Axel has been writing about games and other forms of media from Argentina since he was in High School. His first professional opportunities appeared in 2018, and he hasn’t stopped working in the media industry since then.
Riot Games finally dived deep into fighting games with the 2vs2 2XKO. With the release on consoles in Early 2026 and its new pool of players, it was only a matter of choosing the preferred platform and starting to learn the game. One important step in the learning process is, of course, discovering everything your character(s) can do.
At the time of writing this, there are 12 characters in the game, which means dozens of commands to learn or at least be aware of. In this guide, you’ll find every champion’s moveset in 2XKO, and what you need to press to perform the move.
2XKO will receive multiple characters per year. We will update this guide as needed.
Ahri Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Falling Spark |
Unique |
Down + Light (only works in the air) |
|
Swept Away |
Unique |
Down Forward + Heavy |
|
Air Dash |
Unique |
Light + Medium or Forward, Forward (only works in the air) |
|
Foxfire Beast |
Special |
S1 |
|
Foxfire Leap |
Special |
S1 (after Foxfire Beast) |
|
Stalking Dart |
Special |
Down + S1 |
|
Wild Flares |
Special |
S2 |
|
Bounce! |
Special |
Down + S2 |
|
Foxfire Blast (Air) |
Special |
Down + S1 or S1 (only works in the air) |
|
Spirit Rush (Air) |
Special |
Back or Down Back or Down or Down Forward or Forward + S2 |
|
Spirit Rush |
Special |
Back or Up Back or Up or Up Forward or Forward + S2 |
|
Trickster’s Flight |
Special |
S2 (only works in the air) |
|
Orb of Deception |
Super |
S1 + Light or Medium or Heavy (you can hold the attack button) |
|
Hyper Spirit Rush |
Super |
S2 + Light or Medium or Heavy (you can do it in the air) |
|
Charm |
Ultimate |
S1 + S2 |
|
Spirit Rush Assist |
Assist |
Tag |
|
Foxfire Rain Assist |
Assist |
Back + Tag |
|
Hyper Spirit Rush Assist |
Assit |
Down + Tag |
Keep in mind that Supers and Down Assist cost one bar of Ultimate Meter, while your Ultimate costs three bars. This applies to all characters.
2XKO: Caitlyn Champion Recruitment Event Guide
Here’s every way you can unlock Caitlyn in 2XKO.
Blitzcrank Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Rear Compression |
Unique |
Heavy (while running) (Can hit rival off the ground) |
|
Prod |
Unique |
Down Forward + Light |
|
Uplift |
Unique |
Back + Heavy |
|
Rocket Punch |
Special |
S2 |
|
Air Purifier |
Special |
Down + S1 |
|
Waste Disposal |
Special |
S1 (after Air Purifier) |
|
Rocket Grab |
Special |
S1 (can be held, can do it in the air) |
|
Power Fist |
Special |
S1 (after Rocket Grab and grabbing a rival) |
|
Steam Charge |
Special |
Hold S1 |
|
Spinning Turbine |
Special |
Forward + S2 |
|
Prompt Disposal |
Special |
Down + S2 (after Steam Charge) |
|
Garbage Collection |
Special |
Down + S2 (can be held, can do it in the air) |
|
Wrecking Ball |
Special |
S2 (only works in the air) (You can hold it) |
|
Helping Hand |
Super |
S1 + Light or Medium or Heavy (can hit rival off the ground) |
|
Static Field |
Super |
S2 + Light or Medium or Heavy (can hit rival off the ground) (Can be Held and works in the air) |
|
Trash Compactor |
Ultimate |
S1 + S2 |
|
Rocket Grab Assist |
Assist |
Tag |
|
Air Purifier Assist |
Assist |
Back + Tag |
|
Static Field Assist |
Assist |
Down + Tag |
Braum Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Concussive Blow |
Unique |
Down Forward + Medium |
|
Revolving Door |
Unique |
Forward + Heavy (can be held) |
|
One More |
Unique |
Forward + Heavy (after Revolving Door) |
|
Knock Knock |
Unique |
Heavy (after Heavy) |
|
It Is Easy, See? |
Unique |
Down + Heavy (after Down + Heavy) |
|
Two-Step |
Unique |
Down Forward + Heavy |
|
Unbreakable |
Special |
This is a passive triggered by your other moves (like Glacier Breaker). |
|
Winter’s Bite |
Special |
S1 |
|
Leap, Little One |
Special |
Forward + S1 (you can hold this) |
|
Battering Ram |
Special |
S2 (you can hold this) |
|
Winter’s Ride |
Special |
S2 (after Battering Ram and with Unbreakable active) |
|
Glacier Breaker |
Special |
S2 (after Battering Ram, without the passive) |
|
Fight, Mighy One |
Special |
Down + S1 |
|
The Braum Baumb |
Special |
S1 (only works in the air) |
|
Stand Behind Me |
Special |
Back + S2 (can be held) |
|
Iceborn Smash |
Special |
Down + S2 |
|
The Great Swing |
Special |
S2 (only works in the air) |
|
Shattering Spires |
Special |
Down + S2 (with Unbreakable active) |
|
Glacial Fissure |
Super |
S1 + Light or Medium or Heavy |
|
The Heart of the Freljord |
Super |
S2 + Light or Medium or Heavy |
|
Snax Time |
Ultimate |
S1 + S2 |
|
Battering Ram Assist |
Assist |
Tag |
|
Stand Behind Me Assist |
Assist |
Back + Tag |
|
Glacial Fissure Assist |
Assist |
Down + Tag |
Caitlyn Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Bridge Kick |
Unique |
Back + Heavy |
|
Evasive Roll |
Special |
Back + S1 |
|
Steady Shot (Back) |
Special |
S1 (after Evasive Roll) (Can be held) |
|
Advancing Roll |
Special |
Forward + S1 |
|
Into the Fray |
Special |
Light, Medium, or Heavy (after Advancing Roll) |
|
Steady Shot |
Special |
S1 (after Advancing Roll) (Can be held) |
|
Rifle Shot |
Special |
S1 (you can hold this and do it in the air) |
|
Closing Shot |
Special |
Forward + S1 (after Rifle Shot) (Can be held) |
|
Reload Shot |
Special |
S1 (after Rifle Shot) (You can hold this and do it in the air) |
|
Bola Boost |
Special |
Back + S2 (it only works in the air) |
|
Skyward Shot |
Special |
Down + S1 (you can hold this and it can hit someone off the ground) |
|
Enticing Trap |
Special |
Down + S2 (you can hold this, do it in the air, and it can hit someone off the ground) |
|
Trick Shot |
Special |
Down + S1 (Enticing Trap) |
|
Tactical Dive |
Special |
Forward + S2 |
|
Bola |
Special |
S2 (can be done in the air) |
|
Enforcer Hexshield |
Super |
S1 + Light or Medium or Heavy |
|
Piltover Peacemaker |
Super |
S2 + Light or Medium or Heavy (works in the air) |
|
Ace in the Hole |
Ultimate |
S1 + S2 |
|
Aerial Sniper Assist |
Assist |
Tag |
|
Skyward Shot Assist |
Assist |
Back + Tag |
|
Target Practice Assist |
Assist |
Down + Tag |
Darius Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Cut Down |
Unique |
Down Forward + Medium |
|
Cleave |
Unique |
Forward + Heavy |
|
Hamstring |
Unique |
Down Forward + Heavy |
|
Apprehend |
Special |
S1 (works in the air) |
|
Skullcrack |
Special |
Light (after Apprehend) |
|
Sunder |
Special |
Medium (after Apprehend) |
|
The Hand of Noxus |
Special |
Heavy (after Apprehend) |
|
Coward’s Bane |
Special |
Down + S1 |
|
Salted Earth |
Special |
Down + S2 |
|
Decimate |
Special |
S2 |
|
Lacerate |
Special |
S2 (after Decimate) |
|
Thin Their Ranks |
Special |
Forward + S2 (after Decimate) |
|
Break the Line |
Special |
Forward + S2 (copies Decimate’s follow-ups) |
|
Grievous Wheel |
Special |
Down Forward + S2 |
|
Trifarian Tactics |
Special |
S2 (only works in the air) |
|
Noxian Revolution |
Super |
S1 + Light or Medium or Heavy |
|
Noxian Might |
Super |
S2 + Light or Medium or Heavy |
|
Noxian Guillotine |
Ultimate |
S1 + S2 |
|
Savage Tackle Assist |
Assist |
Tag |
|
Apprehend Assist |
Assist |
Back + Tag |
|
Noxian Might Assist |
Assist |
Down + Tag |
Ekko Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Flip It |
Unique |
Down Forward + Medium |
|
Heel Tap |
Unique |
Down Forward + Light |
|
Step Up |
Unique |
Heavy (while running) |
|
Air Hop |
Unique |
Light + Medium or Forward Forward (only in the air) |
|
Temporal Slip |
Special |
Forward + S1 |
|
Timewinder |
Special |
S1 (can be done in the air) |
|
Timewinder Toss |
Special |
Down + S1 |
|
Chronostrike |
Special |
S2 (can be held and works in the air) (Creates Afterimage, or Volatile Afterimage if you hold it) |
|
Replay |
Special |
S2 (after Chronostrike, uses Afterimage) |
|
Chronobreak |
Special |
Down + S2 (after Chronostrike, uses Volatile Afterimage) |
|
Time’s Up |
Special |
Down + S2 (after Chronostrike, uses Afterimage) (You can hold back to move) |
|
Chronoswitch |
Special |
S2 (after Chronostrike, uses Volatile Afterimage) |
|
Phase Dive |
Special |
Down + S2 (creates Afterimage, or Volatile Afterimage if you hold it) |
|
Tangled Timeline |
Super |
S1 + Light or Medium or Heavy |
|
Mega Timewinder |
Super |
S2 + Light or Medium or Heavy |
|
Attempt #37 |
Ultimate |
S1 + S2 |
|
Chronostrike Assist |
Assist |
Tag |
|
Mega Timewinder Assist |
Assist |
Back + Tag |
|
Timewinder Assist |
Assist |
Down + Tag |
Illaoi Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Prayer in Stagnation |
Special |
Down Back + S1 (needs a Tentacle) |
|
Prayer of Motion |
Special |
Back + S1 (you can hold it, but it needs a Tentacle) |
|
Riptide |
Special |
Forward + S1 |
|
Cross |
Special |
S1 (after Riptide) |
|
Tentacle Smash |
Special |
S1 |
|
Tidal Swing |
Special |
Down + S1 |
|
Serpent’s Tongue |
Special |
S1 (only works in the air) |
|
Guiding Hand |
Special |
S2 (creates a Tentacle on hit) |
|
Harsh Lesson |
Special |
Forward + S2 (can be held and creates a Tentacle on hit) |
|
Faith in Motion |
Special |
S2 (only works in the air and creates a Tentacle on hit) |
|
From the Depths |
Special |
Down + S2 (can be held and creates a Tentacle on hit) |
|
Wrath of Nagakabouros |
Super |
S1 + Light or Medium or Heavy (creates three Tentacles) |
|
Crashing Waves |
Super |
S2 + Light or Medium or Heavy (can be held and move a Tentacle) |
|
Test of Spirit |
Ultimate |
S1 + S2 (can be held and move a Tentacle) |
|
Guiding Hand Assist |
Assist |
Tag |
|
Tentacle Smash Assist |
Assist |
Back + Tag |
|
Wrath of Nagakabouros Assist |
Assist |
Down + Tag |
Illaoi has no unique moves.
Jinx Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Watch Your Feet! |
Unique |
Forward + Medium (while running) |
|
Sliding! |
Unique |
Down Forward + Light |
|
Watch This! |
Unique |
Back + Heavy |
|
Watch Your Head! |
Unique |
Down Forward + Heavy |
|
Fishbones! |
Special |
S2 (you can hold this and use it in the air) |
|
Pow Pow Up-Up! |
Special |
Back + S1 |
|
Flame Chompers! |
Special |
Forward + S1 (you can hold it) |
|
Pow Pow P-Pow! |
Special |
S1 (you can hold this and use it in the air) |
|
Fishbones, Hop! (Forward) |
Special |
Down Forward + S2 |
|
Fly Clappy, Fly! |
Special |
Down + S1 |
|
Change of Plans! |
Special |
Down + S1 (after Fly Clappy, Fly!) |
|
Fishbones, Hop! |
Special |
Down + S2 (can be done in the air) |
|
Zap! |
Special |
Back + S2 |
|
Fishbones, Hop! (Backward) |
Special |
Down Back + S2 |
|
P’Choo Bang Pew Pew Boom Boom |
Super |
S1 + Light or Medium or Heavy |
|
Zaaaaapp! |
Super |
S2 + Light or Medium or Heavy (can be done in the air) |
|
Super Mega Death Rocket Monkey Cannon! |
Ultimate |
S1 + S2 |
|
Flame Chompers Assist |
Assist |
Tag |
|
Tons of Fishbones Assist |
Assist |
Back + Tag |
|
Fishbone Assist |
Assist |
Down + Tag |
Teemo Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Cheeky Drop |
Unique |
Down + Heavy (only in the air) |
|
Dart Shot |
Unique |
Light (also works in the air) |
|
Dart Shot Again |
Unique |
Light (after Dart Shot) (Also works in the air) |
|
Dart Short Crescendo |
Unique |
Light (after Dart Shot Again) (Also works in the air) |
|
Treasure Hunt |
Unique |
Down Forward + Heavy (you can hit off the ground) |
|
Yordle Hike |
Unique |
Down + Medium (only works in the air) |
|
Yordle Journey |
Unique |
Down + Medium (after Yordle Hike) (Only works in the air) |
|
Yordle Summit |
Unique |
Down + Medium (after Yordle Journey) (Only works in the air) |
|
Heavy Attack |
Unique |
Heavy |
|
Axe-cidental Damage |
Unique |
Heavy (after Heavy Attack) |
|
Parachute |
Unique |
Up (only in the air) (You can move to the sides) |
|
Bandle Merit Badges |
Special |
Passive (you obtain badges with effects after doing certain actions) |
|
Noxious Trap (Forward Toss) |
Special |
Forward + S2 (can be used in the air) |
|
Bandle Dash |
Special |
Forward + S1 (can be held and used in the air) |
|
Guerilla Tactics |
Special |
Down + S2 |
|
Retreat! |
Special |
Down + S2 (after Guerilla Tactics) |
|
Noxious Trap |
Special |
S2 (can be done in the air) |
|
Sharpshooting Scout |
Special |
S1 (can be held and used in the air) |
|
Sharpshooting Scout (Up) |
Special |
Down + S1 (you can hold this) |
|
Bandle Sky Patrol |
Super |
S1 + Light or Medium or Heavy (can be done in the air) |
|
Noxious Surprise |
Super |
S2 + Light or Medium or Heavy |
|
Blinding Dart |
Ultimate |
S1 + S2 |
|
Noxious Trap Assist |
Assist |
Tag |
|
Darts Assist |
Assist |
Back + Tag |
|
Noxious Sweeper Assist |
Assist |
Down + Tag |
Vi Moveset
|
Move |
Type |
Command |
|---|---|---|
|
The Vander Triple |
Unique |
Light -> Light |
|
Gut Buster |
Unique |
Medium -> Medium |
|
Flying Knee |
Unique |
Heavy -> Heavy |
|
Axe-Handle Crash |
Unique |
Forward + Heavy |
|
Blast Shield |
Special |
Down + S1 |
|
Footwork |
Special |
Forward + S1 or Back + S1 |
|
Hook |
Special |
Light (after Footwork) (Can be held) |
|
One Girl Wrecking Crew |
Special |
Medium + Heavy (after Footwork) |
|
Slide |
Special |
Forward + S1 (after Footwork) |
|
Upper |
Special |
Medium (after Footwork) (Can be held) |
|
Knuckle Down |
Special |
Heavy (after Footwork) (Can be held) |
|
Vault Breaker |
Special |
S1 (can be held and used in the air) |
|
Crater Maker |
Special |
Down + S2 (can hit rival off the ground) |
|
Crater Maker (Air) |
Special |
S2 (only works in the air) (Can hit rival off the ground) |
|
Denting Blows |
Special |
S2 (can be pressed multiple times) |
|
Relentless Force |
Super |
S1 + Light or Medium or Heavy |
|
Hyper Crater Maker |
Super |
S2 + Light or Medium or Heavy (can be pressed multiple times) (Can hit rival off the ground) |
|
Cease and Desist |
Ultimate |
S1 + S2 |
|
Vault Breaker Assist |
Assist |
Tag |
|
Fastball Assist |
Assist |
Back + Tag |
|
Crater Maker Assist |
Assist |
Down + Tag |
Warwick Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Aerial Primal Vault |
Unique |
Up (only works in the air) (Needs Bloodlust activated) |
|
Ankle Swipe |
Unique |
Down Forward + Heavy |
|
Rage of the Beast |
Special |
Forward + S1 (you can hold this) |
|
Bloodlust |
Special |
Passive (when you fill the Bloodlust gauge, it will activate) |
|
Claws of the Beast |
Special |
S1 (can be held) |
|
Primal Leap Cancel |
Special |
Up (after Claws of the Beast or Rage of the Beast) |
|
Wrath of the Beast |
Special |
Forward + S1 (only in Bloodlust) |
|
Primal Leap |
Special |
Down + S1 (you can hold this) |
|
Pursuit |
Special |
Light (after Primal Leap) |
|
Tear |
Special |
Medium (after Primal Leap) |
|
Snare |
Special |
Heavy (after Primal Leap) |
|
Feral Fang |
Special |
S1 (only in the air) |
|
Blood Seeker |
Special |
Down + S2 |
|
Feral Feast |
Special |
Forward + S2 (needs Bloodlust activated) (Can hit enemy off the ground) |
|
Spinning Slicer |
Special |
S2 (only works in the air) (Can be pressed multiple times) |
|
Savage Slashes |
Special |
S2 (can be pressed multiple times) |
|
Primal Climb |
Special |
Back or Forward (near a corner) (Only works in the air and it can be held) |
|
Climb Rend |
Special |
Medium (after Primal Climb) (Only in the air) |
|
Climb Pursuit |
Special |
Light (after Primal Climb) (Only in the air) |
|
Descend |
Special |
Down (after Primal Climb) (Only in the air) |
|
Leap |
Special |
Forward (after Primal Climb) (Only in the air) |
|
Climb Snare |
Special |
Heavy (after Primal Climb) (Only in the air) |
|
Feral Bite |
Special |
Forward + S2 (can hit off the ground) |
|
Infinite Duress |
Super |
S1 + Light or Medium or Heavy (can be done in the air) |
|
No Escape |
Super |
S2 + Light or Medium or Heavy |
|
Blood Hunt |
Ultimate |
S1 + S2 (can hit off the ground) |
|
Rage of the Beast Assist |
Assist |
Tag |
|
No Escape Assist |
Assist |
Back + Tag |
|
Blood Seeker Assist |
Assist |
Down + Tag |
Yasuo Moveset
|
Move |
Type |
Command |
|---|---|---|
|
Ankle Cut |
Unique |
Down Forward + Heavy |
|
Steel Tempest |
Special |
S1 |
|
Turbulent Wind |
Special |
S2 (can be held and used in the air) |
|
Calm |
Special |
Down + S1 |
|
Sever Wind |
Special |
Heavy (after Calm) |
|
Stomp |
Special |
Light (after Calm) |
|
Sever Cloud |
Special |
Down + Heavy (after Calm) |
|
Updraft |
Special |
S2 (after Calm) |
|
Zephyr Step |
Special |
S1 (after Calm) |
|
Headwind |
Special |
Back (after Calm) |
|
Tailwind |
Special |
Forward (after Calm) |
|
Lashing Wind |
Special |
Medium (after Calm) |
|
Exit Calm |
Special |
Down + S1 (after Calm) |
|
Sweeping Blade |
Special |
Forward + S1 (can be held) |
|
Dwelling Blade |
Special |
S1 (after Sweeping Blade) |
|
Parting Blade |
Special |
S1 (after Dwelling Blade) |
|
Skybound Blade |
Special |
S2 (after Sweeping Blade) |
|
Wind Wall |
Special |
Back + S2 |
|
Gale Blade |
Special |
S1 (can be held and used in the air) |
|
Returning Gale |
Special |
S1 (after Gale Blade) |
|
Settling Gale |
Special |
S2 (after Gale Blade or Returning Gale) |
|
Rise, With the Wind |
Super |
S1 + Light or Medium or Heavy |
|
Storm Breaker |
Super |
S2 + Light or Medium or Heavy |
|
Last Breath |
Ultimate |
S1 + S2 |
|
Sweeping Blade Assist |
Assist |
Tag |
|
Wind Wall Assist |
Assist |
Back + Tag |
|
Storm Breaker Assist |
Assist |
Down + Tag |
2XKO: All Currencies And How To Get Them
There are several different currencies you can get in the game, but which should you collect?
