Sometimes, to make a good video game, developers have to push the boundaries. Players don't mind jumping on Goombas and trampling them. mario But if other games required players to do that to humans, it could cause more controversy. Sometimes a little argument is okay as long as the message is clear.
The best game to make you a hero or a villain
Whether you want to be a hero who saves the world or a terrifying villain who wants to tear the world apart, this game gives players the option to do both.
Players don't mind acting evil as long as the gameplay is fun, even if the message isn't exactly well thought out. In the following game, the player must overcome this by compromising his values as a human being. This game takes you to dark places, and sometimes it's the only way to maintain power.
Click or tap the game that matches your category.
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manhunt
kill or be killed
manhunt It might be Rockstar's most controversial game yet, and it's certainly one of the top ones, at least in terms of concept. The player is trapped on an island and must escape the crazy director who shoots a snuff film and sends a killer after the player in each mission. It's a stealth-forward game with players having little way to fight back beyond small objects that can be used to kill enemies.
An example would be using a bag to strangle someone. The way everything is depicted is terrible, and although graphically it doesn't look as cutting edge as it does now, manhunt I think players will probably feel anxious.
Pal World
catch a servant
There is definitely a problem Pal World This also applies to other monster catching games such as: pokemon series. Players must catch their monster friends by the ball and have them fight alongside them in battle, use them as weapons in battle, or ride them in some situations for exploration purposes.
Friends can also be assigned missions at the camp, and if their health is poor or the player is tired, they can cook and feed the group. Additionally, the wildest mechanisms allow players to catch humans by the balls. All of this adds up to some of the roughest gameplay in a monster-catching game imaginable, and players must remember that these are just digital critters and use them effectively to get ahead.
adoration of the lamb
for the good of the flock
adoration of the lamb It can be summarized as follows: animal forest It has a cult mentality and a roguelike background. Betrayed by the gods, the new god beckons both protagonists to gather a new group. Only then can you gain enough power to challenge the Old Gods. Players can do this by entering dungeons, gathering materials to build villages, and rescuing doomed villagers.
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All of the rescued villagers may be tasked with keeping everything healthy, but the point here is that sometimes sacrifices have to be made. Villagers can be sacrificed to gain bonuses, and all followers will generally approve of this decision to kill or even eat others. this is not animal forest Nintendo still has fun pretending to be a cute cult leader as things get darker.
Fallout: New Vegas
Morality means nothing in the Apocalypse.
The good thing is Fallout: New Vegas The idea is that players can decide what type of hero they want. They wake up after being shot, and their only goal is to find out who did it. It's a revenge quest, but thanks to the karma system, players can become either benevolent inhabitants of the Nevada wilderness or evil beings.
Whichever path players take, it will be their own unique quest and faction. Since this is post-apocalyptic, it might make more sense to be a Mad Max type and not care about anyone. This is because resources are scarce and this can conflict with the player's actual emotions. But being a villain of sorts will make the game easier.
Silent Hill F
Damage yourself and your village
Silent Hill F It has one of the most unstable campaigns. silent hill After the game Silent Hill 2And that's more than James did in that game. Set in the small town of Ebisugaoka, Japan in the 1960s, Hinako goes on a trip with her friends to escape a plague that has struck the town.
Killing monsters is something any player can get behind, even if it's terrible, but other things Hinako does to her friends are a bit more irrelevant. To say that Hinako changes throughout the game's story, both physically and emotionally, would be an understatement. Anyone who has played it will understand, but if you go too far it can ruin things. Now let's just say no one will ever look at a Japanese mask the same again.
destroy all humans
evil alien conqueror
destroy all humansThe 2020 remaster/remake is a great example of where players can become directly evil as alien invaders. Cryptocurrencies originated in a rural village in the 1950s and were sent to Earth to take over the planet. Players can take a spaceship and destroy villages and farmlands with lasers.
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They can also blast humans with various alien weapons, reducing them to dust or extracting their brains via telepathy. In the same game Mortal KombatThis brain-removing technology may be gruesome, but the overall tone is silly and the art style is more cartoonish. This means that players may not be all that averse to taking over Earth in Destroy All Humans. Destroy All Humans isn't all that bloody, so everyone has their limits, regardless of tone.
prototype
Mr Tentacle
Prototype is set in New York City, where experimental human Alex Mercer escapes from a facility. Nanotechnology allows him to become even more superhuman, including the ability to jump walls, punch tanks without remorse, and grow his limbs into various weapons such as blades.
The player can absorb anyone on the street, taking their essence for healing purposes and as a disguise to hide from pursuers. Staying alive and hidden is an important process, but killing innocent people can be humiliating for the player. But it won't feel less like taking down hundreds of soldiers, bio-mutants and vehicles, one of the best examples of a superhero game that makes players feel truly overwhelmed and in control.
schedule 1
the evils of the drug trade
schedule 1 is about selling drugs in all its forms, and players simply start with cannabis. They are tasked with finding buyers, creating different breeds, and keeping them unnoticed by the police. The larger the operation, the more addictive drugs the lab can begin manufacturing.
It is these types of drugs that make players hesitant about what they are doing. Sure, they will make a lot of money and people will be happy in the process, but because the buyers become addicted, they too become dependent on the drug. It's a vicious cycle that many people can relate to, but in the end, business is business.
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