Biomod is one of the many ways you can customize your Pioneer. Subnautica 2 It helps us better adapt to our environment and not only survive, but thrive. To apply it, you will need to visit a Bio Lab Station at a Welcome Center location or build one yourself at your own base.
There are two types of biomodes: active and passive. Active Biomods require an action to trigger them, while Passive Biomods are activated without a manual trigger. When you start the game you will automatically have access to both and can select one of each type. The remaining Biomods require you to scan various creatures to unlock them.
All BioMods and how to unlock them
In addition to two active and two passive Biomods, you will start out. To unlock new modifications, you'll need to scan the various marine creatures in Subnautica 2.. Unfortunately this This is something that cannot be done with existing scanners. It's one of two things, so you'll have to wait until you can. Build a modification station at your base and upgrade your scanner to a bioscanner.
You can only select one of each Biomod type at a time.However, you can change it at any time by returning to the Bio Lab. However, this may change in the future as the game is currently in Early Access.
Of course, this requires finding and scanning the Modification Station and Bioscanner with your existing scanner to unlock both recipes. additionally, If you have a Bioscanner, you will need to re-scan the required marine life that you have already scanned. With a traditional scanner.
you can Find one set of scans for the Modification Station and Bioscanner at one of the Cicada Wreck locations in Alien Ruins.All you need is a repair tool to fix the door. you will When it's time to go look for Iso's black box, you'll naturally be drawn here.This is where it was discovered, so you can always come here if you have any repair tools.
Most, if not all, of the creatures listed can be found in various locations on the map. The coordinates listed are just one Confirmed locations to get scansBut with image references, you can still observe these creatures wherever you are.
active bio mode
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Name and Description |
Bioscanner scan required |
|---|---|
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dash Dash in any direction to avoid predators or danger. |
Scan required: None (automatically available) |
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pathfinder Unravel a trail of pheromones that you can follow to find your way. |
Scan required: None (automatically available) |
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sonic echo Emits sonar pulses to highlight nearby resources. |
Requires Scan: Collector Leviathan Location: Found 790 m due east of the lifeboat, at a depth of approximately 90 m.. After passing through the heated area, you will cross a wide water chasm and reach the Alien Ruins. The Collector Leviathan guards this gap and swims back and forth. It's large and easy to spot, but be careful. |
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discharge of electricity It emits an 800-volt electric shock to deter medium and large predators. |
Scan required: Biography Jodi Location: 1,830 m east of the lifeboat, 345 m deep. They will swim around the edge of the large heat pipe in the center of the power plant. You'll know you're in the right place if you have an Angel Comb at the bottom and are in the center of what looks like a dome-shaped structure. |
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Chum Cloud Release clouds of delicious bait to distract predators. |
Requires scanning: Toxic Sponge, Houndgar Toxic Sponge Location: 30m east of the lifeboat, 12m deep. You can find these in several small caves around the life pod. They're easy to identify because they spray a green toxin that you've likely accidentally swum by several times by now. Houndgar location: 670 m due east of the life pod, 150 m deep. This is actually the location of the tadpole pen, and you can see lots of pesky hounds hanging around the entrance. |
You may have to accept the fact that you will die immediately after scanning some of these.Then I We recommend that you empty your supplies inventory before scanning.. That way, you won't lose much money if you reprint it. As long as you complete the scan before your death, your scan will remain in your data log.
Passive bio mode
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Name and Description |
Bioscanner scan required |
|---|---|
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sea skimmer The closer you are to the underwater surface or sea floor, the faster you swim. |
Scan required: None (automatically available) |
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oxygen control When you are not moving, your oxygen consumption slows down. |
Scan required: None (automatically available) |
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bioluminescence Glows in the dark. |
Requires scanning: Sandspear, Electric Geordie Sandspear location: 105 m east-northeast (65 degrees) of the life pod, 30 m deep.. There will be a current here that leads to a cave with a research table nearby. In the sand near this table you can see something that looks like a small plant sticking out of the sand. This is a sand spear, and when you get close it appears and attacks. Electric Geordie Location: 1,830m due east of the lifeboat, 345m deep. They will swim around the edge of the large heat pipe in the center of the power plant. You'll know you're in the right place if you have an Angel Comb at the bottom and are in the center of what looks like a dome-shaped structure. |
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camouflage While stationary, they become invisible to predators. |
Needs Scanning: Bullet Head Location: East-northeast of the lifepod (85 degrees) 1,340m, water depth 210m. They will look like red spiky plants sticking out of the sides of the cave walls and will startle you if you get too close. |
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water retention Their enlarged kidneys, like killer whales, allow them to obtain more water from all sources. |
Needs Scan: Coral Crab Location: 223 m east-southeast (125 degrees) of the life pod, 30 m deep.. Because it looks like a typical coral shell, it may not be visible at first, but if a hammerhead shark attracts it, it may wake it up by hitting it, or it may jump on its own when it gets close. |
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Homing detection Detects nearby bases with full power. |
Requires scanning: Surge Jelly, Hammerhead Hammerhead location: 160 m (25 degrees) north-northeast of the life pod, at a depth of 15 m.. The two circling the Angel Comb here sometimes fight with each other. Surge Jelly Location: 331 m (220 degrees) south-southwest of the life pod, at a depth of 52 m.. Several serge jellies can be seen swimming near the tall rock pillars here. These jellies are easy to spot as they are bioluminescent and pulse with electricity. |
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Threat detection Special hair cells detect nearby threats. |
Needs scanning: Hoverthorn Location: Found at 1,120 m (85 degrees) east-northeast of the life pod, at a depth of 120 m.. They will also swim throughout the area as they are a good food source. Honestly, the hardest part is making sure it's fast enough to scan because it's also fast. |
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Thermal Garden Nutritious algae grows slowly on your skin. |
Needs Scan: Needler's Mango Location: 1,365m east of the lifeboat, water depth approximately 200m. Here you will find large rock structures decorated entirely with needles. This is the nest of Needler's mango, and you can see them swimming on the rocks. While you're here, you can also purchase Creature Enamel! |
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slow metabolism Your microbiome becomes more efficient, slowing food loss. |
Needs scanning: Nibbler Mango Location: 237 meters north of the lifeboat, at a depth of 16 meters. There will be a few swimmers in this area where you can find a BFJ and some Chimoyah Rotsac. |
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water secretion Slowly fill the water packets with fresh water filtered from the ocean. |
Requires Scan: Water Slug Location: 0 m from the lifeboat, water depth approximately 15 m. Found almost everywhere, look no further than orange seaweed. |

Subnautica 2: Complete Stats Guide
If you want to survive long enough to find out what secrets Subnautica 2 has hidden, you'll need to learn everything about Pioneer's stats.