Here Is Every Attack Of The Vine Enchanted Card In Disney Lorcana

Enchanted cards are always among the most desirable and valuable cards in any Disney Lorcana set, but with Attack of the Vine, these cards are polling even higher than usual, with fans already desperate to get their hands on the stunning variants.

There are 18 new enchanted cards coming to the game, most of which are duel-ink cards, so let me take you through the list and highlight the ones that I expect to be the most sought-after either for gameplay or design reasons.

Mike Wazowski, Heroic Climber

Amber

Mike Wazowski Attack of the Vine.

First up is Mike Wazowski, Heroic Climber. This card costs two ink and cannot be used in your inkwell. It has zero strength and four willpower, and whenever you play this character or whenever it quests, each player reveals the top card of their deck. If it’s a character card, they may put it into their hand; otherwise, it goes to the bottom of their deck.

This card’s ability is good for getting info on what cards are going into your opponents’ hands, if they’re characters. You’re also preventing actions, items, songs, and locations from being much of a factor unless they’re already in your opponent’s hand.

Pocahontas & Meeko, Adventurous Friends

Amber & Amethyst

Pocahontas and Meeko Attack of the Vine.

This deal-ink team-up card costs four ink and can be used in your inkwell. It has two strength and three willpower and can quest for two lore points.

Pocahontas & Meeko is stacked with abilities, as it can be cast via Shift for just two ink and also has Evasive, meaning it can only be challenged by other cards with Evasive.

Finally, it has the Welcome Return ability, which states that whenever this character quests, you may return a chosen character of yours with a cost of one to your hand (from your discard pile), and if you do, you may play a character with a cost of one ink for free.

This card has the potential to be a real engine early in games, and I can see it being quite desirable as a result, especially in low-cost aggressive decks.

Woody & Buzz Lightyear, Best Buddies

Amber & Emerald

Woody and Buzz Attack of the Vine.

Next up is what is sure to be one of the most sought-after chase cards for both the playability and pure design. Woody & Buzz in a seven-ink card that can be used in your inkwell and can quest for three lore points. It has four strength and four willpower. On top of this, it has a shift cost of five.

Woody & Buzz has two abilities. The first is To Infinity…, which states that when you play this character, if chosen opponent has more cards in their hand than you, draw cards until you have the same number. It also has …And Beyond, which says that whenever this character quests, you may play a card with a cost of two or less for free.

While it’s an expensive card to play, the Shift cost helps reduce this; then you can start casting two and one ink cards for free any time it quests.

The art on this card is fantastic and will be what a lot of people wanted from the Iconic for Wilds Unknown. It’s also a very playable card thanks to its Shift cost and the impactful abilities.

Sulley & Boo, Scare Buddies

Amber & Ruby

Sulley and Boo Attack of the Vine.

Up next is easily one of the cutest cards ever printed in Disney Lorcana, even if it does have some fierce qualities.

Sulley & Boo is a six-ink card that can be used in your inkwell, has six strength and five willpower, and can quest for two lore.

The card has a combo shift cost of four ink and comes with The Power of Friendship ability, which states that when this character is banished, if any of the cards that were under them are character cards, you may play those characters from your discard pile for free.

Its artwork alone will see it be a very popular card, but it is suitably powerful and aggressive to match its ink identities.

The Madrigal Family

Amber & Sapphire

Madrigal Family Attack of the Vine.

It’s no secret that players are growing tired of the number of Madrigal cards, which leaves me incredibly conflicted about The Madrigal Family: it’s a stunning card from a design standpoint, but it’s not necessarily as playable as I would like.

This card costs five ink and can be used in your inkwell, has two strength and eight willpower, with a Madrigal Shift cost of three. It also comes with the Family Blessings ability, which, once per turn, lets you put the top card of your deck facedown in your inkwell exerted when you remove one or more damage from one of your characters.

Cards like Isabella Madrigal, Caring Cultivator and Ming Lee, Giant Red Panda both interact with damage counters and healing, but The Madrigal Family only really offers high willpower and ink ramp, which isn’t enough to offset the volume of other, more useful cards in this set.

Merida, Wisp Conjurer

Amethyst

Merida Attack of the Vine.

I’m a firm believer that there are no bad Merida cards in Disney Lorcana, and this new one in Attack of the Vine continues that trend.

Wisp Conjurer is a four-ink card that can not be used in your inkwell, has three strength and willpower, and can quest for one lore.

It has two abilities, the first of which is Focused Energy, which allows you to play Merida, Wisp Conjurer exterted to draw a card. The other is Beckon, which states that during your turn, whenever another character of yours enters play exerted, you may draw a card.

Overall, this card is a draw engine, and if you build around it, the strategy is perfectly playable, even if it’s not to most players’ taste, especially as playing cards exerted can be risky against more aggressive decks.

Aladdin & Genie, Mischievous Pals

Amethyst & Emerald

Aladdin and Genie Attack of the Vine.

You’re going to get bored of hearing me gush over the incredible artwork in this set, but we have another stunner up next in Aladdin & Genie. This card costs five ink and can be used in your inkwell; it has three strength and willpower and can quest for two lore.

It has a Shift cost of three and the ability Sleight of Hand, which states that when you play this character, you may put any number of cards from your hand on the bottom of your deck in any order, and you then draw that many cards plus one.

This is a super useful cycling mechanic that’s worth playing whether you have one, two, or even five cards in hand, provided you’re not happy with the quality of those cards. It lets you reset with an additional draw on top, which can completely turn a game around if you were starting to struggle off the top of your deck.

Peter Pan & Tinker Bell, Fast Friends

Amethyst & Ruby

Peter Pan and Tinker Bell Attack of the Vine.

We’re heading to Neverland next with Peter Pan & Tinker Bell. This six-ink card can be used in your inkwell, has five strength and four willpower, and can quest for two lore. It also has a Shift cost of four ink.

The biggest aspect of this card, however, is its ability: You Can Fly. This gives all of your characters Evasive, meaning they cannot be challenged by other characters without the Evasive ability.

Evasive is a nuisance of an ability that gives you the power to challenge freely without fear of revenge, and can help clear an opponent’s board if they’ve built up a healthy number of creatures and are questing frequently.

Winnie The Pooh & Piglet, Hunny Mages

Amethyst & Sapphire

Winnie and Piglet Attack of the Vine.

We’ve finally arrived at what, for many people, will be the ultimate chase card, because it features one of the most popular characters in all of Disney Lorcana, Winnie the Pooh, Hunny Mage.

This five-ink card can be used in your inkwell and enters play with three strength and four willpower. It enters with no base lore value.

Instead, its ability, Magical Mix, gives it +1 lore for each different type of ink character you have in play.

While decks are usually built with only two colors, the Hunny cards can all be combined into a single deck, meaning this card could quest for up to five lore under the right conditions.

It’s a hugely playable card in the new Hunny archetype, and while it’s not yet been tested at a competitive level, the design of the cards and mechanics should carry it through.

Maelficent & Diablo, Evil Incarnate

Amethyst & Steel

Maleficent and Diablo Attack of the Vine.

An evil duo is up next with Maleficent & Diablo being a seven-ink card that’s eligible for your inkwell, enters play with six strength and five willpower, and can quest for two lore. It’s yet another Shift card, with a cost of five ink.

Its other abilities are Fools!, which lets you put five character cards from your discard pile on the bottom of your deck to Shift the card for free. Its second ability is Raven’s Call, which lets you draw a card during your turn whenever the character exerts.

This is a hugely playable card not just because of its Shift cost, but the potential to cast it for free and return discarded characters to your deck at the same time. It’s also a card draw engine because you’re likely to be using this card to quest or challenge each turn anyway.

Tod & Copper, Best Of Friends

Emerald & Steel

Tod and Copper Attack of the Vine.

Another fan-favorite art card is up next in Tod & Copper, which costs four ink and can be used in your inkwell. It enters play with three strength and willpower and can quest for two lore.

It also has Shift 2, meaning you can half its hard casting cost, and it’s also Evasive, meaning it can only be challenged by cards with the same ability.

This is easily one of the simplest enchanteds in Attack of the Vine, and that’s far from a bad thing, as sometimes keeping a card super simple makes it easier to slot into multiple deck archetypes.

Carl Fredricksen & Russell, Intrepid Explorers

Emerald & Ruby

Carl and Russell Attack of the Vine.

It’s over to Carl & Russell next, a six-ink card that’s eligible for your inkwell. It enters play with six strength and willpower and can quest for two lore. Once again, this card can Shift for four mana. This is a very obvious theme within the set.

The only other ability of Carl & Russell is Outdoor Skills, which states that while this character is at a location, all characters at that location get an additional lore point when questing and gain Evasive.

This isn’t the first card to grant Evasive to others from this set, and it’s not quite as powerful as Peter Pan & Tinker Bell, but if you like playing around with location cards and their tactics, this card brings a ton of value to the table.

Mickey Mouse & Minnie Mouse, Adventuring Duo

Emerald & Sapphire

Mickie and Minnie Attack of the Vine.

Mickie & Minnie, Adventuring Duo costs seven ink and is eligible for your inkwell. Mickey and Minnie enter play with five strength and willpower, and can quest for five lore. This card can also duo Shift for free and has the Thinking of You ability, meaning when it’s defeated, rather than going to your discard pile, it goes into your inkwell face down and exerted.

This is undoubtedly a powerful card with a ton of value, even when it’s defeated, so expect to see a lot of it in play from Emerald & Sapphire players.

Rapunzel & Flynn Ryder, Unlikely Pair

Emerald & Steel

Rapunzel and Flynn Rider Attack of the Vine.

This is another of my top picks when it comes to artwork, and it helps that Tangled is just a fantastic film, too. Rapunzel & Flynn is a five-ink card that can be used in your inkwell, and quests for two lore. It has a Shift cost of three ink and has four strength and willpower.

It also has two abilities, the first of which is Clever Swap, which lets you draw and discard a card whenever the character has quested. The second ability is Fresh Start, which states that during your turn, whenever you discard a character card, you may play that character from your discard pile. This helps reduce the impact of discarding, provided that you plan your ink usage around it.

Ruby

Meilin Lee Attack of the Vine.

It’s a rare mono-ink card up next in Meilin Lee, Popular Red Panda. This six-ink card is also eligible for your inkwell. It enters play with four strength and five willpower, can quest for three lore, and has a Temporary Shift cost of three ink. Temporary Shift is an alternative Shift ability that bounces the shifted card back to your hand at the end of the turn, preventing it from being challenged and removed from play.

This version of Meilin Lee also has the ability Karaoke Queen, which lets you gain three lore whenever this character sings a song during your turn.

Dash Parr & Violet Parr, Super Siblings

Ruby & Steel

Dash and Violet Attack of the Vine.

Alongside The Madrigal Family, Dash & Violet may be the only enchanted from this set to be somewhat disappointing. It’s not a bad card, far from it, but it feels like it’s just doing too much, and could have done with being stripped back a little bit to make it easier to read and play.

This card costs eight ink and can be used in your inkwell. It enters play with five strength and willpower, can quest for two lore, and has a Combo Shift cost of six ink. It’s also Evasive and has Resist +1.

Finally, it has the Incredible Tactics ability, which lets you draw a card for each card underneath Dash & Violet when it quests or challenges. As I say, there’s a lot going on for a fairly high cost, and I struggle to see this card seeing too much play given the setup required to cast it for its Shift cost, especially in Ruby & Steel decks which typically skew far more aggressive.

Darkwing Duck & Launchpad, St. Canard’s Finest

Sapphire & Steel

Darkwing and Launchpad Attack of the Vine.

The last duo on this list is Darkwing Duck & Launchpad, a seven-ink card that can be used in your inkwell. This card enters with five strength and seven willpower, and can quest for two lore. It also has a Shift cost of five ink.

It also has Ward, meaning it cannot be chosen or targeted by actions, abilities, or items, leaving your only option to get rid of it being a good old-fashioned challenge.

This card also has the Victory Pose ability, which states that during your turn, whenever this character banishes another character in a challenge, you gain two lore.

Scar, Created By The Vine

Steel

Scar Attack of the Vine.

We have the only Floodborn Vineling card rounding out this list. Scar, Created by the Vine is a five-ink card that cannot be used in your inkwell. It has five strength and four willpower and can quest for one lore.

This card also has two abilities, the first of which is Victor’s Reward, which gives you one lore whenever a Floodborn creature you control banishes another character. The other is Fill the Ranks, which lets you draw a card whenever a Floodborn character you control is banished during an opponent’s turn.

Biggest Disney Lorcana Chase Cards from Attack of the Vine.

Disney Lorcana: Biggest Chase Cards In Attack Of The Vine

From set enchanteds to fan-favorite chases, these are some of the cards everyone will be after in the new Disney Lorcana set, Attack of the Vine.

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