Silent Hill 2 is spookier even after the extended hiatus.

Usually after a long time, I'm disappointed when I go back to the game. Oh, the executable button is not a left stick, but for some reason, so you have to keep tapping. Otherwise, you should start walking. No, the square was attacked and I just killed my words. Oh, Dearie Me, A, A deletes savings without jumping. Why do you do that ?!

Okay, the last is only for a dramatic effect, and after Hiatus ancen, it comes back to the game. It feels like starting from the beginning. I remember Horizon Zero Dawn with a very complex control system, and I remember that it is especially difficult to return after focusing on other games. But if it actually takes a long time, all games can be some challenges.

relevant

Silent Hill 2 is the best when the control is the worst.

The amazing attack of the enemy helps to scare Silent Hill 2.

So this week, I returned to Silent Hill 2, which has not run since mid -December. But I knew that vacation didn't actually make the game better, but worse.

Fear benefits over time

When you play a horror game, you get used to a small trick. You begin to paralyze the sound effect you use to leave you on the edge. Do not see enemies that are not in the shadow. The horror game creates an atmosphere through the web of choice that you can't be perceived, and the more you know about the choice, the less you tend to be scary. As with comedy, understanding what makes a horror work may be similar to the dissection of frogs. You learn how it works, but you die at the table.

However, if you take a break in a horror game, the distance is not familiar. Both mediums are surprisingly maintained to continue comparison with comedy. In comedy, jokes overthrow our expectations and we laugh. The fear of macroscopic and micro -level is also based on abalone. We expect children innocent, dolls harmless, and homes. The jump is suddenly a surprise.

Silent Hill's surprise element 2

But the more familiar the capacity is, the less. Soon after, comedy is less fun. You can't surprise you because you know a joke.

Silent Hill 2 -James swings in a lying figure with wooden planks on a foggy street.

When I returned to Silent Hill 2, I was surprised again. A strange headless monster hidden in the dark corner. The twisted and rough radio static that you play when you get close to the enemy. Sounds like footprints do not sweep the camera behind. On December 12, when I postponed Silent Hill 2, this fear was slowed down by long -term exposure. I forgot the scary details at all. Now it's scary as when I first started.

In some ways, Silent Hill 2 (usually horror remake) has the same phenomenon. Original Silent Hill 2 started in 2001, so the remake of Bloober Team has an amazing element. As the original audience of the game grew older, a new player who had never experienced the original was occupied. For them, Time has changed a familiar game to a new experience. And for old gamers who were there and now remake? 23 years is enough time to forget the details. Silent Hill 2 is long enough to feel new again in hell and a month.

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