All ship modules (and unlock requirements)

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Liberating a hostile alien planet is no easy task. Helldiver 2. Co-op mode requires you to not only rely on your friends, but also the ability to bring in powerful strategies that can (and will) lay waste to the Earth. Whether you need to summon airstrikes to drop explosive payloads, direct orbital assaults, or deploy sentries, you'll need every strategy at your disposal to gain the upper hand while fighting Terminids and Automatons.

However, you will need to upgrade your strategy to become more effective in higher difficulty missions. You can upgrade your ship modules through the ship management terminal located right in front of the armory. You can change the title here. Helldiver 2. This is where you use your hard-earned samples. That's a ton of samples!

Below is a list of all ship modules. Helldiver 2What it does and how many samples are required to unlock it.

relevant

Helldivers 2: How to Get Pink Samples (Super Uranium)

Still can't find a single pink sample after completing high-level missions in Helldivers 2? This is where you need to go.

Updated on December 20, 2024 by Saqib Mansoor: Following the Omens of Tyranny update, the launch of Urban Legends and a crossover event with Killzone 2, Helldivers 2's player count has skyrocketed. This includes returning and new players. To that end, we've reorganized the article with some useful tips to help players make the right decisions when choosing the best ship upgrades for their Superdestroyer.

How to unlock all ship modules in Helldivers 2

Helldivers 2 Ship Module Effects and Samples Required

you need a gun 3,830 common (green) samples, 2,920 rare (orange) samples, 305 very rare (pink) samples, 335,000 requisition slips. To unlock all ship modules Helldiver 2.

You won't be doing that any time soon. Samples are difficult to obtain and it is unlikely that the mission will find all of them. Make it a habit to explore every point of interest on the map to get some samples before extracting.

Samples are shared between all players in the squad, so Stop killing your teammates To steal samples!

Patriotic Administration Center

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

Donation Access License

Support weapons are deployed using the maximum possible ammunition.

60

0

0

0

Streamlined request process

Reduces cooldown of support weapon strategies by 10%.

80

40

0

0

cart

Reduces the cooldown of Backpack Tactics by 10%.

80

60

5

0

Excellent packaging method

Support weapons replenish the maximum number of magazines from resupply crates.

150

150

15

20,000

payroll management system

Support weapon reload time is reduced by 10%.

200

200

20

30,000

orbital cannon

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

shrapnel explosion

The orbital strategy deals increased damage past the center of the explosion.

100

0

0

0

more guns

Orbital Fire Strategy fires once more.

80

60

0

0

Zero gravity breech loading

Reduces the cooldown of Orbital Strategy by 10%.

80

80

10

0

air monitoring

Orbital HE Shot reduces spread by 15%, focusing fire on a smaller area.

200

150

15

25,000

high density explosives

Orbital Strategy explosion radius increased by 10%.

250

200

20

35,000

hangar

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

liquid ventilated cockpit

The cooldown of Eagle Strategy is reduced by 10%.

80

0

0

0

pit crew hazard pay

Eagle strategy rearmament time reduced by 10%.

80

40

0

0

Extended weapon bay

The Eagle strategy can be used once more per rearmament.

80

80

10

0

XXL Weapon Bay

The Eagle strategy drops one more bomb.

150

150

15

25,000

Advanced Flight Attendant Training

If an Eagle remains, the rearmament time of the Eagle strategy is reduced by a further 10%.

200

250

25

30,000

leg

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

Targeting software upgrades

Minimap view range increased by 50 meters.

60

0

0

0

nuclear radar

Eagle strategy rearmament time reduced by 10%.

80

40

0

0

power steering

While aboard the Hellford, you can steer further and further.

80

80

10

0

improved combustion

Fire-based stratagems increase fire damage by 25%.

200

150

15

25,000

boost morale

Reduces cooldown of all Schemes by 5%.

250

200

20

35,000

engineering bay

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

synthetic supplements

Reduces cooldown of Sentry, Deployment, and Resupply strategies by 10%.

60

10

0

0

advanced construction

The stamina value of the sentry strategy increases by 50%.

80

60

5

0

rapid launch system

Deployment strategies are deployed immediately.

80

80

10

0

circuit expansion

Lightning Arc of Ingenuity jumps to 1 additional enemy.

200

150

20

20,000

Streamlined release process

Support weapon strategies are implemented immediately with little deployment time.

250

200

20

30,000

Robotics Workshop

ship module

explanation

Common (green)

Rare (orange)

Very Rare (Pink)

Requirements slip

dynamic tracking

Sentry strategy deployment time has been reduced.

60

20

0

0

shock absorbing gel

Sentry strategy ammo count increased by 50%.

80

40

5

0

high quality lubricant

Sentries now rotate faster to target new enemy targets.

80

80

10

0

explosion absorption

Sentries take 50% reduced damage from explosions.

150

150

20

25,000

Cross-platform compatibility

Mortar sentries give priority to firing at marked targets.

250

200

30

35,000

Depending on your strategy type, you will need to fully upgrade two categories of ship modules: Helldiver 2 To enjoy maximum benefits. For example, Engineering Bay and Robotics Workshop provide comprehensive upgrades to sentries and emplacements. Bridges and orbital cannons work together to upgrade orbits.

What ship should you upgrade first in Helldivers 2?

Helldivers 2 - Alpha Commander Selfie

Ship modules are divided into six categories, all containing five levels of upgrades. Helldiver 2. You can choose which ship module category you want to upgrade first, but individual upgrade levels must be unlocked sequentially.

For example, you must unlock the level 1 upgrade for the Orbital Cannon before unlocking level 2. You cannot go directly to level 5. Sample costs increase as you level up, and farming them takes a lot of time, so you need to be absolutely sure which ship module you want to unlock first. Helldiver 2.

The long line of ship upgrades may seem overwhelming, but follow the simple rules below to help you decide what to unlock first. Yes, each ship module does a lot more after you max it out, but this list is meant to curb confusion between new ship modules. Helldiver 2 player.

  • Patriotic Administration Center – Improves support weapon strategies, primarily by reducing cooldown and reload times.
  • orbital cannon – Improves orbital strategies, primarily by reducing cooldown and increasing salvo and explosion damage radius.
  • hangar – Mainly improves the Eagle strategy, allowing you to rearm, call in airstrikes, and carry out bombing runs faster.
  • leg – Mainly increases fire damage and reduces cooldown of all stratagems.
  • engineering bay – Improves sentry and deployment strategies, primarily by reducing cooldown and increasing health.
  • Robotics Workshop – It also increases ammo capacity, turret rotation speed, and resistance to explosion damage, primarily improving sentry and deployment strategies.

It might be a good idea to start upgrading your hangar first. Eagle raids and bombing raids are very helpful. Helldiver 2. If you prefer orbital attacks and lasers instead, start with the Orbital Cannon instead. but Please choose one of themUpgrade the Patriotic Administration Center next to it. Everything else comes last.

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