobs, so ignoring tasks outside the primary path leaves you with a vulnerable character with limited combat options.

Story missions also expand in intensity and demands, as there is an assumption of power that is not actually communicated. Like the story itself, the game rewards side hustles, making most of the simpler content feel just as important as the main quest in the long run.

Borderlands 4

seemingly endless levels

  • Global level scaling means that even early enemies will become stronger by the end of the game.

  • Optimized weapons and builds are much more effective.

Borderlands 4 There's no problem with players skipping straight to the end, but the path after that is anything but straightforward. Enemies scale everywhere on the map, so even after beating the game, players will still have to compete against high-level opponents even in the early parts of the map.

The biggest part of the game is mode optimization. It's better to shop around and find the perfect combination than to go by the numbers and find a specific gun that's stronger. By avoiding side content, players end up with a random loadout of guns that may or may not be powerful enough to handle the late game, limiting them until they're finally ready for bigger battles.

Dragon's Dogma

knowledge is survival

  • Tactical understanding is acquired through repetition.

  • You learn important mechanics through exploration.

Dragon's Dogma Many details, such as enemy behavior or elemental weaknesses, are introduced organically through exploration rather than explicit instruction, so players are expected to learn the world before attempting conquest.

Rushing forward without understanding these systems often results in frequent deaths and loss of resources, which often slows the player down in the long run. Instead, rather than trying to brute force your way through the main story, it's better to prepare and experiment to build a much better knowledge base to deal with the world's numerous threats.

Assassin's Creed Odyssey

The grind is the gameplay

  • Level gating is tied to navigation.

  • Side content unlocks equipment upgrades.

Assassin's Creed Odyssey We structure our progress around local exploration and content completion. The main quest expands aggressively, assuming many contracts and mercenary encounters along the way have already been completed, but if these activities are overlooked, players are faced with an artificial wall of difficulty that can halt progress entirely.

Equipment upgrades and ability effectiveness are similarly tied to side content. Reaching the later stages of the skill tree requires players to do more than just quickly progress through the story. The design reinforces the concept of breadth over speed, requiring players to engage with the wider world to maintain momentum and avoid frustration.

Days Gone

Failing to prepare is preparing for failure

  • Progress revolves around more than just the main story.

  • The packs get more and more difficult later on.

Days Gone By trapping many important gameplay elements behind side content, it harshly punishes players who prioritize ongoing narrative momentum. Everything from bike upgrades to ammo supplies is available far from the main road. This means that at various points during play, players will have to step back twice to continue moving forward.

Later on, there are rough guidelines for the power and knowledge the game expects, and if the player doesn't meet these, they quickly find themselves exposed to new and unexpected threats. As with a real zombie apocalypse, rushing in without caution can be extremely costly, and even a short start into the woods feels like a meaningful path that will eventually pay off.

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