One of the earliest challenges you will face on your adventure Divinity: Original Sin 2 Finding a way to escape from Fort Joy. There are many ways to escape a fortified prison, and knowing them all will help you successfully navigate the dungeon, save time, and ultimately escape the fortress.
There are several NPCs trapped in Fort Joy, and talking to them will often offer you other ways to escape the fort, such as picking locks, accessing secret hatches, or simply sneaking past enemies. If you're stuck in Fort Joy and can't proceed any further, the following guide may help you:
relevant
Divinity: Original Sin 2 – How to get more AP
Action Points (AP) are the most important resource for combat in Divinity: Original Sin 2. Here's how to get more:
All Ways to Escape the Joy of Divinity: Original Sin 2
Total pickup is possible Five sub-questsThey all promise a way out of Fort Joy by talking to various NPCs in the fort. Here are all the quests you can get while looking for a way to escape from Fort Joy.
- Follow your own path: This is the default goal already added to the journal. This quest encourages you to escape Fort Joy on your own.
- hold hands and leave: This quest can be obtained by talking to the ‘Wizard’. Garwin Someone who promises to help you escape Fort Joy. Teleportation Gloves.
- path of the soul: This quest requires the help of Lord Withermoor, a cursed source hunter. Withermoore promises you a way out of Fort Joy if you help him break his curse.
- the path of common sense: You can receive this quest by talking to either of them. Grif or Saheila help launch AMIRO In prison. By helping Amyro, you will be able to reach the dungeon beneath Fort Joy and consequently find additional ways to escape the fortress.
- path of greatest resistance: This is a complex quest that involves going into a dungeon block and eventually talking to several NPCs who can potentially help you find your way out of the fortress.
Follow Your Own Path Quest
If you decide to escape Fort Joy on your own, you'll need to prepare the following: extended exploration You'll find yourself in a potentially challenging fight as you try to find a way out. Ideally, you should find your way into the underground camp, go through the many doors, pick the locks, and eventually lower the bridge to escape the fortress.
This approach involves challenging enemies and making your way through fortresses. It's a good idea to build a team of well-armed and diverse characters to help you against difficult odds.
relevant
Divinity: Original Sin 2 – How to Remove Source Color
Source Color is an annoying device that prevents players from using sources in Divinity: Original Sin 2. Here's how to remove it:
Holding Hands and Leaving Quest
The Leaving Hand in Hand quest can be obtained through: NPC named Garwin It is located in the western section of Fort Joy near the camp. Talk to Gawin and you'll learn that he can help you escape Fort Joy. Kill the saltwater crocodiles near the beach before retrieving the teleportation gloves..
After obtaining the teleportation gloves, return to Gawin and he will take you to an alcove before he betrays you. However, now that you have the teleportation gloves, you can use them to teleport your party across the chasm and reach the bridge leading out of Fort Joy.
path of soul quest
To obtain this quest, you must first speak to Child Mody in the cave south of Fort Joy Square. Mody will ask you to play hide and seek with her, and at the end of the game she will say the following: It points to a hatch leading to an underground area.
Climb the hatch to find another child. The child appears to be speaking to an undead guard pinned to the wall with a spear thrust through his chest. Talking to this undead guard, he introduces himself as Lord Withermoor, who has been cursed by Bracus Rex for the past 700 years. Withermoor I ask you to find the soul jar and destroy it. In return, he promises to help you escape the fortress. What you're really trying to achieve by doing this quest is access to the dungeon beneath Fort Joy.
Withermoore provided no further assistance in their efforts to escape from the fort itself.
relevant
Divinity: Original Sin 2 – How to make money fast
In Divinity: Original Sin 2, players need gold to purchase the best armor and weapons for their character. Here's the best way to get it:
The path to the common sense quest
If you decide to pursue the path of common sense, here's what you need to do: Please help Saheila in getting Amyro out of prison.. Amyro is held captive by camp master Griff, who accuses the former of theft. Talk to Amyro to hear his story and learn that his imprisonment is unjust because he is innocent.
Now you can find the real thief or fight Griff to rescue Amiro. Whichever approach you take to rescue Amyro, he will help you by marking on your map the location of another hatch that leads to an underground dungeon. Again, you'll have to traverse the dungeon on your own, picking locks and finding a viable escape route.
Path of Greatest Resistance Quest
The Path of Greatest Resistance is probably the most complex of the five quests you can pursue to escape Fort Joy. This quest is automatically obtained when you land on the beach and witness Athutha's execution.
However, to proceed with this quest, you must find the aberrant magician Delorus. He can be found in the dungeons beneath Fort Joy, but you'll have to fight off a few challenging wizards to get to him.
Once you rescue Delorus from the Magisters, he will give you the password. This password can be used to fool the other two Magisters who are interrogating the young child Han. If you help Han, you can follow him to the boat and get out of Fort Joy.
relevant
Divinity: Original Sin 2 – All Difficulty Setting Differences
Choosing a difficulty mode when starting a new playthrough is the first decision players must make in Divinity: Original Sin 2.
The fastest way to escape Fort Joy
If you want to leave Fort Joy as quickly as possible without considering any associated quests or rewards, follow these steps:
-
As soon as you arrive at Fort Joy Beach, head to Fort Joy Square in the center of the map. Then interact with the Lucian statue to find a secret button that allows you to access the underground hatch. To find the button, make sure your character has at least 11 Wits.
-
Next, interact with the hatch to enter the camp, and head north until you find several magisters interrogating the aberrant magister Delorus. You'll also need to find a chair nearby with a Prison Key on it. Quickly save and sneak up to the chair to collect the key.
-
Now go back the way you came, but don't go all the way, stop in the middle. Go west to open the door with the prison key.
-
At this point, it's only a few steps to leave the fort. The next room is with a few magisters and Chief Judge Oriband. You can avoid this fight entirely by sneaking past these high level enemies.
-
If you decide to sneak past these enemies, split your party into groups and sneak one by one along the western balcony that leads to the outer wall and ladder. As soon as you reach the ladder, your quest log will update to indicate that you have successfully escaped the fortress.
-
The whole process takes about 5 minutes, but the downside is that you lose additional side quests, potential companions, equipment, and XP. So try this strategy at your own discretion.