Ranking all classes in Pantheon: Rise Of The Fallen

summation

  • The Enchantress of the Pantheon is essential for crowd control and is highly sought after by the group.

  • Clerics focus on healing in combat and are adept at keeping allies alive and mitigating damage.

  • Dire Lords excel as tanks, specializing in fighting magical enemies, mana drain, and debuffing spells.

One of the biggest influences on your experience while playing Pantheon: Rise of the Fallen is the class you choose. There are four main types of classes: Tank, Damage, Healer, and Support. All classes fall into one of these main types, and what role you want to take on will determine which class is best for you.

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All classes can perform very well if played correctly, but some classes are easier to use than others. Some classes are easier to fit into groups, and since Pantheon is a very social game, this is an important consideration.

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wizard

The enchanter from Pantheon: Rise of the Fallen poses.

  • Available for: Dark Mir, Dwarf, Elf, Gnome, Human
  • role: Support (and crowd control)

The Enchanter is one of the most useful classes in the game, which makes it especially popular among player groups. They are very focused on crowd control, meaning their job is to limit the number of enemies that can be fought on the battlefield at the same time. In most cases, this role is essential in handling some difficult areas.

Enchanters have spells that deal damage, but their main focus is on debuffing enemies and buffing allies. As such, this role is inherently social and not particularly good as a solo class.

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priest

A cleric holding a shield in Pantheon: Rise of the Fallen.

  • Available for: Dark Mir, Dwarf, Elf, Human
  • role: healer

Clerics can also prevent and mitigate damage while keeping their allies alive. Many are good at buffing their allies, including increasing their health and armor rating. This class is capable of melee combat, but as a cleric your main job is to heal others, and engaging in combat can disrupt this.

This class is also very flexible. They can use shields and wear some pretty powerful armor. This helps them stay alive so they can keep other people alive too.

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dire road

Dire Lord posing in Pantheon: Rise of the Fallen.

  • Available for: Dark Mir, Human, Ogre, Scar
  • role: tank

Dire Lords serve as the best tanks in the game. They draw the attention of enemies and reduce some damage from squishier allies. There are many different tanks in the game, but the Dire Lord specializes in fighting magical enemies as he drains mana and can debuff many spells.

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This means that Dire Lords cannot be equipped with the same heavy armor as other tanks, so they may look slightly less tanky. Luckily they have an attack that heals themselves.

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wizard

Thoughts on the wizard from Pantheon: Rise of the Fallen.

  • Available for: Arkai, Dark Mir, Elf, Gnome, Human
  • role: impairment

Wizards, unlike other MMORPGs, are not a support class. Instead, their primary function lies in the DPS role. They have many high damage spells they can use on their enemies. One of their unique abilities is the ability to teleport, which can be very useful depending on the situation.

Wizards have several direct damage spells that deal serious damage. You can also apply a debuff to some enemies by lowering their resistance.

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villain

Rouge of the Pantheon: Rise of the Corrupted Cleaning Knife.

  • Available for: Dark Mir, Dwarf, Elf, Gnome, Halfling, Human, Scar
  • role: impairment

The Rogue also focuses on dealing damage, but is a very versatile class. Although he has good crowd control, he should primarily focus on dealing damage. They can take down enemies very quickly under the right circumstances. All Rouges use daggers and must be behind enemies to use their main ability, Backstab.

They can also be very good scouts thanks to their stealth abilities, and can also passively disarm traps.

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shaman

Shaman of the Pantheon: Resurrection of the Fallen cast.

  • Available for: Arkai, Dark Mir, Elf, Human, Ogre, Scar
  • role: healer

Shaman is another healer class that can perform very well if played correctly. They have both healing over time spells and direct healing spells, which can be stacked for powerful results. You can also cast a few other support spells that do things like increase attack speed and resistance.

That said, Shaman can also be one of the more complex classes to play. Therefore, it is often best suited for older players who already know the basics of the game.

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warrior

Warriors of the Pantheon: The resurrection of the fallen cries out.

  • Available for: every except Gnomes and Halflings
  • role: tank

Unlike other MMO games, warriors are tanks rather than damage dealers. But they have a very wide range of skills that allow them to perform other functions. With the right players, the Warriors can quickly adapt to different environments. However, the class may be more complex and difficult to use efficiently.

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Warriors can also perform some support tasks. For example, they can use the Shieldman's Banner to increase the survivability of their allies, and the Banner of Onslaught to increase their chance to hit.

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summoner

Summoner of the Pantheon: Resurrection of the Corruptor poses.

  • Available for: Arkai, Dark Mir, Elf, Gnome, Human
  • role: impairment

Summoners are very fun to play. They are the “pet” class. This means that it summons NPCs to do most of the damage. However, there are also direct damage spells.

Summoners can do some pretty interesting things outside of combat. For example, you can summon food and drink and summon supplies that benefit specific environments. Many of these spells are situational, but can be very useful when needed.

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monk

Monks of the Pantheon: Book of Resurrection of the Fallen.

  • Available for: Arkai, Dark Mir, Human, Scar
  • role: impairment

Monk is a very versatile class. They are one of the best pulling classes and are therefore very popular. However, this role is more difficult to master than others. In difficult situations, a monk can temporarily become a tank, but again, this is difficult to achieve without a lot of practice.

A well-played Monk can deal massive amounts of damage, draw the attention of party tanks when needed, and deal direct damage to allies. Because they can do so many things, it can be difficult to choose what is most important in any given situation.

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paladin

A human paladin standing with his arms crossed in Pantheon: Rise of the Fallen.

  • Available for: dwarf, human
  • role: tank

The Paladin is a unique tank that can only be used by two different races. This class is similar to a cleric, but acts as a tank. They retain some of the cleric's abilities while also gaining new ones. Thanks to his cleric past, he is at his best when fighting the undead and also has some healing abilities.

They're not the best tanks, but they're also not good healers per se. Therefore, it is much more difficult to play well.

Paladins also have a number of stun abilities that are useful for interrupting enemy spells.

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ranger

Ranger from Pantheon: Rise of the Fallen.

  • Available for: Elf, Halfling, Human, Scar
  • role: impairment

Rangers are a damage-focused class, but they do it a bit uniquely. They can fight with equal tenacity at long and short ranges. Or you can “engage” using both styles at the same time.

Rangers work best when used as scouts. They have several scouting tools to help them identify the enemy ahead and plan accordingly. It can also track targets within a large area.

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druid

A druid standing with a fox in Pantheon: Rise of the Fallen.

  • Available for: Arkai, elf, halfling, human, ogre
  • role: healer

There aren't that many healer classes in this game, and Druid isn't the best. However, this class focuses on direct healing, which is much easier for new players to understand. The Shaman's stacking abilities can be difficult to perfect, and too often many people are tempted to throw the Cleric directly into the ring. This makes Druid one of the easier classes to use.

They have some pretty powerful spells that are also pretty fun. For example, Creeper's Grip causes the druid's allies to heal when attacking affected enemies.

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